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Re:What UI density means and how to design for it by pants2 on Tuesday May 21, 2024 @11:59AM (#40430177)
This explains exactly why physical restaurant menus are so much better vs mobile site menus. If I'm viewing the menu of a restaurant on my phone, I always look in Google Maps for someone who took a picture of the menu, because it's a dense UI. Every "mobile friendly" menu site is able to show maybe 5 items on the page at once, so it takes many pages of scrolling to see everything.
Re:What UI density means and how to design for it by marcosdumay on Tuesday May 21, 2024 @12:55PM (#40430894)
I love how "mobile friendly" seems to just mean it will waste some space your phone screen can't afford.
Re:What UI density means and how to design for it by fbdab103 on Tuesday May 21, 2024 @01:13PM (#40431143)
Plus, if there is wasted space, you can jam an ad in there.
Re:What UI density means and how to design for it by anal_reactor on Tuesday May 21, 2024 @03:56PM (#40433077)
I permanently use desktop mode on my phone browser
Re:What UI density means and how to design for it by psnehanshu on Tuesday May 21, 2024 @05:15PM (#40434056)
Why on Earth?
Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @07:36PM (#40435572)
Because it's objectively better. I also exclusively use desktop mode, and I can tell when a site's designer can't comprehend this choice.
Re:What UI density means and how to design for it by unclebucknasty on Tuesday May 21, 2024 @10:32PM (#40436775)
>site's designer can't comprehend this choice.

I've built responsive sites that work as you'd expect in desktop mode, and I'm not 100% certain how other sites that don't are built.

They seem to degrade into some odd hybrid between desktop and mobile. It's like the worst of both worlds.

So, for example, you get hamburger menus, instead of the full desktop nav. And you get a different layout with an increased PPI, but it's not quite mobile and not quite desktop.

I can only assume that they are looking at the agent string in addition to implementing media queries / breakpoints. But there's also something weird going on with the PPI.

Whatever it is, seems like it takes more effort to create a poorer design.

Re:What UI density means and how to design for it by mattmanser on Tuesday May 21, 2024 @06:32PM (#40434855)
I wouldn't do it permanently, but I use the feature sometimes myself.

Some sites disabled pinch zooms (massively frustrating for images). Some sites exclude information in mobile view. I'm sure there's other reasons too.

Facebook, Reddit and Amazon all have terribly made mobile versions of their sites, for example.

Reddit's is comically bad, like they hired interns to make it who tried trendy stuff but didn't understand how to implement any of it properly.

Re:What UI density means and how to design for it by MattSayar on Tuesday May 21, 2024 @06:45PM (#40434971)
I recently found an option in mobile Chrome "Settings > Accessibility > Force enable zoom" which overrides a website's request to prevent zooming in. Highly recommended
Re:What UI density means and how to design for it by garciansmith on Tuesday May 21, 2024 @08:04PM (#40435818)
Yes, very useful. You can do the same on Firefox for Android: "Settings > Accessibility > Zoom on all websites."
Re:What UI density means and how to design for it by EasyMark on Tuesday May 21, 2024 @07:36PM (#40435579)
sure, but all the time? You guys must have ant vision or something :) . Sometimes I use it but it's pretty rare.
Re:What UI density means and how to design for it by _carbyau_ on Tuesday May 21, 2024 @10:10PM (#40436657)
I recently hit that 40's age where short sight vision is now stuffed. I foresee a future of phone use frustration.

Amusingly, I use my phone to magnify the labels for food ingredients to make sure myself or my kid aren't eating problem foods.

It is amazing how many years people live after their 40's and so much stuff is now "hard" and yet no one will design for it. Even when they themselves will inevitably suffer from it one day.

Re:What UI density means and how to design for it by mannykannot on Wednesday May 22, 2024 @12:01AM (#40437197)
Aging and death is an abstract concept to youth, for the most part. Source: I've been there.
Re:What UI density means and how to design for it by ricardobayes on Thursday May 23, 2024 @08:55AM (#40454114)
There are some apps which you can use to scan labels with and it will tell you which allergens does it have.
Re:What UI density means and how to design for it by anal_reactor on Wednesday May 22, 2024 @01:57AM (#40437775)
I use Opera because it perfectly scales the text when I zoom in, as opposed to other browsers.
Re:What UI density means and how to design for it by ChymeraXYZ on Wednesday May 22, 2024 @05:35AM (#40439080)
> Some sites disabled pinch zooms (massively frustrating for images).

