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Re:Diffusion Models Are Real-Time Game Engines by w_for_wumbo on Wednesday August 28, 2024 @12:01AM (#41375825)
That feels like the endgame of video game generation. You select an art style, a video and the type of game you'd like to play. The game is then generated in real-time responding to each action with respect to the existing rule engine.

I imagine a game like that could get so convincing in its details and immersiveness that one could forget they're playing a game.

Re:Diffusion Models Are Real-Time Game Engines by THBC on Wednesday August 28, 2024 @12:13AM (#41375892)
Holodeck is just around the corner
Re:Diffusion Models Are Real-Time Game Engines by amelius on Wednesday August 28, 2024 @05:08AM (#41377537)
Except for haptics.
Re:Diffusion Models Are Real-Time Game Engines by omegaworks on Wednesday August 28, 2024 @12:16AM (#41375903)
EXISTENZ IS PAUSED!
Re:Diffusion Models Are Real-Time Game Engines by numpad0 on Wednesday August 28, 2024 @12:44AM (#41376033)
IIRC, both 2001(1968) and Solaris(1972) depict that kind of things as part of alien euthanasia process, not as happy endings
Re:Diffusion Models Are Real-Time Game Engines by hypertele-Xii on Wednesday August 28, 2024 @08:18AM (#41378637)
Also The Matrix, Oblivion, etc.
Re:Diffusion Models Are Real-Time Game Engines by catanama on Wednesday August 28, 2024 @05:06PM (#41384382)
Well, 2001 is actually a happy ending, as Dave is reborn as a cosmic being. Solaris, at least in the book, is an attempt by the sentient ocean to communicate with researchers through mimics.
Re:Diffusion Models Are Real-Time Game Engines by aithrowaway1987 on Wednesday August 28, 2024 @02:48AM (#41376673)
Have you ever played a video game? This is unbelievably depressing. This is a future where games like Slay the Spire, with a unique art style and innovative gameplay simply are not being made.

Not to mention this childish nonsense about "forget they're playing a game," as if every game needs to be lifelike VR and there's no room for stylization or imagination. I am worried for the future that people think they want these things.

Re:Diffusion Models Are Real-Time Game Engines by idiotsecant on Wednesday August 28, 2024 @09:05AM (#41379046)
Its a good thing. When the printing press was invented there were probably monks and scribes who thought that this new mechanical monster that took all the individual flourish out of reading was the end of literature. Instead it became a tool to make literature better and just removed a lot of drudgery. Games with individual style and design made by people will of course still exist. They'll just be easier to make.
Re:Diffusion Models Are Real-Time Game Engines by Workaccount2 on Wednesday August 28, 2024 @10:56AM (#41380234)
The problem is quite the opposite, that AI will be able to generate games so many game with so many play styles that it will totally dilute the value of all games.

Compare it to music gen algo's that can now produce music that is 100% indiscernible from generic crappy music. Which is insane given that 5 years ago it could maybe create the sound of something that maybe someone would describe as "sort of guitar-like". At this rate of progress it's probably not going to be long before AI is making better music than humans. And it's infinitely available too.

Re:Diffusion Models Are Real-Time Game Engines by troupo on Wednesday August 28, 2024 @02:56AM (#41376722)
There are thousands of games that mimic each other, and only a handful of them are any good.

What makes you think a mechanical "predict next frame based on existing games" will be any good?

Re:Diffusion Models Are Real-Time Game Engines by w_for_wumbo on Sunday September 01, 2024 @07:01PM (#41421106)
Oh, because we can link this in with biometric responses - heartrate, temperature, eye tracking etc.

We could build a 'game' which would learn and adapt to precisely the chemistry that makes someone tick and then provide them a map to find the state in which their brain releases their desired state.

Then if the game has a directive - it should be pointed to work as a training tool to allow the user to determine how to release these chemicals themselves at will. Resulting in a player-base which no longer requires anything external for accessing their own desired states.