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Re:Need for Speed Underground 2 online in the browser by macNchz on Saturday November 07, 2026 @08:39AM (#50404449)
I played this when it was new, taking turns at the keyboard of my friend’s gaming PC. Kind of wild to revisit on my phone today and have it work perfectly.

I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities. The multiplayer features here have me thinking about other old games that could be brought online and how fun it could be. SimCity 2000 where all the neighboring cities are real and operated by other players…

Re:Need for Speed Underground 2 online in the browser by mvcosta91 on Saturday November 07, 2026 @09:01AM (#50404604)
Sim City (2013) with large maps.

Oh boy oh boy. Time to make my boy GLM work on something.

Re:Need for Speed Underground 2 online in the browser by x______________ on Saturday November 07, 2026 @09:09AM (#50404676)
Please keep us updated!
Re:Need for Speed Underground 2 online in the browser by monster_truck on Saturday November 07, 2026 @01:14PM (#50406680)
Isn't that one dependent on a handful of online components they never gave us access to? Either way I'm sure you could just invent your own matching API that works better. Definitely share it when you finish!

It's been.... 13 years since I've bothered, but you'll want to also have it dig through a lot of the calculations/formulas for how things are balanced. No idea if they ever fixed it, but at one point I jokingly set the tax rate to poor people for 20% to get rid of them, and afaict this overflowed how unhappy it made them back into being maximally happy.

Not that it needs to be a perfect, literally multi-agent simulated system but the garbage collection and a few other things operate under the hood on far simpler terms than are reflected visually, IIRC the biggest issue was that the visual representation of the trucks and garbage are an approximation based off of the heat maps which are themselves just an approximation mapped to the buildings from some far simpler terms.

Not sorry to sperg out, I grew up obsessed with SC2k, was like 10 when I bought some 300 page book from B&N that broke down every single mechanic and how it was calculated and the "correct" way to win. 2013 broke my heart, I was so hype for it.

Re:Need for Speed Underground 2 online in the browser by Fabricio20 on Saturday November 07, 2026 @04:49PM (#50408354)
I recall initially playing it pirated back in the day, you'd run an emulator locally for the server component and play offline! We had it back then, probably way easier nowadays (and likely more stable).
Re:Need for Speed Underground 2 online in the browser by netruk44 on Saturday November 07, 2026 @06:58PM (#50409212)
[delayed]
Re:Need for Speed Underground 2 online in the browser by Fabricio20 on Saturday November 07, 2026 @04:48PM (#50408352)
PLEASE keep us updated!!
Re:Need for Speed Underground 2 online in the browser by netruk44 on Saturday November 07, 2026 @06:51PM (#50409170)
[delayed]
Re:Need for Speed Underground 2 online in the browser by 72deluxe on Saturday November 07, 2026 @10:04AM (#50405153)
I recall playing the demo level on an Elonex laptop that my brother had for work and we played it repeatedly. When SE came out with the 3DFX support, we were absolutely amazed at the fog and water effects in game.

I remember the music being very good, and was sad to learn of the death of the guy who did it at EA a few years back. The menu music was amazing.

Re:Need for Speed Underground 2 online in the browser by anal_reactor on Saturday November 07, 2026 @10:05AM (#50405162)
On one hand I'm all for preservation of video games. If the publisher refuses to sell it for a reasonable price, then that's moral permission for piracy. On the other one... the magic isn't there anymore. I'm not a kid. There are very, very few games I can revisit and actually have fun.
Re:Need for Speed Underground 2 online in the browser by mitthrowaway2 on Saturday November 07, 2026 @10:32AM (#50405390)
But when you have a kid, you might want to share the experience with them. They'll see the magic.
Re:Need for Speed Underground 2 online in the browser by NDlurker on Saturday November 07, 2026 @10:48AM (#50405530)
My brother has our Xbox from when we were kids and his kids love all those games we grew up with.
Re:Need for Speed Underground 2 online in the browser by Xirdus on Saturday November 07, 2026 @12:17PM (#50406210)
To me, NFS Underground 2 is one of those games I can revisit time and time again. It's one of the most fun arcade racing games ever made.
Re:Need for Speed Underground 2 online in the browser by hobofan on Saturday November 07, 2026 @03:37PM (#50407818)
Yeah, same. I jumped in via the website, and after driving around for ~5 minutes the main thing in my head was "damn, this is fun". And now, half my Saturday is gone...
Re:Need for Speed Underground 2 online in the browser by hypercube33 on Saturday November 07, 2026 @09:06PM (#50409874)
I forget if it was NSFU2 or what but they had this in actual arcade games. For like $2 you could get a smart card to store your account, car, customizations, stats etc. Pop it in and load your ride up and my wife and I put in so many hours in the arcade playing this damn thing.
Re:Need for Speed Underground 2 online in the browser by tmpz22 on Saturday November 07, 2026 @12:41PM (#50406410)
While many games don't age well I'm confident a surprising number of games can be remastered into a playable state.

