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Re:Popular Myths about C++, Part 2 by tinco on Monday December 15, 2014 @09:20AM (#8752042)
Here's a good myth:

    "Only program in C++ if you absolutely have no other option."
I believe in this myth, I also am currently working on a project in C++ and reading one of Strousup's books. I think even Strousup shares this belief, but he would probably phrase it a bit differently. (My project is interfacing with the Unreal Engine by Epic that exposes a C++ API.)

Just putting this out there for the discussion's sake, perhaps someone could engage on it. I recently discovered to my horror that Apache Mesos is written in C++. They use the nice futuristic style Strousup would probably applaud though, still I think any other practical programming language would have been a better fit since it's just a sysadmin tool. Obviously they disagree.

Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @10:35AM (#8752452)
I don't believe this myth.

I have been writing C++ for over a decade and am currently writing a cross-platform GUI for controlling remote hardware over a network link (multicast). With accelerated graphics for 3D interaction, entirely custom widgets/controls, and interworking with a low-level communication library that my colleague has written, other languages would have been awkward. There is reuse of parts of the library with the remote hardware I think, as that is written in C (isn't all embedded stuff?). The C++ nature of the library will also mean less pain when porting to other platforms.

Higher level languages may be more fashionable but who wants a slow GUI app written in Python and a big runtime to distribute with it? (How I detest all of RedHat's update programs over the last 15 years and Ubuntu's abysmally slow software centre....). I know people like to hate C++ because it's complex compared to BASIC/Pascal/Python/JavaScript/whatever is in fashion now but its flexibility allows construction of complex concepts.

I have also written servers and web servers in C++ and enjoy cross-platform use of them (albeit with some macro hash-defs for compilation); the clients for them are also native GUI apps written in C++. Admittedly many of the applications I have written could have been written in other languages but it's the way I think; the stability of the development platforms is a great attraction for me (contrast this with .NET 2.0/3.5/4.0/5.0 differences and the big runtimes that need to be thrown around everywhere).

I suppose it's the right tool for the job in the most part, and if you're just starting out with C++ then it may be more painful to get something usable and understand what's going on compared to writing a few lines in JavaScript and showing them in your web browser.

But I find it rewarding. Horses for courses I suppose.

Re:Popular Myths about C++, Part 2 by CyberDildonics on Monday December 15, 2014 @09:44AM (#8752174)
I've been doing nothing but modern C++11 for a year solid and I have to also agree. C++11 and its standard libraries are a huge improvement but is still difficult to iterate and prototype with. Templates, lambdas, and generic programming are great additions but still very difficult to deal with and debug at times. By using Intel's compiler performance can really scream, but the time it takes to get things done is very tough to deal with.

Contrasting this to Julia/lighttable/Juno is like night and day. Programming in a canvas/all REPL style is unbelievably freeing since each little piece can be tested and iterated on quickly and easily. Then the program can be organized in a continuous matter while it is being made. The mental energy needed at any one point in time is massively decreased since classes, inheritance, types, memory, and data flow don't all have to be dealt with in an interwoven manner like C++.

The performance won't be equal immediately, but being able to prototype, then optimize, then only have to replace minimal parts with native code after they have been shown to be bottlenecks is amazing (and calling C is even super direct because of strong typing)

So after a solid year, I agree with the idea of using C++ only if there is no other option.

Re:Popular Myths about C++, Part 2 by jlarocco on Monday December 15, 2014 @10:44AM (#8752501)
My biggest complaint about C++ is all of the non-intuitive "gotchas" and corner cases hidden all over the place that seem to change with every new release. A lot of times the obvious code is either subtly broken and/or less efficient than one would expect.

Reading through "Effective Modern C++," I was constantly thinking, "How is anybody supposed to remember all of these corner cases?"

Re:Popular Myths about C++, Part 2 by spoiler on Monday December 15, 2014 @01:53PM (#8753585)
I remember working on a small in-house C++ library with a colleague.

Being mostly a C programmer, my code in C++ was basically (as he coined it) fancy-C. Then he rewrote my code in "the C++ way," after which the code became completely opaque to me.

My initial mistake was that I expected C++ to be like (or similar to) C, a mistake I believe many of us make. C++ is a lot more complex in scope (not necessarily in a bad way, either) and requires proper learning.

