I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality.
Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running D&D (always a huge time sink) is becoming a worse experience every year as they keep flooding the market with crap.
I love running games but I've come to the point where I'm not really interested in starting a D&D group anymore because of all the bullshit.
WOTC: support your DMs or die.
Lost Mines of Phandelver, the adventure from the intro box, is pretty good (except when it switches to "every room has a monster" later on). It's very big for an intro adventure and there's tons of stuff in it.
But it's quite possible that it's the only good one they made.
I admit it's a depressing performance by WotC.
I would love to see WotC publish more adventure booklets of comparable quality.
good thing WotC isn't the only company writing adventures for D&D 5, then?
No Steve, you cannot be extra-planar half-staplerkin half-mongoose demi-lich paladin/sorcerer with a lemming patron. I don't care what Tasha's Bulging Cupboard of Crap or Volo's Yard-sale of Absolutely Everything has to say about it.
4E fixed a ton of problems here. Character classes were much more balanced and there were not many supplements with new classes and options—partly because it takes a ton of effort to make a new 4E class.
Not to say there wasn't broken shit in splats, but like half of broken nonsense was Core to begin with.
Cases in point, for the unaware: https://thealexandrian.net/wordpress/44214/roleplaying-games... https://thealexandrian.net/wordpress/41217/roleplaying-games...
Yes, but someone needs to impress their boss/shareholders this very Quarter, and then the next, and then the next. Planning for the long haul requires a vision and patience that is not on the table. Hasbro mentality is (probably) "release the game mid-December, let it sell tons for Xmas, rake it in, start planning for next Xmas release".
I don't know if 'slow burn' is in their scope. It would be interesting to hear from them on this.
For me this is the most telling part that Hasbro doesn't quite get what you're actually selling if you have a tabletop company; it's not the ruleset, that will be leaked as soon as you sell a single copy and people actually play the game. It's instead ideas and world building visions from the people who were directly involved in creating the world and rules the company tries to sell to people. People are creative, but even the best story tellers wouldn't turn their nose up at some lore to help spark creativity, long as the lore isn't needlessly restrictive.