So, game-theoretic evil?
And while we're at it: Just surface the fact that connectivity sucks to applications (maybe even at the socket layer, by just closing them if there's not been any forward progress for a certain time), rather than showing me loading screens that'll never go anywhere for minutes.
This would give apps that do have some offline caching the chance of falling back to that (looking at a certain green music streaming service here).
There are some comments here: https://developer.apple.com/documentation/systemconfiguratio...
One thing explaining this might be that advancements in antenna design, RF component selection including the actual circuit board and especially (digital) signal processing allow a baseband to get an useful signal out of signal strengths that would have been just noise for older technology.
In ham radio in particular, the progress is amazing. You can do FT8 worldwide (!) communication on less than 5 watts of power, that's absolutely insane.
I remember the PM working on this feature showing us their research on how iPhones rendered bars across different versions.
They had different spectrum ranges, one for each of maybe the last 3 iPhone versions at the time. And overlayed were lines that indicated the "breakpoints" where iPhones would show more bars.
And you could clearly see that on every release, iPhones were shifting the all the breakpoints more and more into the left, rendering more bars with less signal strength.
We tried to implement something that matched the most recent iPhone version.