Re:Screeps – An MMO strategy sandbox game for programmers
by snerbles on Monday March 27, 2017 @04:56PM
(#13971703)
This is the same concept as EVE's PLEX item, which was introduced to combat TOS-violating real money transactions. In-game prices are subject to in-game market fluctuations, which are relatively stable.
Ever since then, any headline involving EVE player shenanigans and a dollar amount is derived from this one-way exchange rate.
I purchased the game, 2 months of subscription, and have been using ingame-credits to fund my sub for the following 5 months ( I've currently got an additional 4 months of time in tokens that im trading on the market as well )
While it did take some time to get ramped up, and I am in a safe area with my alliance. A player can, with a little market interaction, not pay IRL money for the game. (you will have to survive long enough to get there, expect to get killed off a few times before you figure out defense)