I came to the realisation that C and C++ are not even similar languages. Yes, you can write proper C code in C++ (with a bit of added strictness), but that's not how one should write C++. Also, I think that lot of the "anger" towards C++ is that the the names makes you think it's like C, but then you start learning the language and realise that in fact it is nothing like C on the outside, just on the inside.

Anyway, I'm not hating on C, I actually haven't taken on the quest to learn it properly, and I still rely mostly on C.

Re:Popular Myths about C++, Part 2 by 72deluxe on Tuesday December 16, 2014 @04:51AM (#8756474)
I think you're right there about the differences between C and C++ and the root of the anger towards it. C is completely alien to me - I wouldn't be able to competently write a decent program in it. But C++ is a different matter.

I have worked with people who write C++ in "fancy C" style too.

Re:Popular Myths about C++, Part 2 by spoiler on Tuesday December 16, 2014 @05:27AM (#8756547)
EDIT: [since I exhausted the edit period] I meant to say "I'm not hating on C++" in the last sentence. :-)

Cheers!

Re:Popular Myths about C++, Part 2 by vitd on Monday December 15, 2014 @01:49PM (#8753563)
I concur with this. I use C++ daily and have been for about 20 years, and I still run into gotchas and things I misunderstand all the time.

I feel it's even worse than that, though. There seems to be a culture among C++ programmers to do things in overly clever ways and to push the limits of readability and understandability. Just look at the headers for the standard C++ template library, for example. (I'm currently looking at the ones shipped with gcc.) They don't even use consistent indentation, and have single letter variables that are meaningless to all but those who wrote it. It's pretty frustrating to deal with.

Re:Popular Myths about C++, Part 2 by pjmlp on Monday December 15, 2014 @02:11PM (#8753692)
You get to see this at CppCon 2014 videos.

On one side, very rigid companies barely using C++11, mostly as a better C with improved type checking.

On the other side, researchers making use of every template metaprogramming trick they can remember of.

Re:Popular Myths about C++, Part 2 by jonkalb on Tuesday December 16, 2014 @04:57PM (#8759823)
Looking at the headers is not the way to learn about the library. Anything that you learned that wasn't documented in the standard or any of the many books, articles, and videos available would be an implementation detail that you couldn't rely on in portable code or even in the next version of gcc.

These files are only intended to be seen by the compiler and it doesn't complain about indentation or single letter variables.

Re:Popular Myths about C++, Part 2 by thinkpad20 on Monday December 15, 2014 @12:34PM (#8753133)
That was my impression when I took a course in C++ as a grad student. The course emphasized C++11, so I assume it represented (at the time, early 2013) modern usage. But 80% of every lecture consisted of presenting some example code, and explaining how what you think this code should do (if indeed it's obvious at all) is probably wrong. So many gotchas. It made me terrified to think of trying to write/test/debug a large and sophisticated C++ code base.
Re:Popular Myths about C++, Part 2 by kzrdude on Monday December 15, 2014 @01:34PM (#8753492)
"G++ now allows typename in a template template parameter." (GCC changelog)

    template<template<typename> typename X> struct D; // OK

Thanks guys..
Re:Popular Myths about C++, Part 2 by blub on Monday December 15, 2014 @10:13AM (#8752326)
Well, you have to think in each case what makes sense to you, look at the requirements of the project, team skills, candidates pool, etc and pick the best fit.

Choice of programming language is an architectural decision with a big impact and it can't come down just to preference or how nice a language feels, although that plays a part too. One can also do quick prototyping in one language and the real thing in another one, although prototypes have a nasty habit of surviving into production.

Re:Popular Myths about C++, Part 2 by CyberDildonics on Monday December 15, 2014 @10:44AM (#8752507)
Julia is one example of an alternative, but the real point of course is that even modern C++ requires a lot of extra mental energy that just isn't needed in almost any other language. It has its strengths, but I do agree with not using it unless it is completely necessary. Because of its massive language and compiler complexity it is becoming something of a black art the way assembly language has been in the past. Very powerful but very complicated.
Re:Popular Myths about C++, Part 2 by cpitman on Monday December 15, 2014 @01:16PM (#8753371)
Yes, I completely agree. I had a client that pushed for a large enterprise application to be written in C++. By large, I mean it took a ~30 person team about 3 years to develop. In the end, I think the 80/20 rule applied and well under 20% of the code was performance critical while the rest was handling common operations that in higher level languages would either be easy or part of a standard library. On top of that, once the client wanted to take over the project they had a hell of a time finding competent C++ developers.

