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Re:Planescape: Torment pitch document (1997) [pdf] by v-erne on Saturday June 17, 2023 @08:00AM (#36369474)
>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes.

Well, I did not expected this level of honesty about what target audience really want.

It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck.

Its kinda refrshing.

Re:Planescape: Torment pitch document (1997) [pdf] by smcl on Saturday June 17, 2023 @08:23AM (#36369608)
Then a few sections later

> Babes: Think babes. Then think more babes.

Slightly different times :)

Re:Planescape: Torment pitch document (1997) [pdf] by checkyoursudo on Saturday June 17, 2023 @11:06AM (#36370825)
It strikes me as not a little weird that the word for a hot, sexy member of either sex is the same as a word for a very, very small child.

Like, "Why, hello there, infant." dogwhistle

Re:Planescape: Torment pitch document (1997) [pdf] by stavros on Saturday June 17, 2023 @11:29AM (#36371067)
Similarly to when people call their significant others "baby".
Re:Planescape: Torment pitch document (1997) [pdf] by hombre_fatal on Saturday June 17, 2023 @12:01PM (#36371392)
Wait til you find out people like to spank and be spanked in the bedroom. It’s basically Jeff Epstein’s island.
Re:Planescape: Torment pitch document (1997) [pdf] by bourneavent on Saturday June 17, 2023 @01:46PM (#36372500)
That's because they call you "Daddy" in the bedroom.

There's actually sort of a real reason for this. In the traditional monogamous or even polygamous relationship throughout human history it's usually the Male taking care of the female. Women when seeking a relationship are sort of searching for a caretaker that has sort of father like qualities of having enough resources to take care of them, taking a dominant role... etc.

The relationship most similar to it is father and daughter I can sort of see why the linguistics have sort of merged.

Obviously, in the last century, things have changed and the etiquette of relationship dynamics need to be spoken of in a way that's more egalitarian.

But you can't completely deny millions of years of human anthropological behavior. If men usually played more dominant/caretaker roles in relationships in the majority of civilizations, then along that timescale certain behaviors become a bit ingrained biologically through natural selection. It's not surprising to see these attributes creep into language.

Re:Planescape: Torment pitch document (1997) [pdf] by waveBidder on Saturday June 17, 2023 @04:35PM (#36374299)
Poppycock. until recently, in agricultural societies, families (usually men) were choosing families to cement relationships with by trading children. what the woman (and frequently the men) wanted was mostly irrelevant. see https://scholars-stage.org/against-human-sexual-selection/

If "daddy" is a thing, it's because of frequent age differences, since pregnancy is extremely hard on your body (fatality rates as high as being a soldier in a warzone until the advent of modern medicine).

Re:Planescape: Torment pitch document (1997) [pdf] by okasaki on Saturday June 17, 2023 @02:32PM (#36373030)
Are you also offended by the fact that "history" has "his" in it?
Re:Planescape: Torment pitch document (1997) [pdf] by checkyoursudo on Saturday June 17, 2023 @03:31PM (#36373710)
No? Why would I be?
Re:Planescape: Torment pitch document (1997) [pdf] by badpun on Saturday June 17, 2023 @01:18PM (#36372206)
I don't think so. The language used in 2023 may be different, but the intent is the same: "Give them nudity, give them sex, give them violence. This is what will make us money".
Re:Planescape: Torment pitch document (1997) [pdf] by smcl on Sunday June 18, 2023 @04:06AM (#36378230)
As the GP said, at least they were honest with their intent. They knew their audience and set out to target them. But there are far more people playing games nowadays, so you'd likely not set out to make a big game by zero-ing in on that specific audience.
Re:Planescape: Torment pitch document (1997) [pdf] by bourneavent on Saturday June 17, 2023 @01:40PM (#36372442)
This language is unconventional for business even in the 90s. Additionally men wouldn't talk this way in front of women in Any time.

The difference now is it's less culturally excepted to talk like this even in casual situations even when just among men.

