Video games, movies, etc. typically do care more about skill and realism, but they're a different thing from "fine art", i.e., art in art galleries.
Somehow someone managed to convince the world that Hollywood is not real art, but some other arbitrary weird stuff is.
(To avoid confusion, I personally love the arbitrary weird stuff.)
The world knows this is art but some bullshit artists, pun intended, in New York pretend like it is not. Then other bullshit artists in other cities follow what the bullshit artists in New York are doing because most aren't creative or free thinkers at all.
I love galleries personally but it is a class of non-creative, closed minded, bullshit artists at this point.
Concept artists are highly skilled, but they do something different than the painters of yore. They turn around decent looking stuff in a few hours. It's very impressive, but it (naturally) lacks the depth & thoughtfulness achieved by painters like Caillebotte.
Meaning, whereas in the past, if you was the first one to figure out, say, perspective or some color, you was able to draw what others could not. You did something knew and you are remembered for it. Today, if you can draw super realistic portrait, you are one of many talented artists who learned that from a books and classes.
> As for realism: isn't this still very much the goal of plenty of video game design, TV/movies, and various other forms of art?
No one knows artists behind video games. I do not thing realism is the distinguishing things behind artists who do video games, movies or tv. It is more of scene design, lightning, camera work etc that gets to be judged from the art side.
> The falling off of skill, realism, and other similar metrics
Can you elaborate on this? Are you saying artists now are generally less skilled than artists from back then...?
As for realism: isn't this still very much the goal of plenty of video game design, TV/movies, and various other forms of art?