Back in 2005 two Microsoft developers (Raymond Chen and Mariani) did a blog series where one of them wrote and optimized a C++ Chinese/English dictionary and the other did the same in C#[0]. The naïve C# version outperformed the C++ version until Raymond performed several significant optimizations.

[0]: http://blogs.msdn.com/b/ricom/archive/2005/05/10/416151.aspx

Re:Popular Myths about C++, Part 2 by pyrois on Monday December 15, 2014 @09:34AM (#8752114)
Depends on how strongly you mean "no other option". For example, is Rust another option? I'm not sure how comfortable I am writing for a language with a version of "0.12.0". My understanding is that they make breaking changes fairly frequently (at least compared to the religious mania that is C++'s approach to backwards-compatibility). D seems like an option. Go, maybe, depending on what you're doing.

Here's my standard example for when I would happily choose C++: I am writing an image processing library that I want to be able to run on both the PC and embedded platforms (e.g. one of TI's DSPs). I also want to be able to write low-cost bindings in python, ruby, etc. There are other options, but I think C++ is the best one in this case.

Re:Popular Myths about C++, Part 2 by CyberDildonics on Monday December 15, 2014 @09:50AM (#8752211)
Rust is likely not an option for most people using C++ yet. C++ has one huge advantage over almost every other language: its tools and eco system. MSVC++, Intel's ICC, GCC and LDC are all solid compilers where you will not paint yourself into a corner because of your tools.

D is more mature but still can't compete on tools since only a few languages can make that claim.

Your case is another big point. C++ can manage memory without raw pointers AND without garbage collection. It should be able to compile without a big runtime, but for some reason its modern dependencies are just as big as scripting languages.

Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @11:13AM (#8752670)
"for some reason its modern dependencies are just as big as scripting languages"

In what way? Isn't writing an application trivial with the STL? Even something like a GUI is possible with a small system and FLTK (although it isn't really very pretty).

Re:Popular Myths about C++, Part 2 by steveklabnik on Monday December 15, 2014 @07:42PM (#8755352)
> My understanding is that they make breaking changes fairly frequently

http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html

    * now -> Jan 9: TONS of breaking changes
    * Jan 9 -> Feb 16: probably shouldn't break, but we
      reserve the right to deal with exceptional circumstances
    * Feb 16 -> six weeks, maybe 12: no more breakage
Re:Popular Myths about C++, Part 2 by Dewie on Monday December 15, 2014 @09:42AM (#8752164)
> Depends on how strongly you mean "no other option". For example, is Rust another option?

What I tend to think people mean when they say that, is that you have some cycles to "waste" on a simpler - while also being high level - language.

> Here's my standard example for when I would happily choose C++:

I think the standard examples are certain application-level programs.

Re:Popular Myths about C++, Part 2 by k__ on Monday December 15, 2014 @10:00AM (#8752266)
> What I tend to think people mean when they say that, is that you have some cycles to "waste" on a simpler language.

Isn't C simpler than C++ and doesn't waste cycles?

The only "no other option" scenario I could imagine is, legacy code in C++ or using a framework that needs C++.

Re:Popular Myths about C++, Part 2 by maxlybbert on Monday December 15, 2014 @10:51AM (#8752552)
> Isn't C simpler than C++ and doesn't waste cycles?

I gave a couple of C++ books to a recent CS graduate. She assured me that C++ would be easy to pick up because it has a much smaller standard library than Java. I smiled but didn't say any anything.

Yes, C is simpler than C++. But that simplicity comes with a cost, mainly that the programmer has to keep track of more details. And the C standard library is smaller than the C++ standard library (and that would be true even if the C++ standard library didn't include the C standard library).

Re:Popular Myths about C++, Part 2 by Dewie on Monday December 15, 2014 @10:02AM (#8752274)
> Isn't C simpler than C++ and doesn't waste cycles?

I should have added "and also high level". I did that now.

Re:Popular Myths about C++, Part 2 by cbd1984 on Monday December 15, 2014 @11:05AM (#8752639)
Another thing to think about: Program in C++ if you have memory to waste on leaks, or time to waste on plugging leaks.

