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Re:Screeps – An MMO strategy sandbox game for programmers by rhaps0dy on Monday March 27, 2017 @07:55AM (#13966903)
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
Re:Screeps – An MMO strategy sandbox game for programmers by onion2k on Monday March 27, 2017 @08:01AM (#13966931)
If your code isn't good enough to compete against other players you'll actually be paying to lose...
Re:Screeps – An MMO strategy sandbox game for programmers by lawless123 on Monday March 27, 2017 @08:01AM (#13966932)
it would also make the game cheaper if you figure out less computationally intensive algos to win.
Re:Screeps – An MMO strategy sandbox game for programmers by valarauca1 on Monday March 27, 2017 @08:58AM (#13967284)

    it would also make the game cheaper if you figure out 
    les[s] computationally intensive algos to win.
Yes but a player who was an absolute shite programmer could just throw their bank account at the problem.

While my O(n) solution maybe eloquent, they can afford O(n^n) so provided our _players_ make the same outcome the algorithmic complexity is irrelevant if you can afford it.

The game uses a soft turn based _ticks_ timer. So provided your O(n^n) solution can execute in 1 tick. Their is no difference.

Re:Screeps – An MMO strategy sandbox game for programmers by dragonwriter on Monday March 27, 2017 @03:47PM (#13971053)
> Yes but a player who was an absolute shite programmer could just throw their bank account at the problem.

Seems to model reality fairly well.

Re:Screeps – An MMO strategy sandbox game for programmers by archgoon on Monday March 27, 2017 @10:53AM (#13968189)
> The game uses a soft turn based _ticks_ timer. So provided your O(n^n) solution can execute in 1 tick. Their is no difference.

I don't think you're giving your hypothetical shite programmer enough credit here.

Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Monday March 27, 2017 @04:47PM (#13971624)
While my O(n) solution maybe eloquent

Screeps has a speech API?

Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Monday March 27, 2017 @04:53PM (#13971683)
Holy crap if Screeps allows webhooks to generate events to your modules you could easily use api.ai to do just that!
Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Monday March 27, 2017 @05:34PM (#13972001)
Cool, but my comment was really a veiled correction to the previous comment's English.
Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Monday March 27, 2017 @07:48PM (#13972825)
Cool, but that's an incredibly boring comment so I made it better. I am confused why you did not accept this pull request.
Re:Screeps – An MMO strategy sandbox game for programmers by stcredzero on Tuesday March 28, 2017 @02:28PM (#13979267)
Cool, but that's an incredibly boring comment

It worked on you!

Re:Screeps – An MMO strategy sandbox game for programmers by KirinDave on Wednesday March 29, 2017 @06:16PM (#13991126)
This is that thing where people throw a dart then paint a target around it.
Re:Screeps – An MMO strategy sandbox game for programmers by karlalexpauls on Tuesday March 28, 2017 @12:00AM (#13973952)
> a player who was an absolute shite programmer could just throw their bank account at the problem

There aren't (yet) any public codebases which have a handle on endgame combat. It's still more or less competitive after 2 months of play.

Re:Screeps – An MMO strategy sandbox game for programmers by harigov on Monday March 27, 2017 @08:02AM (#13966941)
I guess that maybe the point of the game.
Re:Screeps – An MMO strategy sandbox game for programmers by ggrochow on Monday March 27, 2017 @03:07PM (#13970705)
the current model is either pay the base-sub, or play in CPU limited mode. the only P2W interactions could be buying subscription tokens and selling them on the market for ingame credits (which you'd then use to buy more resources off the market from other players). You cannot purchase more compute time than the subscription allows

CPU-Wise, if you pay the compute time is tied to your account level, with a hard-cap if you're level 30 (there are still only a few players that have achieved this, it takes many months)