Best are the blogs that have embedded images of graphs or something and they are as large as you can make them (edge to edge). Try pinch to zoom... nope. Tap on image... Here is a smaller version of the image (not edge to edge). Oooookay... Can I zoom now? Hahahhahah....nope!

Re:What UI density means and how to design for it by JohnFen on Wednesday May 22, 2024 @10:55AM (#40441786)
> Some sites disabled pinch zooms

I've always wondered why sites do this. What's the point of it? What does the web designer get from it?

Re:What UI density means and how to design for it by essentia0 on Wednesday May 22, 2024 @11:59AM (#40442541)
double tap zoom is annoying. it is easy to imagine inexperienced users getting lost because of it.
Re:What UI density means and how to design for it by psnehanshu on Thursday May 23, 2024 @06:10AM (#40452779)
> I wouldn't do it permanently, but I use the feature sometimes myself.

Exactly my thought. I too use it sometimes, but "always" is a bit too much.

Re:What UI density means and how to design for it by wkat4242 on Friday May 24, 2024 @12:24AM (#40462786)
> Reddit's is comically bad, like they hired interns to make it who tried trendy stuff but didn't understand how to implement any of it properly.

I think it's intentionally bad. They just want to force you to use the app instead. Hence the 5 times a minute "Reddit is better in the app" popups too. Unfortunately the real reason of course is "Reddit can collect much more information about you if you use the app". It's not about "being better". That's a choice, if they wanted to provide a phenomenal web app experience they could easily do so.

Re:What UI density means and how to design for it by EchoReflection on Tuesday May 21, 2024 @08:40PM (#40436075)
same here. also your username is amusing :)
Re:What UI density means and how to design for it by staplers on Tuesday May 21, 2024 @05:57PM (#40434555)

  Every "mobile friendly" menu site is able to show maybe 5 items on the page at once
This is due to accessibility regulations. Apple design guidelines and Material guidelines explicitly state how small font can and should be. Ask any designer you know.
Re:What UI density means and how to design for it by nemomarx on Tuesday May 21, 2024 @07:38PM (#40435589)
My phone has a text size setting, and if I needed bigger text for readability I could set it - why can't we have that conveyed as a user preference somehow?
Re:What UI density means and how to design for it by adamhartenz on Tuesday May 21, 2024 @08:17PM (#40435912)
You just said it yourself. Your phone provides that preference. But a good default is essential, and given to us based on Apple and Googles research, which was probably actually done by Nielsen Norman Group
Re:What UI density means and how to design for it by coryrc on Tuesday May 21, 2024 @09:27PM (#40436399)
I'm glad my betters dictate what can be done.
Re:What UI density means and how to design for it by JohnFen on Wednesday May 22, 2024 @10:56AM (#40441811)
The "good default" should be the default size that the browser uses, in my opinion. The designer of the website is not in a position to know what the best font size is.
Re:What UI density means and how to design for it by mewpmewp2 on Tuesday May 21, 2024 @10:21PM (#40436714)
But is it right to punish everyone else because of accessibility reasons?
Re:What UI density means and how to design for it by staplers on Wednesday May 22, 2024 @11:37AM (#40442293)
Is it right that I was downvoted heavily for stating a fact?
Re:What UI density means and how to design for it by mewpmewp2 on Wednesday May 22, 2024 @07:13PM (#40447995)
No, that is not right at all.
Re:What UI density means and how to design for it by infotainment on Tuesday May 21, 2024 @11:55PM (#40437158)
Not necessarily; WCAG doesn’t actually mandate a minimum font size, only that your fonts respect the user zoom and font size settings.
Re:What UI density means and how to design for it by cheq on Thursday May 23, 2024 @09:53AM (#40454746)
No, there are physical limits, and those are the ones determining mobile screens.
Re:What UI density means and how to design for it by ajmurmann on Tuesday May 21, 2024 @11:25PM (#40437023)
Best are the mobile friendly pages that don't allow you to pinch-zoom while the desktop version does.
Re:What UI density means and how to design for it by farkanoid on Wednesday May 22, 2024 @03:47PM (#40445475)
I'm disproportionately enraged by this.
Re:What UI density means and how to design for it by kcb on Tuesday May 21, 2024 @01:51PM (#40431534)
Yea I still don't get how little the mobile web takes advantage of pinch to zoom.
Re:What UI density means and how to design for it by abracadaniel on Tuesday May 21, 2024 @04:56PM (#40433809)
Some sites even hijack the gesture to disable it, which is super frustrating.
Re:What UI density means and how to design for it by elpakal on Tuesday May 21, 2024 @02:23PM (#40431946)
Definitely understand the tradeoffs here but you could set your default text size in your OS settings to be smaller to get more volume on your screen.
Re:What UI density means and how to design for it by Dalewyn on Tuesday May 21, 2024 @02:47PM (#40432260)
One reason I personally prefer proper, physical menus is because they are always physically bigger than my phone or the tableside tablet if a restaurant uses those.

