> While C# does have AOT capabilities nowadays this is not as mature as Go's and not all platforms support it
https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
Only Android is missing from that list (marked as "Experimental"). We could argue about maturity but this is a bit subjective.
> Go also has somewhat better control over data layout
How? C# supports structs, ref structs (stack allocated only structures), explicit stack allocation (`stackalloc`), explicit struct field layouts through annotations, control over method local variable initialization, control over inlining, etc. Hell, C# even supports a somewhat limited version of borrow checking through the `scoped` keyword.
> This is meant to be something of a 1:1 port rather than a rewrite, and the old code uses plain functions and data structures without an OOP style.
C# has been consistently moving into that direction by taking more and more inspiration from F#.
The only reasonable reason would be extensive usage of structural typing which is present in TS and Go but not in C#.
The point is C++ sucks dude. There is no way that you can reasonably think that bolting a GC on to C++ is going to be a pleasurable experience. This whole conversation started with _language ergonomics_. I don’t care that it’ll save 0.5 milliseconds. I’d rather dig holes than write C++.
You’re absolutely delusional if you think C++ is enjoyable compared to any managed language or if you think AI is capable of replacing anything.
You’ve moved this conversation extremely far off topic and I won’t be replying again.
Cheers dude. Good luck with your chat bots and CVE’s from your raw pointers.
That's sort of the problem with C#. It couples the type (struct vs class) with allocation. C# started life by copying 1990's Java "everything-is-a-reference". So it's in a weird place where things were bolted on later to give more control but still needs to support the all-objects-are-refs style. C# is just not ergonomic if you need to care about data layout in memory.
Go uses a C-like model. Everything is a value type. Real pointers are in the language. Now you can write a function that inputs pointers and does not care whether they point to stack, heap, or static area. That function can be used for all 3 types, no fuss.
Agree. Where things are allocated is a consumer decision.
> C# is just not ergonomic if you need to care about data layout in memory
I disagree. I work on a public high performance C# code and I don't usually face issues when dealing with memory allocations and data layout. You can perfectly use structs everywhere (value types) and pass references when needed (`ref`).
> Now you can write a function that inputs pointers and does not care whether they point to stack, heap, or static area.
You can do this perfectly fine in C#, it might not be what some folks consider "idiomatic OOP" but I could not care less about them.
Can you explain why the DX in Go is "worse"? I've seen the exact opposite during my professional work.
The most important part here is that TypeScript at Microsoft is a "first-party" customer. This means if they need additional compiler accommodations to improve their project experience from .NET, they could just raise it and they will be treated with priority. This decision is technically and politically unsound at multiple levels at once. For example, they will need good WASM support. .NET's existing WASM support is considered "decent" and even that one is far from stellar, yet considered way ahead the Go one. All they needed is to allocate additional funding for the ongoing already working NativeAOT-LLVM-WASM prototype to very quickly get the full support of the target they needed. But alas.
- C# is bytecode-first, Go targets native code. While C# does have AOT capabilities nowadays this is not as mature as Go's and not all platforms support it. Go also has somewhat better control over data layout. They wanted to get as low-level as possible while still having garbage collection.
- This is meant to be something of a 1:1 port rather than a rewrite, and the old code uses plain functions and data structures without an OOP style. This suits Go well while a C# port would have required more restructuring.