1) extract the art (including audio and other fixture data)

2) instrument some kind of parity-checker / validator against the base game

3) /loop to have an agent rebuild the entire game the way you want

The hard part is 2) and push comes to shove you could probably pay a part time high school intern to laboriously go through the game and make sure it is a faithful recreation.

IANAL, art assets are the IP of the creators. It would certainly be illegal to host or otherwise distribute the art assets you do not own. I see the industry coming down HARD on this form of reverse engineering if only because it is so easy.

[1]: https://simonwillison.net/2026/Oct/28/vibe-game-development/

Re:Need for Speed Underground 2 online in the browser by monster_truck on Saturday November 07, 2026 @01:18PM (#50406705)
Game streaming is a massive loss leader (you can see this reflected in the increasingly slim per-month usage limits multiplied by the rising subscription prices), video at scale is far from a solved problem. Even with 8-12 simultaneous encodes per GPU (or iirc about double that from the accelerators) getting the density per rack to actually support the number of concurrent players required to approach being a commercial success is still very far away. This also ignores the very real logistical constraints decently routed bandwidth.
Re:Need for Speed Underground 2 online in the browser by iugtmkbdfil834 on Saturday November 07, 2026 @10:10AM (#50405210)
I just saw a game on itch with psx LDS 'reimagining'. Gonna be fun times.
Re:Need for Speed Underground 2 online in the browser by robotrobot on Saturday November 07, 2026 @12:56PM (#50406511)
I've already something similar - https://city.scaleupcto.com - I have a v2 with multiplater which I need to finish off, exactly as you describe!
Re:Need for Speed Underground 2 online in the browser by tim-projects on Saturday November 07, 2026 @10:51PM (#50410276)
Heads up the gradient background combined with white font makes buttons unreadable on my phone
Re:Need for Speed Underground 2 online in the browser by shrubby on Saturday November 07, 2026 @01:34PM (#50406818)
Death Rally 2026!
Re:Need for Speed Underground 2 online in the browser by jtwaleson on Saturday November 07, 2026 @04:23PM (#50408188)
That brings me back. Greg Peck!
Re:Need for Speed Underground 2 online in the browser by mrandish on Saturday November 07, 2026 @04:12PM (#50408111)
> I wish the circumstances around abandonware games weren’t so tenuous, there’s so much great stuff out there and reverse engineering with AI unlocks all sorts of cool possibilities.

Indeed. NFS:U2 came out in late Nov 2004, goes double platinum, sells 11M copies and EA shut down online multiplayer by Aug 2006. Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call. The problem isn't just copyright duration, it's also lack of granularity. We need a middle-ground like 'Expanded Fair Use' which kicks in after 20 years and enables non-commercial sharing of the actual code, without also weakening a franchise game's characters (Mario, Sonic, Zelda) or entire 'cinematic universe'.

As for "all sorts of cool possibilities", just look at what the retro modding community has already done with HD texture packs, expansions and fan translations.

Re:Need for Speed Underground 2 online in the browser by ndriscoll on Saturday November 07, 2026 @04:38PM (#50408294)
Shouldn't we want anyone to make all-new Need For Speed or Final Fantasy games? Isn't more creativity literally supposed to be the point of copyright? Is Square harmed if someone makes their own story in the FF6 setting 32 years later (and even if they were, why should we care)?
Re:Need for Speed Underground 2 online in the browser by mrandish on Saturday November 07, 2026 @06:28PM (#50409036)
> Isn't more creativity literally supposed to be the point of copyright?