Why the sincere fuck must I peck around on a screen for ants when I am paying money to be served?

Re:What UI density means and how to design for it by wredcoll on Tuesday May 21, 2024 @03:09PM (#40432528)
Because you're not paying enough to get that service?
Re:What UI density means and how to design for it by TeMPOraL on Tuesday May 21, 2024 @03:40PM (#40432885)
Indeed. Unless you're some kind of VIP, the relationship between you and the restaurant is that serving you is the necessary dance required to get money from you, to be done as cheaply as possible. You don't pay enough for the business to actually care about responding to your individual preferences; it's cheaper to let you go and for a less preferential customer to take your place.

This is the usual race to the bottom on the market.

Re:What UI density means and how to design for it by zeroonetwothree on Tuesday May 21, 2024 @04:58PM (#40433831)
Spoken like someone that has never run a business
Re:What UI density means and how to design for it by dylan604 on Tuesday May 21, 2024 @07:26PM (#40435478)
Spoken like someone that has just started to run a business and has not yet gotten burned out from asshole patrons/users/clients that absolutely ruin the experience. In my experience, it is the middle of the spectrum of users to shoot for. The upper to top end expecting so much stuff to be given to them and expect way too much babysitting and pampering at the expense of other customers and give lots of attitude. The middle segment just wants the service at a fair price and to be treated with respect and are typically polite about it. Then the lower end wants the same services at the lower price tiers and complains that there are other things not included at the base price. There's no way to make everyone happy all the time.
Re:What UI density means and how to design for it by noodlesUK on Tuesday May 21, 2024 @07:18PM (#40435381)
I think this attitude is true for many businesses, but not restaurants.

Restaurants are one of the few areas of the market where local businesses that are deeply connected to their communities still thrive.

There are plenty of restaurants & pubs near me who recognise me as a regular customer by name. The people at those places genuinely enjoy making their customers happy. It's much easier to care when your customers are living, breathing human beings with names you know whom you see frequently. The same can't be said for McDonald's, but there are places that aren't so soulless.

Re:What UI density means and how to design for it by jimjimjim on Tuesday May 21, 2024 @07:15PM (#40435326)
This is actually a very valid point. The whole world works on equilibrium points between cost and annoyance. For the majority of things that point is closer to annoyance. Micro-annoyances usually go unnoticed.
Re:What UI density means and how to design for it by Dalewyn on Tuesday May 21, 2024 @11:33PM (#40437049)
I am paying enough, the prices are no different from restaurants with proper menus and wait staff. Again: Why must I peck around on a screen for ants and receive the bare minimum of service, at full market price?

On a similar vein: Why do I not get a small discount, say 1%, if I go and use a self-checkout instead of going to a manned checkout? The cashier isn't serving me, so why am I paying for his wages?

I am, of course, fine with receiving less service if I am expected to pay less accordingly.

Re:What UI density means and how to design for it by BehindBlueEyes on Saturday May 25, 2024 @10:29AM (#40475265)
why? Because as a society we value maximizing profit over anything else. The money that's saved by making you do a server/cashier's job is meant to make more money faster, at lower cost to line owners/shareholder pockets with more dividends, not to give you a fairer price or pay staff. Besides, why give clients a 1% discount to do work they'll do anyway for free instead of paying an employee to do it? How is a company supposed to accumulate capital if they redistribute the benefits of technological progress to all involved in the transaction? /s
Re:What UI density means and how to design for it by zeekaran on Tuesday May 21, 2024 @02:45PM (#40432239)
Even brand new restaurants do this, and it's maddening. I also go straight to Google Maps for the menu. The best restaurant websites have the straight PDF of their menu, and automatically visible from the landing page of the site. Don't make me interact with a burger menu and then several clicks later finally get the menu, grr.
Re:What UI density means and how to design for it by Reason077 on Tuesday May 21, 2024 @05:53PM (#40434522)
A PDF isn’t a great UX when viewed on a mobile screen. You’re going to be tapping and pinching and zooming to see different parts of the menu, and probably switching tabs back and forth to actually place the order.