Plenty women objectify men by wealth and status and they refer to men this way even publicly. The cultural change is mostly one sided, skewed more towards not offending women.

For example, referring to men as Hunks or Chads is just no offensive at all.

Re:Planescape: Torment pitch document (1997) [pdf] by aerio on Saturday June 17, 2023 @09:45PM (#36376548)
This shows an inherent lack of understanding. Some men, starved of affection, feel nice when treated similarwly to women. I'd they have their ass grabbed, or they get car called, of whatever - it feels like a nice confidence boost.

However, it entirely overlooks the fact that for many women, this behavior is non-stop, and comes with the very important difference that men are inherently much stronger than women, which means that they constantly feel a lot more threatened and unsafe than men do in the same situations.

Re:Planescape: Torment pitch document (1997) [pdf] by becquerel on Saturday June 17, 2023 @08:19AM (#36369585)
I was skeptical at first, but the babes are even undead? Truly this must be the RPG of a generation
Re:Planescape: Torment pitch document (1997) [pdf] by User23 on Saturday June 17, 2023 @10:43AM (#36370605)
Ahh Morte.
Re:Planescape: Torment pitch document (1997) [pdf] by throwaway173738 on Saturday June 17, 2023 @01:12PM (#36372158)
> Did you see the way she was looking at me boss?

> You mean that slack-jawed beyond the grave look?

Re:Planescape: Torment pitch document (1997) [pdf] by enkid on Saturday June 17, 2023 @08:24AM (#36369617)
Also, use of the word "babes" screams mid nineties.
[dead]
Re:Planescape: Torment pitch document (1997) [pdf] by rogual on Saturday June 17, 2023 @08:46AM (#36369747)
Don't know why you're flagged, that's hilarious. The PDF literally lists "Asian" as a category of babe alongside "Undead" and separately from "human".
Re:Planescape: Torment pitch document (1997) [pdf] by arp242 on Saturday June 17, 2023 @10:58AM (#36370743)
Can't recall any Asian character from the game though.

Time for an "Asian babes" mod I guess.

Re:Planescape: Torment pitch document (1997) [pdf] by throwaway173738 on Saturday June 17, 2023 @01:03PM (#36372059)
That’s definitely pandering to the executives.
Re:Planescape: Torment pitch document (1997) [pdf] by watashiato on Saturday June 17, 2023 @08:46AM (#36369750)
For those who haven't played the game, it should be noted that the game is nothing like what the pitch implies.

PS:T is a well written and introspective RPG and in this capacity it is rivaled by only a handful of contenders.

Re:Planescape: Torment pitch document (1997) [pdf] by User23 on Saturday June 17, 2023 @11:53AM (#36371292)
Disco Elysium, which I haven't gotten around to playing yet so I have no personal opinion, is the only contender I can think of.

The only other game I can think of with that level of narrative craft is the Marathon series, which isn't an RPG, but rather an FPS.

I'm kind of surprised Marathon 4 hasn't been kickstarted yet. There is definitely a whole lot of money on the table there, as the System Shock remake proves.

