dimgl
dimgl on Hacker News
What a ridiculously negative comment. Obviously ragebait, but I'll bite anyways.
Did you forget that until five minutes ago humans used to read the code? And they needed to understand it? Yes, there was an actual desire for great Ruby-like syntax without the implications of using it, like its performance characteristics and the need for an interpreter.
Yes, it didn't go mainstream. Should we all abandon every project we've ever worked on because they're not "relevant"?
Maybe I'm chronically online but this made me chuckle heh
Sorry, but no. This is not true. It definitely was hard. So hard that few people actually made games. I remember using GAS (Unreal Engine) and being baffled by the complexity of the framework. And then when I didn't use GAS, I was baffled by the complexity of what it handled. It's hard.
#1 is way more concerning to me
> The days of techies gatekeeping these experiences are over.
Why do people keep using the word "gatekeeping"? "Techies" made open source. Anyone could have taken the time to learn what they wanted, the tools and the resources were available.
The disdain for tech will always baffle me. Yes, this stuff is hard. A lot of it requires a certain level of skill. Even now, you still require some level of skill to get good results.
Oh my God, I thought I was the only one who remembered this game!
Why is it mean? The author is above critique?
I found 5.6 Sol to be extremely underwhelming.
I think this whole "that half" and "this half" thing makes it significantly harder to hold people in the government accountable. I know plenty of conservative people who think the corruption in the government is out of control.
Err... the harness I'm building works just fine with Google APIs.
I'm currently working on a harness and I just integrated Antigravity support through `agy`. I can't risk my main Google account getting banned so it looks like I'll be stopping this immediately. Yikes... and I was feeling good about 3.8 Flash too...
I'll use both Muse Spark and Grok.
Switched to Arch Linux with GNOME. Whenever an issue comes up, I have an AI agent look into it and it gets done. Worth it to get off of Windows.
But OP said they've never used it. How would they know?
Yep. I have not yet had a single good experience with Sol or the 5.6 models on a variety of harnesses and configurations. It overthinks, overcomplicates and often makes my code into an unmaintainable sludge. It'll usually take 5+ turns of steering to get it in the right direction.
Congratulations: now only AI can iterate on your codebase!
Twitter is unstable? I can't remember the last time it had an outage.
What if you, you know, have a job?
I was extremely impressed by GLM 5.2, although you could definitely _feel_ it was a bit behind Opus 4.8 at the time. Eager to see where GLM 5.3 is at.
It was and is a logical argument. Both C and Rust are much harder to learn.
I've never found that Go is not fun to write. On the contrary... Go is pretty refreshing with its simplicity. I found myself to be immensely productive writing Go.
I'm currently writing a TUI for a harness I'm building in Go. It's a magical experience, truly.
Been using Gnome on Arch, it's been unbelievably stable
> Easy workaround for this
Wipe Windows from your machine. Use Arch Linux. Problem solved.
> Code was never the hard part
And yet I spent a majority of my career fixing mistakes, including my own
> I think AI slop code is going to be a much bigger problem than people anticipate.
I'm seeing the same thing. Of course, it's always possible that AI capabilities grow significantly from here and this worry is moot (and there will be other things to worry about, like whether I'll have a job). But seriously, after a while AI generated codebases really fall apart.
It's a bit of cope from me that this problem won't be solved in the future, but I'm also really disappointed with how many people really do not care about writing high-quality software that is easy to understand, performant, and resilient to bugs. Like, why did you decide to work on software in the first place?
I think we're going to see some pretty careless mistakes in the future that will result in a lot of pain...
It's also really hard. And you need a lot of data for the fine tuning to produce good results.
What do you recommend instead? In my opinion the Razer mice are always superior for FPS.
> Your product's brand name is mud.
It is?