whatsapp had what Facebook had รท 100.
I'd imagine that someone like Facebook, Twitter, Snapchat, etc, who makes the product at available $0 and has to devise a monetization scheme later will need to employ a fair amount of "soft skills" staff who can forge relationships with, say, advertisers, and gobs of staff to work on features, stability, capacity to achieve a point where their platforms attract and retain eyeballs. These are the sort of companies where an injection of VC money to rapidly scale is beneficial such that the product can achieve monetizable critical mass, to fill out the part between "2. ???" and "3. PROFIT!"
[1] http://www.forbes.com/sites/parmyolson/2014/02/19/exclusive-...
[2] without paywall: https://www.quora.com/How-was-WhatsApp-built
And by their own admission, they intentionally tried to slow user growth.
How many are working on the acutal product/engineering?
I work for a startup (that was bootstrapped I believe) and our sales team is almost half the company (we are just under 100 people right now).
Point being, at Snap's scale - I have a feeling they'll have a lot of Business Development Reps trying to bring in contracts for adverts.
So about 61:39, eng:sales, if you were to assume wages were equal, on average.
Actually, a more accurate calculation is much more complex. It's also almost impossible to figure out accurately unless they release certain data - which I guess they won't do.
Good luck with that!
I know it's a very poor parallel, but WhatsApp's sub 50 employee group around the time of acquisition was just so impressive in comparison with the size of some of these businesses. It was just orders of magnitude different. That being said - I agree with ohstopitu - I'd love to see a breakdown of who goes where...
Sales Managers, Sales Directors, Senior Sales Mobile Specialist, Sales Finance Manager, Senior Sales Manager, Sales Operations Manager EMEA, Agency Sales UK, Sales Manager Continental Europe etc etc
Account Managers, Account Directors, Agency Account Manager etc etc
I've never spoken to anyone at Facebook on a phone - but have spent a substantial amount of cash on the platform. On Twitter when we setup - there was onboarding, performance checkins etc - the biggest difference though we couldn't get an ROI from the platform (This was 2 years ago though so things may of changed?).
- A significant number of engineers to build/run/maintain their application.
- A large(r?) number of sales/business folks to sell filters/advertising/promotion.
- A smaller number of accountants to handle the money.
- A large number of managers to manage the engineers, accountants and business folks.
- A moderate number of HR/recruiters to find more staff.
- A few people to handle various operations stuff (legal teams, people to deal with law enforcement requests and subpoenas etc.)
When you start to get big there's a surprising number of things you need to do.
At least 2 EEs, another couple EE techs to fix prototype up boards that come in and prepare development boards for the software work.
You will have a couple people doing just regulatory work. Sign off on BT, USB, batteries, etc.
At least 1 ME, at least 1 industrial designer as well. 1 person in charge of optics.
1 software person to do board bring up, another person who specializes in Bluetooth because Bluetooth is a nightmare and you will have to work around different bugs on iOS and Android. Finally someone to do the actual firmware. You may get away with just 2 people, or you may need more, depending.
Someone had to design the box they come in.
The vending machines likely had a team behind them as well.
Then there is the marketing of the product, the glasses went viral fast, there was a team of people responsible for that.
And once all that is done, now you need a manufacturing team.
If the team was incredibly agile and efficient, maybe 20 people at the bare minimum.
Yes it's easy to build a single device... successfully scaling it to millions of devices is the hard part.
Also: "100x the resolution?" You obviously have no clue.
Says the expert with nothing to support your assertive claims.
The employee counts of the later don't get a second look on HN, and they aren't growing at 6x revenue (or whatever it is) like Snap is.
Snap is a media platform that comes with all of the overhead of running a global, culturally sensitive media business. There's user generated content at the center, but there are also a lot of partnerships, curation, etc going on too.
But, in general, yes, I think the sales force required to engage advertisers should not be discounted when the first thing going through the head is "but it's just an app!".
Why does a company with a single product, which is a mobile app (so what is that these days, three platforms?) need almost two thousand employees - am I missing something? No wonder they lost $514mil in 2016, that's an absurd amount of overhead for a company with a single, not very cumbersome product.