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Re:Tantalum: WebGL Light Propagation Simulation by fabian2k on Wednesday March 02, 2016 @07:21AM (#11209492)
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.

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