Re:Planescape: Torment pitch document (1997) [pdf] by throwaway173738 on Saturday June 17, 2023 @01:02PM (#36372057)
Having played both Disco Elysium and Planescape, this is very accurate. Depending on the choices you make you will find yourself with the same plot points accomplished in totally different ways in both games. And different choices will go off the rails too.
Re:Planescape: Torment pitch document (1997) [pdf] by ksaun on Saturday June 17, 2023 @01:23PM (#36372249)
(FWIW, the studio with which I'm affiliated (https://digimancygames.com) is focused on narrative-driven CRPGs in the vein of games like PS:T and Disco Elysium. We have assembled three of the Disco Elysium writers and other talent in this space. We have an internal project, but are seeking publishing partners or investors.)
Re:Planescape: Torment pitch document (1997) [pdf] by intelVISA on Saturday June 17, 2023 @09:03PM (#36376326)
Interesting, I wish you well as we sorely need more RPGs in that vein... are you writing an engine in-house?
Re:Planescape: Torment pitch document (1997) [pdf] by ksaun on Saturday June 17, 2023 @09:40PM (#36376523)
Thanks. :) Gosh, no. (Too much additional work for the benefit, for us.) We've used Unity, but we expect to transition to Unreal in the future as Unity's direction in recent years unfortunately has been ominous.
Re:Planescape: Torment pitch document (1997) [pdf] by chpatrick on Saturday June 17, 2023 @02:51PM (#36373249)
Disco Elysium is probably the best game I've ever played but I couldn't get into Planescape Torment.
Re:Planescape: Torment pitch document (1997) [pdf] by waveBidder on Saturday June 17, 2023 @04:22PM (#36374170)
I would love a modern recreation of planescape torment. the story seems excellent but I bounced off the actual experience of the game
Re:Planescape: Torment pitch document (1997) [pdf] by danielheath on Saturday June 17, 2023 @06:52PM (#36375569)
Even as someone who played it when it was a few years old, it’s challenging to replay today. Definitely deserves a refresh.
Re:Planescape: Torment pitch document (1997) [pdf] by chc4 on Saturday June 17, 2023 @05:27PM (#36374813)
Bungie announced a new Marathon game a few weeks ago, in case you didn't know. It's going to be an extraction shooter (a la Escape from Tarkov) and not singleplayer FPS, though.
Re:Planescape: Torment pitch document (1997) [pdf] by danielheath on Saturday June 17, 2023 @06:52PM (#36375570)
Tides of Torment, perhaps?
Re:Planescape: Torment pitch document (1997) [pdf] by delecti on Saturday June 17, 2023 @08:02PM (#36376006)
Do you mean the spiritual successor "Torment: Tides of Numenera"?

I thought it was very good, but also seemed to be trying too hard to do "torment again" and IMO felt rather forced in the process. Also, I find the Ninth World setting to be a bit too deliberately odd, whereas Planescape feels more naturally odd. I'm also looking at PST with huge nostalgia goggles (first played it in my early teens), but played TToN around age 30, so it's far from a fair comparison.

Re:Planescape: Torment pitch document (1997) [pdf] by badsectoracula on Saturday June 17, 2023 @09:31AM (#36370014)
> Well, I did not expected this level of honesty about what target audience really want.

IIRC it was the other way around, the pitch document went overboard with that because it was what the executives/publisher believed audiences would want :-)

Remember this wasn't the design document but the document to convince those with money to spend that money to make the game.

[dead]
Re:Planescape: Torment pitch document (1997) [pdf] by the_af on Saturday June 17, 2023 @12:37PM (#36371800)
The disconnect between the look and the actual description of the two main female characters, Fall-from-Grace and Annah, is interesting.

Annah looks like a bimbo in her 3D model, but in game most NPCs find her repulsive or at least off-putting. She's not sexualized in-game, but her portrait is that of a "sexy babe".

Fall-from-Grace is described as a tempting succubus (though she doesn't behave like one) and is supposed to be extremely attractive, yet her 3D portrait is rendered in shadows, very skinny, with scary bat wings and no hint of "babe" characteristics. She is not "sexy".

I wonder if the people who drew the character portraits were going by the early pitch draft, because the disconnect with the actual characters is extreme.

Re:Planescape: Torment pitch document (1997) [pdf] by ksaun on Saturday June 17, 2023 @11:54AM (#36371301)
I believe your recollection to be accurate.

The lead designer (Chris Avellone), who I think was the primary author of this document, is often playful and energetic/hyperbolic with his language, yet is extremely focused and professional in his approach to the actual game design. (I.e., this exact type of disconnect between the energy/tone of this document and the energy/tone of the game is consistent with what I know of him. The self depreciation, noted in the comment below by ricardobayes, is also on brand for him.)