There’s plenty of good mobile-friendly menus around. Nice clear typography, easily scroll through items by category, one tap to add to order or to get more details (and often photos) of the dish.

It’s just not an art that every restaurant (and restaurant software vendor) seems to have mastered yet, unfortunately.

Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @07:42PM (#40435621)
I strongly disagree. Pinching and zooming a locally cached file that contains all the information the user wants is O(n) to perhaps O(log n), while navigating menus is O(n^2).

I would settle for a single, zoomable html page.

Re:What UI density means and how to design for it by _bent on Tuesday May 21, 2024 @08:23PM (#40435966)
What is n here?
Re:What UI density means and how to design for it by docmars on Tuesday May 21, 2024 @08:49PM (#40436128)
Vertical scrolling is a much less tedious interaction than pinching and zooming back and forth to different sections of a 2D plane.

On the other hand, the spatial benefits to such a plane helps people remember where to look if they want to return to a section, whereas with endless scrolling, it's nearly impossible to find something you saw before until you happen upon it again scrolling back up for an indeterminate amount of time.

This makes me think it would be useful for mobile browsers to allow adding temporary scroll bookmarks while using a page. It'd be useful for browsing lots of items, restaurant menus, on a single page, etc.

("that looks good" [bookmark scroll position] ... [keep scrolling] ... [tap icon to return to the previously saved position])

Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @09:05PM (#40436245)
I genuinely think scrolling is more tedious. Have you visited any of apple's product pages lately? Makes me yarf.

EDIT: At least restaurant menu sites aren't that bad yet. Can you imagine? "Hamburger. Redefined." <SCROLLS> Hamburger slowly pieces together across the screen tied to your scrolling. "We think you're gonna love it." <SCROLLS> Pickles slowly fade in and out to demonstrate the difference between Hamburger and Hamburger Pro

Re:What UI density means and how to design for it by Reason077 on Tuesday May 21, 2024 @09:14PM (#40436303)
Scrolling itself isn't tedious compared to panning and zooming a PDF. The information density is what's important. If you have to do a bunch of scrolling to see just a few items then, yes, they failed.
Re:What UI density means and how to design for it by EnigmaFlare on Wednesday May 22, 2024 @12:04AM (#40437210)
It depends what the PDF is. Reading a PDF book is tedious because you're endlessly panning back and forth at every line. But you don't read a restaurant menu from start to finish like that so it makes sense to have a less linear way of navigating than scrolling.
Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @09:19PM (#40436328)
> Scrolling itself isn't tedious compared to panning and zooming a PDF.

I simply disagree, and think the EXACT opposite.

Panning and Zooming a two-dimensional, immutable file itself isn't tedious compared to scrolling.

(You're straw-manning PDFs, though it could be any 2D image or mutable document file)

Re:What UI density means and how to design for it by Reason077 on Tuesday May 21, 2024 @09:10PM (#40436276)
> "it would be useful for mobile browsers to allow adding temporary scroll bookmarks while using a page"

This shouldn't be necessary with a well-designed menu interface. Firstly the whole thing should be indexed anyway, allowing easy jumping between categories. And if something looks good you should be able to favourite it with a single tap, or at least add it to your order with a single tap. (If you end up with too many items in you order, consider it a short-list, reviewing the items and narrowing it down from the final order review page).

Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @09:22PM (#40436347)
Indexing is INHERENT to a 2D document/file. It doesn't need to be indexed or categories. It can hold ALL the information you want to peruse and compare in a given moment. You just, simply look around and view it! - willy wonka
Re:What UI density means and how to design for it by docmars on Wednesday May 22, 2024 @10:41PM (#40449824)
I'm thinking more in terms of browsing, not just selectable items in a menu, but any scrollable content.

A real-world analog would be adhesive color tabs people stick to the sides of books or printed documents to mark a paragraph non-destructively, so they can return to that point later more easily.

Think anchor headings, except user-driven, because many websites don't even use anchors to enable linking to page sections by URL hashes, and without inspecting headings for anchors (by tapping or long-pressing on them), nobody would ever know it's a feature.