GC induces things that are arguably leaks, but in the average case they're controlled; leaks in C++ grow without bound in the average case.

Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @11:16AM (#8752690)
This leaks argument is really getting old. I have no leaks in my code. C++11's addition of move semantics and using references everywhere makes pointers unnecessary for the most part. You can use STL containers for putting your items into so shouldn't see raw "new" or "delete" operations in your own code very much; this is particularly true where you define your own move operators and move constructors.

Even "old" C++ should have no leaks if you use RAII properly, have clearly defined container classes, use references everywhere or const pointers if you must. If you write sloppy code, you get sloppy output.

See Stroustrup's "The C++ Programming Language Fourth Edition" (the blue book) section 3.3.3 Resource Management and 3.2.1.2 "A Container", where in this early part of the book Stroustrup explicitly directs to 'avoid "naked" new and delete operations" and to "use resource handles and RAII to manage resources".

EDIT: Wahay getting downvoted - thanks! In any other language (eg. PHP) if there was a vocal crowd complaining about how their scripts are slow when they do something stupid like fetching an entire database table and then doing filtering within the PHP script itself, everyone would say "But you're doing something stupid - it is going to be slow" and nobody would argue with it.

With C++, when you point out that someone is doing something foolish, you get downvoted and people start making arguments about features of the language instead to detract from the truth that you've highlighted, ie "but a good language wouldn't let you do dangerous things", which is the same as saying "knives can cut you - ban all knives!!". It's really wearisome, and always rears its head here on HN where C++ is NOT the language of the day.

Re:Popular Myths about C++, Part 2 by cbd1984 on Monday December 15, 2014 @11:49AM (#8752881)
I upvoted you twice, in case you care.

You raise some good points; the problem is, they both point the way to using languages other than C++: You essentially advocate using a subset of C++ (everyone does, even Stroustrup), and the subset of C++ you advocate is the high-level one with a maximal amount of automatic resource management, whether by templates or RAII.

OK, if I'm doing that, I obviously don't care about the manual resource management part of C++, so why shouldn't I use a language which gives me all of that and more? Are the performance gains from using that subset of C++ compared to something else even perceptible?

Re:Popular Myths about C++, Part 2 by svalorzen on Monday December 15, 2014 @01:30PM (#8753466)
I don't understand the point about the subset of C++. Nobody is really saying that, they are saying that for most things pointers should not be used, since they would not be needed. But when they are needed, they exist and should be used. If you need to create your own class which handles memory, (smart)pointers are the way to go. If you need to interface yourself with a C library, bare pointers are the way to go.

The fact that most screws have cross or line head cuts does not mean that I won't ever buy a star-shaped screwdriver. When you don't need it, you don't need it. But when you need it, there's nothing else like it.

On the other hand, higher level languages just cut on what you can do, and just give you a big ultra powerful hammer with which you can slam everything together. I guess it works, but I find it rather sloppy working.

Re:Popular Myths about C++, Part 2 by pyrois on Monday December 15, 2014 @01:10PM (#8753343)
Good point! For me, I think the question here isn't so much "performance gains" as "interoperability, near-ubiquity, and staying power".

For "interoperability", I'm just going to quote myself:

"If you write your library in Perl, guess what, only people writing Perl will use it. If you write it in Java, well, maybe the Scala folk will wrap it up, or the Jython folk, but you won't get any people writing in Ruby to use it. If you write it in C++, you can provide efficient bindings to any of those languages."

In terms of ubiquity, what I mean is that almost every platform has a standards-compliant-ish C++ compiler for it. And before people get in a tizzy, I mean weird platforms, not just computers with a browser installed. That's Intel, yes, but also DSPs, FPGAs, ARMs, and whole host of other chips. This didn't used to be true, but with LLVM, almost an entire standards-compliant C++ toolchain can be generated for your platform pretty easily. The exception tends to be, ironically enough, exceptions. They need to be special-cased for your chip, but still, C++ exists in places where the JVM doesn't dare go.

And finally, for staying power, I'll quote myself again!

"Look at FFmpeg or ImageMagick. They are libraries that just _won't die_, no matter how hard people have tried. My god, ImageMagick was written in 1987, and it now has Haskell bindings[0]! The only way to get that sort of longevity (and old code is good code, after all [1]) is to write in language that will outlast the ups and downs of the language or framework du jour, and C and C++ have proven to have that staying power."

