Mobile Suit Gundam and Evangelion are both notorious for this. Is Eva-01 40m or 100m tall? If you trust the technical literature then you'd be forced to deduce that the tanks in some of the scenes are squirrel-sized -- and these decisions and scenes are produced by committees.
- punch and kick don't seem to have differences in effect, just animation - bosses don't have obvious gimmicks to beat them
But the main take-away for me is that this takes me back to computing in my youth, where you could dream up a project and bash it out in a few days. It wouldn't be polished, it wouldn't be perfect, but it would be yours. It would do what you wanted. Computing was ours, it didn't yet belong to big corporations controlling what we could do and how we could do it.
Projects like this give me hope that a new generation will experience that. Aiden won't ever forget this game, even if it's nothing special to you or me. Aiden won't ever forget that feeling of imagining a change, and having it happen. The price for it would've been somewhere around $300-$500, so not exactly broadly accessible - making AI efficient enough to run cheaply should be the main goal of humanity, but we're letting computing get locked up by a few rich sociopaths once again.
Why would I sit through years of education? The number of competent programmers is going to drop significantly, but also, people are not going to learn the patience and commitment necessary to do hard things, which is part of learning to program.
Games used to have very unique, noticeable styles that you could instantly place from a screenshot. Now everything just looks like Unreal, Unity, or generic 2D.
Hopefully AI might actually make it easier to be more ambitious with unique art styles, should the developer choose to do so.
(Of course, at this point it might be necessary to point out that "the youth" is a diverse bunch, and some will be like this and others like that.)
anything that doesn't explicitly involve interaction with a human is RLable. frankly even those things are as well.
I hope the kids learn that putting in work to create something by hand has value beyond the result itself. I hope they try making art, games, books by hand, and learn from the experience of failing, and revel in the joy of success. I hope that through years of doing this over and over they start to develop their own unique perspective on life, and then contribute that perspective back to the world through art.
But those barriers going away now means that the starting point is much closer to where the finish line used to be. Like a few years ago this would have been an upper tier beat-em-up. I think we're still early enough in the window that I'd still call this upper tier, but the reality is that it's also now something that an uncle can vibe code for his nephew over a weekend.
In general I think this is going to be very good for everybody, but it's going to completely destroy the software as a problem-solving industry, and make the software as entertainment industry much more competitive.
Barriers going away means you get a lot more at the bottom and middle of the pack, but a game is more than the sum of its parts, and as long as LLMs do what you tell them, you need to have real talent to make good games.
Double Dragon I have fond memories of, and this is why this one bored me after 30 seconds, because it's so meh compared to even the worst game of that type of that era that I played.
For a 48 hour game jam, perhaps.
I think “the youth” are going to grow up with a Cambrian explosion of styles, mashups, callbacks, revivals, etc.
Right now a vibecoded game just uses the generic style. But you could easily imagine the kid saying to Claude “rebuild this game but in the style of that old show [Samurai Jack | Ren and Stimpy | … ]. We are so early in the tech curve, market penetration is still very low, and the “creator-years” in the medium is tiny; it’ll be 10x in a year if not more.
AI is amazing at style transfer, and so there’s a huge payoff for exploring and learning references to existing artists.
(I also think copyright will die pretty soon for similar reasons, that’s a separate take though.)