I wish I could just mark my current scroll position and return to it later by navigating back + forth between the ones I've saved for a page. I've lost count how many times I've made mental notes saying "This is interesting, I'll return to this bit later" only to struggle finding it again because it's lost in a sea of text. Browsers have no way to temporarily bookmark bits of content without developers (or CMS'es) being smart enough to anchor headings and sections.

Re:What UI density means and how to design for it by JohnFen on Tuesday May 21, 2024 @06:30PM (#40434837)
> There’s plenty of good mobile-friendly menus around.

I can honestly say that I've never seen a good mobile-friendly menu anywhere. I'm not saying that they don't exist somewhere, of course, just that I've never seen them.

Re:What UI density means and how to design for it by nojvek on Tuesday May 21, 2024 @06:06PM (#40434645)
pinch and zoom is an excellent navigation mode to quickly scan an overview and zoom into what you care about.

I wish more mobile interfaces make good use of that. Instead we have a various versions of drilldowns and poorly implemented search.

Half the time I can't even tell what the full list of items are on a mobile menu.

Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @07:44PM (#40435648)
I agree. It's a difference of O(n^2) or worse for drill-downs, and O(log n) for a pinch and zoom.
Re:What UI density means and how to design for it by unclebucknasty on Tuesday May 21, 2024 @10:44PM (#40436848)
Menus should have more intelligence built in. Maybe a prompt or two to get a feel for what a person may want to eat. Or even just listing in order of most popular.

This, instead of presenting a bunch of items, or only segmenting by category.

In general, the need to navigate the entire menu is reflective of a bigger problem, which is that nobody ever knows what they want to eat for a given meal.

If somebody can algorithmically solve this in a personalized way, that would be a quality of life improvement beyond fixing mobile menu formats.

Matter of fact, give me an app that spans multiple restaurant menus, understands my preferences over time, and keeps track of what I've recently eaten, then suggests my next meal.

Re:What UI density means and how to design for it by oneeyedpigeon on Wednesday May 22, 2024 @01:30AM (#40437637)
As a very first step, offer a "must contain/exclude meat" option which would give us an average saving that trends towards 50%. Then identify the most common allergies/preferences and many people could have a typical menu trimmed down enough so that it fits one page on their mobile screen.
Re:What UI density means and how to design for it by unclebucknasty on Wednesday May 22, 2024 @09:36PM (#40449355)
That's the thinking. I don't eat red meat or pork, so, for the average restaurant, my option set generally trends towards 20% to 25%. But, I generally have to browse the burger section to ensure they didn't bury a turkey burger in it.
Re:What UI density means and how to design for it by ttepasse on Wednesday May 22, 2024 @04:20AM (#40438598)
I like menus for finding stuff I have not eaten and could be curious about. Taking my past preferences into consideration would be an antifeature.
Re:What UI density means and how to design for it by unclebucknasty on Wednesday May 22, 2024 @09:39PM (#40449380)
Yeah, I like to experiment too sometimes, and the option to browse could still be available. It's pretty easy to pull off and is the standard now.

But even with that, your experimentation could be guided. And, man, most times I find myself just needing to eat something versus embarking on some great culinary quest. So, more often than not, it's just one more thing to solve.

Re:What UI density means and how to design for it by dkryptr on Tuesday May 21, 2024 @05:06PM (#40433924)
Even if you have the full menu on your phone, you still have to zoom into the menu to read it and pan the view. I don't see how that's any different from scrolling through a categorized menu in a website on your phone.
Re:What UI density means and how to design for it by jahewson on Tuesday May 21, 2024 @06:36PM (#40434879)
The difference for me is when the menu gets large then it becomes laborious to scroll through a long linear menu vs a rectangular representation of that same data - which allows for much shorter scrolls. Imagine the menu on a restaurant was handed to you on a 4ft long receipt, you’d get pretty fed up of moving it up and down.
Re:What UI density means and how to design for it by bobthepanda on Tuesday May 21, 2024 @05:18PM (#40434084)
zooming and panning is often easier, particularly if a website is hijacking scrolls and slowing them down, doing scroll snapping, etc.
Re:What UI density means and how to design for it by mewpmewp2 on Tuesday May 21, 2024 @10:23PM (#40436727)
Zooming allows you to narrow in on the content you desire from a big picture point of view while vertically scrolling you just must hope that you get lucky to find what you are looking for.
Re:What UI density means and how to design for it by bobthepanda on Tuesday May 21, 2024 @05:12PM (#40433999)
not only that but it's significantly easier to do family-style group ordering with a physical menu.

doing that with a digital menu is maddening. "where's X?" "below Y, no you've scrolled too far", ad nauseam.