[0] http://hackage.haskell.org/package/imagemagick [1] http://www.joelonsoftware.com/articles/fog0000000069.html

Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @12:23PM (#8753074)
Thanks for the upvotes. You are right about both of these subsets pointing to other languages; I had not thought about that!

I myself throw pointers around all over the place because I am restricted by my Windows compiler (no C++11 features) and I don't do stupid things with them (and am a slow learner for new features...).

I suppose the performance gains are negligible in simple applications but in performance critical applications they can make a difference - games, web servers etc. See how Facebook built their PHP to C++ interpreter for reduction in running costs and heating costs. PHP was more convenient to write (and PHP developers are cheaper to hire I presume) but I wouldn't welcome all programs being of the "interpreted" type.

With C++, the push for type safety and making the compiler do the work for you will mean more efficient programs and less run-time checks. This is particularly important on mobile devices where processing usage = less battery life. And I would be far happier running an application for a few extra hours on my laptop if it was written in a sensible language and made efficient use of my hardware; lots of little performance gains add up.

Imagine the horror of apps being written entirely for developer convenience with little thought to performance - you could kiss goodbye to a big stack of power worldwide. That problem is only going to get worse, and the "there's processing power so I'll use it" approach is what gave us bloatware in the first place.

So I suppose application and system program development is a tradeoff between developer convenience and user convenience (battery life, speed etc.)

Re:Popular Myths about C++, Part 2 by pjmlp on Monday December 15, 2014 @02:15PM (#8753729)
> This leaks argument is really getting old. I have no leaks in my code.

I imagine you are in the lucky position to have full control over the whole code, right?

Back on my C++ days at work, 1999 - 2005, there was always a lucky guy having to track down pointer misuses across the project source code.

Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @04:43PM (#8754639)
Yes I am fortunate to have full control over the code. I still have some older code written by someone else to maintain, and that's pretty horrible in its architecture (incessant message passing for no good reason).

In other jobs I didn't have access to all the code but there were coding standards, regular reviews, and younger developers were mentored by older ones and their check-ins to repositories were vetted to ensure at least some standards. CPPCheck was also useful in some cases, and that Borland memory corruption tool that got built into the executable and caused false positives most of the time...

Re:Popular Myths about C++, Part 2 by dang on Monday December 15, 2014 @02:36PM (#8753884)
All: In HN comments, please don't complain about being downvoted. It's off-topic, explicitly against the site guidelines, and tedious.
Re:Popular Myths about C++, Part 2 by 72deluxe on Monday December 15, 2014 @04:39PM (#8754619)
Ah OK thanks didn't realise. I don't mind being downvoted, just without any replies or explanation. It is particularly militant in C++ articles, where there is an extremely hostile backlash to C++ here on HN, I have noticed. The language bashers come out in force for no good reason.
Re:Popular Myths about C++, Part 2 by textphone on Monday December 15, 2014 @03:51PM (#8754378)
Please reduce the number of people with downvote power. Far too many people abuse them now. The site has become very hostile and it's caused entire communities to move away from HN, e.g. to producthunt. This trend will only continue if the hostility isn't improved.
Re:Popular Myths about C++, Part 2 by pif on Monday December 15, 2014 @11:26AM (#8752743)
Just wondering: why the downvotes?
Re:Popular Myths about C++, Part 2 by Aldo_MX on Monday December 15, 2014 @02:04PM (#8753650)
HN Users have a constructor similar to this one.

  class HNUser
  {
  public:
    HNUser() {
      if (commentPraisesCorCPP()) Downvote();
    }
  };
Re:Popular Myths about C++, Part 2 by 10098 on Monday December 15, 2014 @11:51AM (#8752897)
Anecdata: at my current gig, I almost never run into any memory-related issues with the C++ services that I support, and I've never written a "delete" because everything is managed with smart pointers. The one time we ran out-of-memory wasn't because of a leak.

On the other hand, one of the most frequent problems with our Java services is "GC thrashing".

Re:Popular Myths about C++, Part 2 by leetNightshade on Monday December 15, 2014 @05:43PM (#8754928)
You have another option: Unreal Engine Blueprints. If you're not comfortable with C++, use Blueprint, that's what it's there for.