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Re:Tantalum: WebGL Light Propagation Simulation by pjmlp on Wednesday March 02, 2016 @07:09AM (#11209442)
The usual WebGL demos that never match native experience.

My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.

Re:Tantalum: WebGL Light Propagation Simulation by fabian2k on Wednesday March 02, 2016 @07:21AM (#11209492)
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.