Yes. The original idea of copyright was to encourage more original creation AND later modification by granting exclusivity for a limited time in exchange for making it non-exclusive forever after.

The Copyright Act of 1790 set the duration at 14 years, with a 14 year extension if the author was still living after the first 14. It's been extended 4 times and is now 70 years after the death of the author or 95 years after publication / 120 years after creation. I agree it's now a cruel joke that has nothing to do with the original intent other mocking it.

I have no hope this can be fixed in any major way because it's now a fully bi-partisan issue. The RIAA/MPAA/SPA lobbyists have demonstrated absolute, long-term control of both major parties for decades (despite what any politician claims while campaigning). There are only a handful of politicians for whom this is a hill they're willing to shed political capital on. And, in an honest moment, they'll admit the congressional process is stage managed such that regardless which party is in power at the moment (or even a super-majority), meaningfully restricting copyright closer to its original intent will always lose by at least one vote as long as the two-party duopoly controls the U.S.

Given that sad, disgusting reality, my post was trying to suggest a way to claw back the smallest, extremely limited win for non-commercial retro preservation that might: A.) Have the slightest chance of actually happening, and B.) Actually be the slightest bit better than what we have now (which is nothing). The ironic part of making any constructive suggestion to improve things even 1%, isn't that it'll almost certainly not pass the RIAA/MPAA/SPA lobby anyway, it's that those who agree with me will bury it under objections it doesn't do enough (or doesn't abolish all IP rights).

Re:Need for Speed Underground 2 online in the browser by ndriscoll on Saturday November 07, 2026 @06:56PM (#50409197)
That's why we should simply normalize breaking the law. The war on use of our own cultural history is the same as the war on drugs: indefensible. Our predecessors have decided to make our government into a mockery of what it was supposed to be. So give their laws the respect they deserve: none.
Re:Need for Speed Underground 2 online in the browser by mrandish on Saturday November 07, 2026 @07:38PM (#50409446)
> That's why we should simply normalize breaking the law.

Sure, and that's what anyone into retro gaming or preservation has to do. The problem is that "law" is a legal monopoly on the use of force. So far, the retro preservation community has managed to preserve most of electronic gaming and computing's history up through around ~2010. But only because the technology didn't yet exist to make most 'legacy' digital IPs worth exploiting. There are signs the tacit truce that's existed between retro preservation and rights holders is crumbling.

Interest in retro is booming and Nintendo, EA, Sony and others are increasingly releasing new 'remasters' of retro IP. The same AI tech making decomps/recomps faster and easier for enthusiasts is also shifting the economics of retro monetization for IP rights holders. We can no longer rely on them "looking the other way" and tacitly allowing retro preservation. Rapacious media corporations are determined to squeeze every dollar from the expanded IP rights they paid a lot of political donations to purchase (California senator Nancy Pelosi is retiring a multi-hundred-millionaire). The DMCA and other provisions they bought into law are incredibly expansive. In the past, they had little reason to use them against retro gaming. Now they do.

Re:Need for Speed Underground 2 online in the browser by cowlevel on Sunday November 08, 2026 @01:22AM (#50410895)
Sharing tiny ROM files is one of the easiest illegal things to not be caught doing. So is emulator development. If the Switch emulator people had put their git forge on Tor, it'd still be up.
Re:Need for Speed Underground 2 online in the browser by userbinator on Saturday November 07, 2026 @11:33PM (#50410433)
For decades now, RIAA/MPAA/SPA lobbyists

They now have an opposition which might have the $$$ and will to fight against copyright: AI lobbyists. The world's richest man owns an AI company. As AI makes people realise just how much everything is a derivative work, and remixes of this nature become easier, I suspect the whole concept of IP is going to change dramatically and more people will question its necessity.

or doesn't abolish all IP rights

While that might not happen fully, AI might be the catalyst driving things in that direction.

Re:Need for Speed Underground 2 online in the browser by WhrRTheBaboons on Sunday November 08, 2026 @06:02AM (#50412199)
american ai companies are hypocrites on that front. they want copyright to not exist when it's them using copyrighted material, but afterwards they fight tooth and nail to enforce their own.

otherwise there is no moat and all that fortune that you envision them spending on anti-IP lobbying would not exist in the first place.

