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Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by jstanley on Friday September 02, 2016 @10:36AM (#12413287)
This would be better if it was a discussion of the challenges you faced and how you overcame them, rather than simply a link to the game. :)
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:07AM (#12419048)
Thanks for the feedback! I wasn't sure if hacker news would be interested at all and was unsure what best to share. I'll write a blog with challenges and lessons learned.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by baristaGeek on Friday September 02, 2016 @10:55AM (#12413425)
Yup. Some remarkable code snippets would be cool.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by baq on Friday September 02, 2016 @10:41AM (#12413327)
steam helps a lot in the most important part which is monetizing an apparently good product, judging by the reviews.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:16AM (#12419082)
Steam's market power is huge and extremely important for having any visibility at all.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by sboselli on Friday September 02, 2016 @10:40AM (#12413314)
Yes, please give some insight into what went into it.

How many people were part of the project?

How long have you guys been coding?

Challenges with it being Electron based?

Did you use a JS framework?

Thoughts on Steam, early acces, etc?

Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by CryoLogic on Friday September 02, 2016 @10:44AM (#12413341)
I am very curious to know about the tech stack used as well.

Currently I am writing a pure-JavaScript engine using the HTML5 canvas because packaging for electron gets complex with some of the popular dependencies for other HTML5 game engines.

Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:10AM (#12419057)
No game engine was used. I render directly to canvas. Using CoffeeScript for our custom engine. Electron is super thin layer to put it on Steam.

I'll prepare a blog post and will share more info there. Sorry for jumping the gun here. I should have been better prepared.

Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by m_eiman on Friday September 02, 2016 @11:09AM (#12413526)
There's an episode of roguelike radio with the developers of this game:

http://www.roguelikeradio.com/2016/02/episode-115-curious-ex...

"Topics Discussed:

The procedural 19th Century "Jules Verne etc" expedition simulator that is The Curious Expedition, currently in alpha / early access on Steam or via the Humble widget

How the roguelike mix of procedural content and permadeath helps enable the exploration gameplay

Johannes and Riad's experience at Yager Development in Germany, where they worked on Spec Ops: The Line

Minimalist presentation and text to encourage player imagination

Development history of the game

Representation of women and people of colour in a game set in a sexist and racist time, and highlighting figures that popular history often forgets

Giant crabs, dinosaur steeds, and other fantastical elements that add colour to the world

Multilayered goal design and how these integrate with the exploration mechanics

Sanity and rivals acting as hunger clocks

Making combat optional

Communicating theme through unique items

Upcoming features and future plans for the game

When the game will be "complete"

Plans for modding support and having the community add to the game

Vague plans for future games and staying as sustainable independent developers"

Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by tshannon on Friday September 02, 2016 @11:03AM (#12413478)
Games can be some very large complex projects. Did you guys write it in javascript or some other language and compile to js?

If you guys did just write in js did you use any other tooling for features like modules?

The game looks cool, and I'm thinking about buying it. It's nice to show that electron is a viable platform for games, because you easily gain cross platform compatibility with linux / mac.

Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:13AM (#12419070)
Its is written in CoffeeScript. I started about 4 years ago working on it. At this point I would probably just use JS. No specific frameworks or module architecture was used.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by _Codemonkeyism on Friday September 02, 2016 @11:18AM (#12413589)
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by ythl on Friday September 02, 2016 @10:45AM (#12413352)
More details, please. Right now it's just a link to steam.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:14AM (#12419075)
Yes, sorry I wasn't sure what the right amount of information is for this platform. I see I jumped the gun a bit. I'll make a proper blog post with detailed information.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by gr3yh47 on Friday September 02, 2016 @10:41AM (#12413322)
Great relaxing game that is still challenging and different with every playthrough
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by nrjames on Friday September 02, 2016 @11:06AM (#12413507)
I've had a lot of fun with this game and agree that it would be nice to hear more in this post about how it was made.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:12AM (#12419067)
Yes, sorry about that. I see this post was already (rightly) flagged, so I'll do a proper blog post and will repost when it is done.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by mesozoic on Friday September 02, 2016 @10:51AM (#12413392)
Cool I played this game a bit and it was very fun. Looking forward to full release.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by jeeva on Friday September 02, 2016 @11:05AM (#12413495)
Huh. I almost thought this would be Screeps, but no! Interesting...
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by ayyn0n0n0 on Friday September 02, 2016 @11:04AM (#12413490)
How large was your marketing budget?
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by riadd on Saturday September 03, 2016 @09:11AM (#12419060)
Around $5000. Most of that went into having a small booth at Gamescom.
Re:Show HN: We sold over 30,000 units of our HTML5/Electron ... by koder2016 on Friday September 02, 2016 @10:44AM (#12413345)
I did not know it is possible to use a runtime environment, some platform libraries and a scripting language to make a game!