News for hackers. Stuff that matters.
Re:Tantalum: WebGL Light Propagation Simulation by huuu on Wednesday March 02, 2016 @06:05AM (#11209222)
Very cool (note that you can place the light and drag it's direction)!

One thing I noticed is that this visualizes how dangerous laser light can be. A lot of DIY projects these days use lasers (SLA printers, Laser cutters). You can't warn people enough about the risks when working with lasers.

This app shows how laser light bounces around in ways you don't expect.

Edit: and ofcourse the rest of his portfolio is great: https://benedikt-bitterli.me/portfolio.html

Re:Tantalum: WebGL Light Propagation Simulation by vixen99 on Wednesday March 02, 2016 @09:15AM (#11210006)
its direction.
Re:Tantalum: WebGL Light Propagation Simulation by slavik81 on Tuesday March 01, 2016 @09:04PM (#11207663)
The consolation image entirely made up for the fact that this doesn't run on my phone.
Re:Tantalum: WebGL Light Propagation Simulation by pjmlp on Wednesday March 02, 2016 @07:09AM (#11209442)
The usual WebGL demos that never match native experience.

My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.

Re:Tantalum: WebGL Light Propagation Simulation by fabian2k on Wednesday March 02, 2016 @07:21AM (#11209492)
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.
Re:Tantalum: WebGL Light Propagation Simulation by paulddraper on Tuesday March 01, 2016 @11:57PM (#11208167)
Yeah.

"Your platform does not support float textures. This demo won't run in your browser."

Nexus 5, Chrome

Re:Tantalum: WebGL Light Propagation Simulation by raverbashing on Tuesday March 01, 2016 @10:18PM (#11207895)
Doesn't run on mine as well, something about float textures
Re:Tantalum: WebGL Light Propagation Simulation by thristian on Tuesday March 01, 2016 @09:22PM (#11207726)
So apparently the classic Dark Side Of The Moon album cover isn't physically possible after all.
Re:Tantalum: WebGL Light Propagation Simulation by marxidad on Tuesday March 01, 2016 @10:46PM (#11207970)
Re:Tantalum: WebGL Light Propagation Simulation by xigency on Wednesday March 02, 2016 @10:16AM (#11210407)
Not necessarily. We don't know what the index of refraction is on the prism on the album cover, nor even if the whole prism has a constant refraction index, or even if it's solid. But yes, the artist probably didn't depict it based on science.
Re:Tantalum: WebGL Light Propagation Simulation by robinhoodexe on Wednesday March 02, 2016 @12:20AM (#11208228)
Tip: don't set it to 4096x2160 unless you know what you're doing.
Re:Tantalum: WebGL Light Propagation Simulation by dawkins on Wednesday March 02, 2016 @04:12AM (#11208883)
I tried and it takes a lot longer to render but cpu didn't pass 19%.
Re:Tantalum: WebGL Light Propagation Simulation by throwaway0209 on Wednesday March 02, 2016 @05:02AM (#11209037)
I get the following error message: Your platform does not support the draw buffers extension. This demo won't run in your browser

Both in regular Chrome and in Canary. Why?

Re:Tantalum: WebGL Light Propagation Simulation by imh on Wednesday March 02, 2016 @12:36AM (#11208277)
I don't see anything on firefox, but chrome works.
Re:Tantalum: WebGL Light Propagation Simulation by plaguuuuuu on Wednesday March 02, 2016 @01:18AM (#11208396)
FF works for me
Re:Tantalum: WebGL Light Propagation Simulation by bottled_poe on Wednesday March 02, 2016 @03:38AM (#11208775)
Doesn't work on Safari 8 using a 9 month old macbook :-/
Re:Tantalum: WebGL Light Propagation Simulation by alexbilbie on Wednesday March 02, 2016 @03:52AM (#11208837)
WebGL support was added in Safari 9
Re:Tantalum: WebGL Light Propagation Simulation by cwmma on Wednesday March 02, 2016 @10:17AM (#11210413)
similar app I really love http://zenphoton.com
Re:Tantalum: WebGL Light Propagation Simulation by tantalor on Tuesday March 01, 2016 @09:26PM (#11207741)
Add touch support please.