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Re:Planescape: Torment pitch document (1997) [pdf] by smcl on Sunday June 18, 2023 @04:06AM (#36378230)
As the GP said, at least they were honest with their intent. They knew their audience and set out to target them. But there are far more people playing games nowadays, so you'd likely not set out to make a big game by zero-ing in on that specific audience.

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