I don't see the problem because it isn't cutting more artists out of the loop, if anything they get more of the meaningful work
Use AI to automate the boring shit so you can focus on the stuff that matters.
That throwaway texture that's on one model in the tutorial doesn't need days of focused work, so have the AI whip something up. Now your artist has two extra days for key art that's more visible.
How though? If questions about style or substance can be answered with "because the AI did it, its just some stochastic output from the model" I don't see how that allows for expression between humans.
Just two days ago there were reports that Naughty Dog, a studio that allegedly was trying to do away with crunch, was requiring employees to work "a minimum of eight extra hours a week" to complete an internal demo.
https://bsky.app/profile/jasonschreier.bsky.social/post/3mab...
Right now the rules they're using are going against larger forces in the world that are going to become standard (if they're not already).
And to your point, these are indie developers that are David's going up against the AAA Goliath's that have a bottomless purse with which to shower money on a "product". I dabble in art (and wrote some indie games decades ago) and I am fine with AI-generated art (despite my daughters' leanings in the opposite direction).
From the FAQ:
> The ceremony is developer-focused, with game creators taking center stage to present awards, recognize their peers, and openly speak without the pressure of time constraints.
https://www.indiegameawards.gg/faq
Regardless of AI's inevitability, I don't particularly care to celebrate it's use, and I think that's the most reasonable stance for a developer focused award to take.
We should be able to celebrate the creation, execution, concept of a game without letting AI assets nullify the rest.
To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer. Maybe if it's successful, the programmer can afford to pay an artist to help create their next game. If we want to encourage human made art, I think we should focus on rewarding the big game studios who do this and not being so strict on the 2 or 3 person teams who might not exist without the help of AI.
(I say this knowing Clair Obscur was made by a large well respected team so if they used AI assets I think it's fair their award was stripped. I just wish The Game Awards would also consider using such a standard.)