> Babes: Think babes. Then think more babes.
Slightly different times :)
Like, "Why, hello there, infant." dogwhistle
There's actually sort of a real reason for this. In the traditional monogamous or even polygamous relationship throughout human history it's usually the Male taking care of the female. Women when seeking a relationship are sort of searching for a caretaker that has sort of father like qualities of having enough resources to take care of them, taking a dominant role... etc.
The relationship most similar to it is father and daughter I can sort of see why the linguistics have sort of merged.
Obviously, in the last century, things have changed and the etiquette of relationship dynamics need to be spoken of in a way that's more egalitarian.
But you can't completely deny millions of years of human anthropological behavior. If men usually played more dominant/caretaker roles in relationships in the majority of civilizations, then along that timescale certain behaviors become a bit ingrained biologically through natural selection. It's not surprising to see these attributes creep into language.
If "daddy" is a thing, it's because of frequent age differences, since pregnancy is extremely hard on your body (fatality rates as high as being a soldier in a warzone until the advent of modern medicine).
The difference now is it's less culturally excepted to talk like this even in casual situations even when just among men.
Plenty women objectify men by wealth and status and they refer to men this way even publicly. The cultural change is mostly one sided, skewed more towards not offending women.
For example, referring to men as Hunks or Chads is just no offensive at all.
However, it entirely overlooks the fact that for many women, this behavior is non-stop, and comes with the very important difference that men are inherently much stronger than women, which means that they constantly feel a lot more threatened and unsafe than men do in the same situations.
> You mean that slack-jawed beyond the grave look?
Time for an "Asian babes" mod I guess.
PS:T is a well written and introspective RPG and in this capacity it is rivaled by only a handful of contenders.
The only other game I can think of with that level of narrative craft is the Marathon series, which isn't an RPG, but rather an FPS.
I'm kind of surprised Marathon 4 hasn't been kickstarted yet. There is definitely a whole lot of money on the table there, as the System Shock remake proves.
I thought it was very good, but also seemed to be trying too hard to do "torment again" and IMO felt rather forced in the process. Also, I find the Ninth World setting to be a bit too deliberately odd, whereas Planescape feels more naturally odd. I'm also looking at PST with huge nostalgia goggles (first played it in my early teens), but played TToN around age 30, so it's far from a fair comparison.
IIRC it was the other way around, the pitch document went overboard with that because it was what the executives/publisher believed audiences would want :-)
Remember this wasn't the design document but the document to convince those with money to spend that money to make the game.
Annah looks like a bimbo in her 3D model, but in game most NPCs find her repulsive or at least off-putting. She's not sexualized in-game, but her portrait is that of a "sexy babe".
Fall-from-Grace is described as a tempting succubus (though she doesn't behave like one) and is supposed to be extremely attractive, yet her 3D portrait is rendered in shadows, very skinny, with scary bat wings and no hint of "babe" characteristics. She is not "sexy".
I wonder if the people who drew the character portraits were going by the early pitch draft, because the disconnect with the actual characters is extreme.
The lead designer (Chris Avellone), who I think was the primary author of this document, is often playful and energetic/hyperbolic with his language, yet is extremely focused and professional in his approach to the actual game design. (I.e., this exact type of disconnect between the energy/tone of this document and the energy/tone of the game is consistent with what I know of him. The self depreciation, noted in the comment below by ricardobayes, is also on brand for him.)
Source: I've worked with Chris very directly on three games and indirectly on several others. We've talked about this document in passing before (though I didn't know him until a few years later).
Edit: https://kotaku.com/fallout-new-vegas-avellone-sexual-miscond...
They completely recanted their allegations and paid him a sum of money.
That will tell you what you need to know about the state of the computer gaming industry and publishers at that point.
This was circa-"John Romero's about to make you his bitch" [0] as acceptable copy for a full-page ad.
[0] https://en.m.wikipedia.org/wiki/Daikatana#Promotion_and_rele...
There are a couple of unfortunate character portraits of "babes", that don't match the actual character descriptions or behavior. It's the only juvenile aspect to the game, along with some of Morte's quips.
The actual game is neither juvenile nor a power fantasy. It is an anti-power-fantasy. It is about atonement for past misdeeds. Killing is often not the solution, and in fact there is a "pacifist" walk through.
Most of the characters you find are mentally and physically scarred by things done to them by [redacted].
See new Netflix shows for how idiotic and self-sabotaging it can get if you choose lying to fans (see Witcher).
Imagine Peter Jackson made Sam betray Frodo and sell him to Saruman, Gandalf was trying to turn Frodo into an orc, elves were actually going to the middle earth not escaping it, and the big bad wasn't Sauron but some new character invented by Jackson that makes no sense but sounds vaguely Icelandish because we want to keep the Nordic theme.
This is roughly equivalent to what has been changed in season 2. Characters and motivations are unrecognizable, the world is a mess.
Season 3 is widely boycotted by fans.
This has strong “boycott Modern Warfare 2” energy.
Well, I did not expected this level of honesty about what target audience really want.
It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck.
Its kinda refrshing.