Virtual threads are nice for unblocking legacy code but they aren't without issues. There are better options for new code with less trade offs on the jvm as well. I've recently been experimenting with jasync-postgresql (there's a mysql variant as well) as an alternative to JDBC in Kotlin. It's a nice library. It does have some limitations and is a bit on the primitive side. But it appears to be somewhat widely used in various database frameworks for Scala, Java, and Kotlin.
Databases and database frameworks are an area on the JVM where there just is a huge amount of legacy code built on threads and blocking IO. It's probably one of the reasons Oracle worked on virtual threads as migrating away from these frameworks is unlikely to ever happen in a lot of code bases. So, waving a magic wand and making all that code non blocking is very attractive. But of course that magic has some hard limitations and synchronize blocks are one of those. I imagine they are working on improving that further.
The system property jdk.tracePinnedThreads triggers a stack trace when a thread blocks while pinned. Running with -Djdk.tracePinnedThreads=full prints a complete stack trace when a thread blocks while pinned, highlighting native frames and frames holding monitors. Running with -Djdk.tracePinnedThreads=short limits the output to just the problematic frames.https://github.com/jasync-sql/jasync-sql/wiki/API-Overview
From project WIKI (https://github.com/jasync-sql/jasync-sql/wiki)
The designers of Project Loom would say the exact opposite. The whole push behind Project Loom and similar models (Go's oft-praised "goroutines" runtimes being another one) is motivated by Threads being a much better fit for async behavior in a fundamentally procedural language like Java or Go than promise-based frameworks like async/await.
The whole motivation of Project Loom is to make the simple thing (spawning threads to handle blocking IO) the fast thing as well (by actually replacing the blocking IO with efficient async IO OS calls and managing the threads internally). Project Loom will be considered a full success if the next generation Java web server does something akin to "new Thread(() -> {executeHandlerFunc(conn); }.Start(); " for each incoming connection, just like the Go built-in web server.
My understanding is that that highest performance webserver is nginx. And it uses async internally.
IMO, virtual threads is a better general purpose language feature because it avoids function coloring and is generally easier to reason about, but it may not result in the highest performance Java webserver.
The purpose of project Loom is to abstract that away from Java application code. The runtime can use the most efficient IO for the given platform (ideally io_uring on Linux or IOCP on Windows, for example) even if the application code calls the old blocking File.Write(). The application can then use simple APIs and code patterns, but still get massive performance.
With Loom, you can easily have 20,000 virtual threads servicing 20,000 concurrent HTTP requests and each "blocked" in IO, while only using, say, 100 OS threads that are polling an IOCP. A normal Linux box can typically only handle around maybe 1000 threads across all running processes.
For example, this program:
var threads = new Thread[20000];
for (int i = 0; i < 20000; i++) {
threads[i] = Thread.ofVirtual().start(() -> {
try {
Files.copy(FileSystems.getDefault().getPath("abc.txt"), System.out);
} catch (IOException e) {
System.err.println("Error writing file");
e.printStackTrace();
}});
}
for (int i = 0; i < 20000; i++) {
threads[i].join();
}
Run as `java Test > ./cde.txt` takes about 4.5s to run on my WSL2 system with 2 cores, writing a 2 GB file (with abc.txt having 100KB); even this would be within the HTTP timeout, though users would certainly not be happy. Pretty sure a native Linux system on a machine beefy enough to be used as a web server would have no problem serving even larger files over a network like this.2. You did not compare against fewer threads to see if threads are actually the bottleneck rather than IO. Also, all your threads are competing for stdout.
Sure, but then again the designers of circa 2000-2010 J2EE also thought the verbosity and over-engineering was a good idea.
It mostly works fine and it's an impressive bit of engineering. But it has some really ugly failure modes in combination with hacky legacy code designed for real threads. So, you can't blindly assume things to just work. Hence the deadlocks.
Many Java servers already work the way you outline. It's just that they are a bit tedious to use with the traditional Java frameworks. Which is one reason I like using Spring's webflux with Kotlin instead. Just way nicer when it's all exposed via co-routines.
You could say the second choice, the specific API, was done, at least to some extent, for backwards compatibility reasons. I wouldn't agree, but I think there is at least some argument to be made. Here is one of the designer's explanation [0]:
> We also realized that implementing the existing thread API, so turning it into an abstraction with two different implementations won't add any runtime overhead. I also found that when talking about Java's new user mode threads back when this feature was in development, and back when we still called them fibers, every time I talked about them at conferences, I kept repeating myself and explaining that fibers are just like threads. After trying a few early access releases of the JDK with a fiber API, and then a thread API, we decided to go with the thread API.