Re:Need for Speed Underground 2 online in the browser by miki123211 on Sunday November 08, 2026 @04:51AM (#50411804)
I think this basically happened because the cost of creation (of what people want to consume, regardless of how you feel about it) went up significantly.

When copyright was invented, it was mostly applied to books (not even book series / franchises), which don't cost that much to write, even if you take printing into account, and are usually written by a single author or a small team.

Nowadays, copyright is applied to huge cinematic and video game universes, which cost hundreds of billions of dollars to make, and don't have a single "author" behind them. It's a very different law for a very different reality.

When Moby Dick was written, Moby Dick was all it was. Nowadays, every new movie in a given universe is intended to bring profits on its own, but, by making that universe more popular, it increases future profits for other things in the franchise too. This is all reflected in the accounting, and requires copyright to be much longer than it once was.

Re:Need for Speed Underground 2 online in the browser by johnnyanmac on Sunday November 08, 2026 @02:33AM (#50411161)
[delayed]
Re:Need for Speed Underground 2 online in the browser by basch on Saturday November 07, 2026 @05:05PM (#50408489)
how would music rights work in such a situation when they were licensed? how much of a game is licensed from someone else? the engine? the characters? does an abandoned ET game open up the franchise to public domain?
Re:Need for Speed Underground 2 online in the browser by Fabricio20 on Saturday November 07, 2026 @05:18PM (#50408591)
I'd argue so! The music producers made their money, the original company made their money. The game isn't sold or updated anymore. Music was part of the game, it stays part of the game. Noone is profiting from it (with this clause, ie: non-commercial is the main thing for community/public domain takeover). For the music and similar assets the clause is usually already clear even nowadys, as long as the music is being displayed alongside the game, it's fine (that's how 99% of the music copyright works nowadays with modern games re streaming, unless the music company is backwards because they are greedy).

We need to kill indefinite (or even long) copyright and the music industry has been one of the worst offenders.

Re:Need for Speed Underground 2 online in the browser by mrandish on Saturday November 07, 2026 @05:28PM (#50408647)
I don't have all the answers. IP rights are complete shit show. My point was that instead of trying to "fix it all" or "chuck it all" (which I don't think political reality will allow), maybe we can start by slicing off a few less contentious, smaller wins (like non-commercial, out-of-print >20 years, code only).

> the characters? does an abandoned ET game open up the franchise to public domain?

I'm confused. I specifically called those examples out and suggested one way they could maybe be carved out to prevent that exact concern. Even if my suggested 'way to carve' is dumb, my point was that lack of granularity, prevents carving out anything at all.

Re:Need for Speed Underground 2 online in the browser by Retric on Sunday November 08, 2026 @04:01AM (#50411549)
Once you start changing the rules you’re no longer constrained by the old rules. Abandonware going free inherently means all the IP used by the game is free to use as part of the game. It doesn’t require individual assets to be free independent of the game.
Re:Need for Speed Underground 2 online in the browser by ielillo on Sunday November 08, 2026 @08:33AM (#50413204)
If you are talking about music licensing deals for a specific game, usually they expire after a set amount of time, similar to certain assets like cars. Now if you are talking about the music itself, you have think about the composition rights and performance rights so to speak. The first is tied to the composer and the sheet music while the second could be tied to the people who performed in the actual recording . A particular performance could become abandonware if the master is lost, no reissues are made or the record company is acquired and its records get tangled in legal issues that prevent new reissues. For the second part, a musician can reconstruct the original composition sheet with enough time, but it would hard to replicate the original performance.
Re:Need for Speed Underground 2 online in the browser by userbinator on Saturday November 07, 2026 @11:21PM (#50410392)
Reasonable debate can be had about time frames but games out of print over 20 years should be an easy call.

FWIW patents usually also expire after 20 years.

Re:Need for Speed Underground 2 online in the browser by Wowfunhappy on Sunday November 08, 2026 @09:40AM (#50413751)
> without also looping in rights to long-lived franchise characters (Mario, Sonic, Zelda)

Shouldn't trademarks basically take care of this?