Source: I've worked with Chris very directly on three games and indirectly on several others. We've talked about this document in passing before (though I didn't know him until a few years later).

Re:Planescape: Torment pitch document (1997) [pdf] by sho_hn on Saturday June 17, 2023 @12:14PM (#36371533)
This might be widely inappropriate to bring up, but do you know how Chris' lawsuit against his cancellers is going? Like many players I used to look up to his work, and then was of course taken aback by the serious allegations against him; it's one of the messiest he said/she said cases I've encountered, though. Still very curious about the ultimate outcome.

Edit: https://kotaku.com/fallout-new-vegas-avellone-sexual-miscond...

Re:Planescape: Torment pitch document (1997) [pdf] by Popeyes on Saturday June 17, 2023 @01:12PM (#36372152)
https://chrisavellone.medium.com/joint-statement-from-kariss...

They completely recanted their allegations and paid him a sum of money.

Re:Planescape: Torment pitch document (1997) [pdf] by ethbr0 on Saturday June 17, 2023 @01:39PM (#36372436)
For younger folks, I would suggest looking at E3 convention 1998 and 1999 galleries.

That will tell you what you need to know about the state of the computer gaming industry and publishers at that point.

This was circa-"John Romero's about to make you his bitch" [0] as acceptable copy for a full-page ad.

[0] https://en.m.wikipedia.org/wiki/Daikatana#Promotion_and_rele...

Re:Planescape: Torment pitch document (1997) [pdf] by Dwelve on Saturday June 17, 2023 @09:32AM (#36370026)
I never knew this game was so amazing. Guess I gotta play it after all
Re:Planescape: Torment pitch document (1997) [pdf] by hutzlibu on Saturday June 17, 2023 @10:03AM (#36370251)
It has a very special (morbid) humor.
Re:Planescape: Torment pitch document (1997) [pdf] by the_af on Saturday June 17, 2023 @12:40PM (#36371842)
The actual game is nothing like this at all.

There are a couple of unfortunate character portraits of "babes", that don't match the actual character descriptions or behavior. It's the only juvenile aspect to the game, along with some of Morte's quips.

The actual game is neither juvenile nor a power fantasy. It is an anti-power-fantasy. It is about atonement for past misdeeds. Killing is often not the solution, and in fact there is a "pacifist" walk through.

Most of the characters you find are mentally and physically scarred by things done to them by [redacted].

Re:Planescape: Torment pitch document (1997) [pdf] by ajuc on Saturday June 17, 2023 @01:41PM (#36372451)
I think this is a common problem artists have to deal with. The art they want to make (and that fans want to get) vs the industry approval filter. You have to lie to at least one of these groups.

See new Netflix shows for how idiotic and self-sabotaging it can get if you choose lying to fans (see Witcher).

Re:Planescape: Torment pitch document (1997) [pdf] by hn_go_brrrrr on Saturday June 17, 2023 @01:54PM (#36372595)
What's the problem with the Witcher?
Re:Planescape: Torment pitch document (1997) [pdf] by ajuc on Saturday June 17, 2023 @02:37PM (#36373095)
First season was mostly ok, 2nd season they changed everything to the point that it's easier to list what didn't changed. And they changed it for worse... Third season is supposedly so far off that the main actor Henry Caville who is a big fan of the books resigned.

Imagine Peter Jackson made Sam betray Frodo and sell him to Saruman, Gandalf was trying to turn Frodo into an orc, elves were actually going to the middle earth not escaping it, and the big bad wasn't Sauron but some new character invented by Jackson that makes no sense but sounds vaguely Icelandish because we want to keep the Nordic theme.

This is roughly equivalent to what has been changed in season 2. Characters and motivations are unrecognizable, the world is a mess.

Season 3 is widely boycotted by fans.

Re:Planescape: Torment pitch document (1997) [pdf] by iamacyborg on Saturday June 17, 2023 @06:03PM (#36375147)
> Season 3 is widely boycotted by fans.

This has strong “boycott Modern Warfare 2” energy.