News for hackers. Stuff that matters.
Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Monday November 09, 2026 @09:46PM (#50435458)
You can change the stylization with LLMs. I think what we're seeing is simply any barriers to code/design/art/music/etc completely going away.

But those barriers going away now means that the starting point is much closer to where the finish line used to be. Like a few years ago this would have been an upper tier beat-em-up. I think we're still early enough in the window that I'd still call this upper tier, but the reality is that it's also now something that an uncle can vibe code for his nephew over a weekend.

In general I think this is going to be very good for everybody, but it's going to completely destroy the software as a problem-solving industry, and make the software as entertainment industry much more competitive.

Re:Fable 5.2 one-shotted my nephew's dream game by techpression on Monday November 09, 2026 @10:53PM (#50435853)
This is extremely far from upper tier.

Barriers going away means you get a lot more at the bottom and middle of the pack, but a game is more than the sum of its parts, and as long as LLMs do what you tell them, you need to have real talent to make good games.

Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @12:25AM (#50436422)
Was this game fun for you? For me it certainly was, and ultimately that's all that matters to me. And that's why I said I'd classify it as a top-tier game because IMO most games that get released, slop and 'professional' alike, simply aren't fun. Even on these forums there's plenty of people posting thinly veiled hopes of going viral along the lines of 'I spent 5 years to fail with my game' when as lovingly hand-crafted as the games may have been - they invariably just weren't any fun to play!
Re:Fable 5.2 one-shotted my nephew's dream game by customguy on Tuesday November 10, 2026 @04:40AM (#50438002)
I found it stiff and weird. The "art" is screaming Saturday morning cartoons which I successfully evaded since even as a kid. TMNT aren't nostalgic for me because by that time I was like 12 and didn't even think to interact with that baby stuff, and I wouldn't have dreamed it would be put on the test by adults later. And art and charm is all that could have saved this, because as a game, if you replaced the art with wireframe hitboxes, it's just nothing.

Double Dragon I have fond memories of, and this is why this one bored me after 30 seconds, because it's so meh compared to even the worst game of that type of that era that I played.

Re:Fable 5.2 one-shotted my nephew's dream game by seba_dos1 on Tuesday November 10, 2026 @01:50AM (#50436914)
> Like a few years ago this would have been an upper tier beat-em-up.

For a 48 hour game jam, perhaps.