yep. kids out of college feel most inclined to use it.
If you have a project document template from PMBoK, do you feel obliged to fill all the sections or you document only information relevant to your project? With UML it’s the same: it offers a lot, but you do not have to use everything to produce a conforming diagram.
Note that, for many of these diagrams, they existed before UML. It was an attempt to formalize them. In classes, they are often used as code generation tools in an attempt to keep a 1:1 between document and code. Laudable, but I have yet to see that work out well.
To your point, I think, the same ultimately goes for document templates. Way too many are used prescriptively as a way to make a successful project. Much to the chagrin of the document writer when the project fails. Often miserably. To the point that I'm convinced most accurate project documents are after the fact. Certainly not waterfall to the project that they are describing.
I suspect that's true: teams with a very immature engineering culture probably do use a lot more UML. It's a good way to feel like you're doing something useful instead of actually doing the hard part. Mature teams write code.
Sounds very Dunning-Krugerish “smart people like me do X and not smart people do Y”
Coding and documenting aren’t exclusive. Modeling is part of documenting. UML is a type of modeling.
I would think effective teams will want to build good software. And to build good software they’ll want to capture requirements, communicate with other teams, and test their software. Design helps with this and is part of coding.
At the end of a successful day, I should have some updated models, some code, and some running software. If someone wants to see what I did, they’d likely read through different parts.
Just like trying to figure out a stage by just reading models sucks, so does trying to figure it out by just running the software.
Other forms of documentation have their own tradeoffs, but I was not discussing those. You're the one who automatically equated UML with all possible documentation.
> to build good software they’ll want to capture requirements, communicate with other teams, and test their software
UML is awful at all of this.
> At the end of a successful day, I should have ...
> “smart people like me do X and not smart people do Y”
You don't see the irony here?
I also don't think the UML variant of state machines and workflow are any popular. But well, there is probably somewhere where people use them. Also, those lists usually ignore entity-relationship diagrams, where UML just adopted the popular format (without even minor changes, like for workflows), and thus everybody uses the UML one.
But yes, people don't remember about deployment diagrams. Those are used a lot.
Computers are much better at this kind of checks anyway, and they don't need diagrams.
1 - Instead of "well, maybe it's possible despite I never seeing it"
Not every artifact is worth keeping, instead the value can come from the process of creation as a way to structure your thoughts or to explain or brainstorm possible solution. The value of class diagrams for those people is in the moment and it’s ok to throw them away later if they become useless.
- For the university, it fills out offerings and takes up credit hours, keeps the tuition dollars flowing
- For the teacher, it's something they already know how to teach, so it doesn't require nearly as much effort to teach as something more useful but maybe less familiar
- Universities are trusted with the decisions of what to teach and don't face much short-term accountability, so there's no real downside to teaching a useless course for another year
- They probably don't know it's useless. (They also don't care to find out because of the aforementioned points)
- University professors who remain exclusively in academia missed the rising tide and teach what they know
Granted, UML is not used hardly anywhere, but I must've learned 30 different specific software tools in college that I never used outside of college. However, I've used something like each one of them. I took a technical drawing class in high school and I still use some of the techniques I learned in that, even though absolutely no one uses t-squares, triangles, and actual paper in modern technical drawing today.
There's a fair argument re: how much planning and conceptualizing should be done ahead of starting the Agile process, and also a fair argument re: what that planning should look like (crude flowchart? UML-compliant class diagram?). But in rejecting the UML tool, are we rejecting also the idea of advanced planning too? Like, how completely do you need to reject advance planning that it takes the Agile loop to reveal that the customer actually needs software that uses an observer pattern?
My department profs actually got in a bit of trouble with the university because they took the course that they should use for undergrad/graduate mentoring (something like a "special studies in XXX" placeholder, usually for independent or small group study that was special enough for course credit) and used it to create their own courses outside the review of approving a new course with a distinct number and credit count.
The reason they did it in the first place was because if they wanted to change the curricula for the existing courses, remove course numbers, or create new ones, the bureaucracy would take 4-8 semesters to get approval and complete. By which time some of the material was obsolete. One of the profs got fired and the rest quit, eventually.
So it is well worth 1 hour or 2 to look at it.
Before UML, it's hard to capture the state of corporate software development that allowed the insanity to take part. I mean, UML was the marriage of two different approaches to drawing object models that were locked in a battle: OMT and Booch method. There weren't tons of open forums for discussion and debate like the internet has now, there were conferences and such and these guys were basically trying to create formal methods for objects in a vacuum.
It was kind of existential stuff for a lot of the smaller players in the industry, everyone saw value in this newer approach to building software. "Reusable components" seemed huge. Tooling was expensive, training was expensive. Microsoft was moving as a scary rate, connect your cart to the wrong horse and it could cost you the company... On some of the usenet forums, about the most open discussion there was at the time, I read debates about the virtue of C++ style multiple inheritance vs single inheritance and there were product matrices for programming tools that had check boxes for crap like that. C++ and CLOS both supported multiple inheritance so to the casual observer they were "better." Now I've never seen serious industrial software written in CLOS or anyone even considering it but it "had the features." It was just a different and crazy time, kind of amazing how open source/free/libre has altered things, the entire culture of building software is different and probably more healthy.
Anyone want to shit on design patterns next?
Without those various perspectives, you end up with students learning all kinds of goofy things just because no one said, nah, they’re probably not going to need that.
Does that mean something? Besides you saying you worked in them? It’s a question ; I don’t know.
One powerful aspect of UML is that you can combine different diagram types. For example, you can use activity-diagram elements in parts of a sequence diagram.
For pragmatic use, “UML Distilled” [0] by Martin Fowler is a good introduction and reference.
So here's the conflict: if we agree that planning is good, communication is good, and that it is faster / cheaper to design before we build rather than rushing in to build something, then is it not a good idea to have something like UML in our tool kit? Perhaps UML was too complicated or overbearing, but I've always felt like a universal tool to describe aspects of the software we are building is fundamentally a good concept. Further, it feels like the right idea to document / designing up front in a way that increases buy-in and communicates what we are doing.
So if not UML, then what?
I'd argue the issue is that because UML is not seen as valuable, everyone improvises their own dialect when drawing stuff, and so since nobody trusts people following correct diagram semantics (e.g., meaning of different arrow shapes), nobody trusts the resulting diagrams either, further reinforcing the notion that it's useless.
I do really wonder why UML is still taught in universities, as the article states, it's pretty useless. I took a masters Software Engineering course at Georgia Tech two years ago and a big part of the class was learning UML. That time was mostly wasted as I've never used any of it and never met anyone who has used it.
It wasn't my first time learning it either, we also had a section on it in my undergrad software engineering course. So I learned the same useless stuff twice.