However, the choice of adding a new concurrency primitive to Java in the form of green threads instead of others was very very clearly not done for backwards compatibility's sake. Ron Pressler (who is active here as 'pron') has several talks on the advantages of green threads over async/await that you can look at [0][1]. The designers of Go also had the same belief, and also chose to add green threads as the fundamental built-in concurrency primitive in Go, obviously not for backwards compatibility reasons in their case.
[0] https://www.infoq.com/presentations/virtual-threads-lightwei...
Those who run into this issue and are unable or unwilling to do the work to avoid it (replacing synchronized with j.u.c locks) as explained in the adoption guide [1] may want to wait until the issue is resolved in the JDK.
I would strongly recommend that anyone adopting virtual threads read the adoption guide.
[1]: https://docs.oracle.com/en/java/javase/21/core/virtual-threa...
The problem is that it's rare to write code which uses no third-party libraries, and these third-party libraries (most written before Java virtual threads ever existed) have a good chance of using "synchronized" instead of other kinds of locks; and "synchronized" can be more robust than other kinds of locks (no risk of forgetting to release the lock, and on older JVMs, no risk of an out-of-memory while within the lock implementation breaking things), so people can prefer to use it whenever possible.
To me, this is a deal breaker; it makes it too risky to use virtual threads in most cases. It's better to wait for a newer Java LTS which can unmount virtual threads on "synchronized" blocks before starting to use it.
I haven't professionally written Java in years, however from what I remember synchronized was considered evil from day one. You can't forget to release it, but you better got out of your way to allocate an internal object just for locking because you have no control who else might synchronize on your object and at that point you are only a bit of syntactic sugar away from a try { lock.lock();}finally{lock.unlock();} .
There's an additional benefit to using the built in monitors, and that has to do with heap allocation. The data structure for managing it is allocated lazily, only when contention is actually encountered. This means that "synchronized" can be used as a relatively low cost defensive coding practice in case an object which isn't intended to be used by multiple threads actually is.
I guess I might have preferred if both Java and .NET had chosen to use a dedicated mutex object instead of hanging the whole thing off of just any old instance of Object. But that would have its own downsides, and the designers might have good reason to decide that they were worse. Not being able to just reuse an existing object, for example, would increase heap allocations and the number of pointers to juggle, which might seriously limit the performance of multithreaded code that uses a very fine-grained locking scheme.
The handful of languages I know either do not have a top level object class that supports a randomized set of features ( C++ ) or prioritize a completely different way of concurrent execution ( Python, JavaScript ).
Let's ship this with a foot gun, but lets not mention in the JEP that it may hang - let them figure it out.
https://docs.oracle.com/en/java/javase/21/core/virtual-threa...
In Virtual Threads: An Adoption Guide part there is:
When using virtual threads, if you want to limit the concurrency of accessing some service, you should use a construct designed specifically for that purpose: the Semaphore class.
This seems like it's at least vaguely headed in the direction of that famous scene from early in The Hitchhiker's Guide to the Galaxy:
“But the plans were on display…”
“On display? I eventually had to go down to the cellar to find them.”
“That’s the display department.”
“With a flashlight.”
“Ah, well, the lights had probably gone.”
“So had the stairs.”
“But look, you found the notice, didn’t you?”
“Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”
It’s not like multithreaded computing wasn’t full of footguns anyway.
We make scalable graphics rendering servers to stream things like videogames across the web. When we started the project to switch to virtual threads we had that as number one on the big board. "Rewrite for reentrant locks."
Maybe we have more fastidious engineers than a normal company would since we are in the medical space? But even the juniors were reading and familiarizing themselves on how to properly lock in loom's infancy.
All that only to point out that, yes, they had communicated the proper use of reentrant locks long ago.
I do understand what you're saying from an engineering management perspective though. That effort cost a fortune. Especially when you have the FDA to deal with.
It was more than worth it though! In the world of cloud providers, efficiency is money.
1 - Use virtual threads with reentrant locks if you need to do "true heavy" scaling.
2 - Kind of implied, but since you gave the opportunity to make it explicit with your comment =D, there is no need to waste your life on earning no money in videogames when the medical industry is right there willing to pay you 10x as much for the same skills. (Provided your skill is in the hard backend engine and physics work. They pay more for the ML too, if I'm being honest.)
I personally ran into this Using the built in com.sun webserver, with a virtual thread executor. My VPS only has two CPUs which means the FJP that virtual threads run on only have 2 active threads at a time. I ran into this hang when some of the connection hung, blocking any further requests from being processed.