News for hackers. Stuff that matters.
Re:Tantalum: WebGL Light Propagation Simulation by slavik81 on Tuesday March 01, 2016 @09:04PM (#11207663)
The consolation image entirely made up for the fact that this doesn't run on my phone.
Re:Tantalum: WebGL Light Propagation Simulation by pjmlp on Wednesday March 02, 2016 @07:09AM (#11209442)
The usual WebGL demos that never match native experience.

My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.

Re:Tantalum: WebGL Light Propagation Simulation by fabian2k on Wednesday March 02, 2016 @07:21AM (#11209492)
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.
Re:Tantalum: WebGL Light Propagation Simulation by paulddraper on Tuesday March 01, 2016 @11:57PM (#11208167)
Yeah.

"Your platform does not support float textures. This demo won't run in your browser."

Nexus 5, Chrome

Re:Tantalum: WebGL Light Propagation Simulation by raverbashing on Tuesday March 01, 2016 @10:18PM (#11207895)
Doesn't run on mine as well, something about float textures