Lost Mines of Phandelver, the adventure from the intro box, is pretty good (except when it switches to "every room has a monster" later on). It's very big for an intro adventure and there's tons of stuff in it.
But it's quite possible that it's the only good one they made.
I admit it's a depressing performance by WotC.
I would love to see WotC publish more adventure booklets of comparable quality.
good thing WotC isn't the only company writing adventures for D&D 5, then?
No Steve, you cannot be extra-planar half-staplerkin half-mongoose demi-lich paladin/sorcerer with a lemming patron. I don't care what Tasha's Bulging Cupboard of Crap or Volo's Yard-sale of Absolutely Everything has to say about it.
4E fixed a ton of problems here. Character classes were much more balanced and there were not many supplements with new classes and options—partly because it takes a ton of effort to make a new 4E class.
Not to say there wasn't broken shit in splats, but like half of broken nonsense was Core to begin with.
Cases in point, for the unaware: https://thealexandrian.net/wordpress/44214/roleplaying-games... https://thealexandrian.net/wordpress/41217/roleplaying-games...
I understand that groups generally have one DM and 4 players, do if you include player options you might sell 5 books instead of one. But that's the shallow, cash-in-now-fuck-next-decade mentality.
Meanwhile they haven't put out a decent adventure in a decade. The internet is awash with people trying to glue their ramblings back into coherent campaigns and running D&D (always a huge time sink) is becoming a worse experience every year as they keep flooding the market with crap.
I love running games but I've come to the point where I'm not really interested in starting a D&D group anymore because of all the bullshit.
WOTC: support your DMs or die.