Re:Tantalum: WebGL Light Propagation Simulation
by slavik81 on Tuesday March 01, 2016 @09:04PM
(#11207663)
The consolation image entirely made up for the fact that this doesn't run on my phone.
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Re:Tantalum: WebGL Light Propagation Simulation
by pjmlp on Wednesday March 02, 2016 @07:09AM
(#11209442)
The usual WebGL demos that never match native experience.
My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.
Re:Tantalum: WebGL Light Propagation Simulation
by fabian2k on Wednesday March 02, 2016 @07:21AM
(#11209492)
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.
Re:Tantalum: WebGL Light Propagation Simulation
by paulddraper on Tuesday March 01, 2016 @11:57PM
(#11208167)
Yeah.
"Your platform does not support float textures. This demo won't run in your browser."
Nexus 5, Chrome
Re:Tantalum: WebGL Light Propagation Simulation
by raverbashing on Tuesday March 01, 2016 @10:18PM
(#11207895)
Doesn't run on mine as well, something about float textures