Re:What UI density means and how to design for it by ajmurmann on Wednesday May 22, 2024 @11:30AM (#40442214)
Dining with a group where only one person speaks the local language fluently dials this up to 11. Lots of that pain will now start already while trying to figure out what everyone wants. Scrolling back and forth to help translate.
Re:What UI density means and how to design for it by TacticalCoder on Tuesday May 21, 2024 @06:30PM (#40434843)
> This explains exactly why physical restaurant menus are so much better vs mobile site menus.

It also explains why trading UI for pros haven't changed at all compared to these Bloomberg Terminal screenshots.

Sometimes a dense UI is precisely what you need. And the one thing that matters for people trading "manually", clicking on things, is latency: there should be no room for "wait, did the server get my order or not!?".

In a way TFA explains why a restaurant isn't a trading floor.

Re:What UI density means and how to design for it by obmelvin on Wednesday May 22, 2024 @10:35AM (#40441529)
Dense and functional looking UIs are also prime for any sort of B2B software. It facilitates giving buyers the impression that the software is more functional than something super polished.
Re:What UI density means and how to design for it by obmelvin on Wednesday May 22, 2024 @01:21PM (#40443545)
To be clear, by super polished I mean that something that looks like a modern consumer app is sometimes discounted.
Re:What UI density means and how to design for it by rsch on Tuesday May 21, 2024 @07:21PM (#40435414)
For bonus points, some menu web sites also do that on their desktop web sites. I have seen many of them that show like 10 items on a 27″ 1440p desktop monitor.
Re:What UI density means and how to design for it by nofunsir on Tuesday May 21, 2024 @07:45PM (#40435661)
More than "some". I truly think it's time we lose all the whitespace.
Re:What UI density means and how to design for it by docmars on Tuesday May 21, 2024 @08:56PM (#40436177)
I still think it should be offered as a preference to people. Pages and content requiring high cognitive load is difficult for a lot of people, so packing information too densely can feel overwhelming, making people lose their place as they're browsing through content.

It's the same reason we have paragraphs in writing, rather than walls of text. We need tools that help us spatially recognize + remember content so we have a relative frame of reference to quickly get back to something we're looking for.

It's the same reason we have pages in a book -- not just that it's easier to carry a book versus a long scroll of paper, but it's objectively easier for our minds to handle the limited amount of content each page provides, as we get ready to flip to the next. The amount of pages we've read in a book also give us a natural indication of progress.

In a similar way, UIs that are split up a little better give those of us who do get overwhelmed a better way to organize the content we're looking for. This is why the majority of web apps have distinct views dealing with different content and reachable utility dealing with that content.

Re:What UI density means and how to design for it by Dylan16807 on Tuesday May 21, 2024 @10:07PM (#40436635)
Paragraphs are a small split and 98% of dense web pages still have the equivalent. That's not a defense for sparse design trends.

And pages are pages because that's convenient to make.

And to bring up restaurant menus in another spot, look at that density! If twenty pages was better I feel like we would know.

Re:What UI density means and how to design for it by internet101010 on Wednesday May 22, 2024 @12:49AM (#40437442)
"compact mode" is what JetBrains calls this option.
Re:What UI density means and how to design for it by krsdcbl on Wednesday May 22, 2024 @01:09AM (#40437532)
I think you're missing an important demographic, people with even minor motoric or visual impairments, who'd face great friction when accessing information, if it weren't for technologies that let us adapt UIs to various physical circumstances of their usage.

A phone screen becomes a well sized and flexible canvas, given sufficient dexterity and eye sight.

It can easily be a comparatively tiny medium as well.

Re:What UI density means and how to design for it by hurril on Wednesday May 22, 2024 @01:33AM (#40437647)
Yes. Mobile friendly sites tend to suck because they take us back to WAP and the 90:ies. Even desktop sites suffer from a weird movement recently where all text is unbearably HUGE.
Re:What UI density means and how to design for it by brailsafe on Wednesday May 22, 2024 @03:27AM (#40438249)
I usually see a huge menu as a red flag that the food will probably suck. Lots of items or lots of unrelated types of food.