Literally all of those are possible with your cell phone at slightly lower fidelity. We're not talking about zero to one applications here. Cell phone fundamentally unlocked new applications via mobile connected GPS, computer, camera, screen, accelerometer, internet. Fidelity is not worth as much as people think to as many people as they think. 3D TVs were a flop. People still play and watch low res cell shaded games and movies.
On top of that so far VR only offers a bigger screen and can’t actually produce high fidelity images. My 4K TV has more pixels and produces a clearer picture with more detail and resolution. Only offering bigger doesn’t feel like a good selling point or revolutionary change.
I think unique games like Beatsaber (which I fucking love and play regularly) are an example of a completely new use case unlocked as a possibility because of VR but those are only compelling to a small percentage of people. VRs big problem is it hasn’t found a similar completely new experience that’s not just a new way to do existing things moderately better (often only in a some areas while being worse in others) and is actually compelling to a large audience. Until it does the potential audience is going to remain small.
That's what I'm talking about - this is a clear use case. Another example I can think of would be remote surgery.
You're exactly right though - the big problem is that it hasn't found the killer app yet. Something will probably materialize eventually, but it's not clear yet.
Fwiw, I’m a VR bear overall, but the idea that it’s somehow “not new” feels wild to me, like saying ChatGPT isn’t new because we’ve had chatbots for ages. Like, yea man but the preexisting stuff sucked lmao
VR so far only offers experiences that are moderately better in some ways (bigger screen, more immersive experience) while being objectively worse in others (heavy sweaty headset, lower resolution, nausea/headaches, high cost or be locked into a FB run ecosystem).
It won’t explode the way LLMs and other AI has lately until it solves the negative factors it has. I say this as someone who uses VR regularly and figured most of this out from feedback from my normie friends and family.
The cost of using ChatGPT vs older chatbots was... nothing.
Once there are downsides, people weigh them and you lose chunks of your potential adoption base.
Oculus Pro is objectively better in all possible ways than other VR headsets (but has trade offs vs substitutes, like regular screens).
ChatGPT is objectively better in all possible ways than other chatbots (but has trade offs vs substitutes, like google search).
VR headsets provide “large scale 2D experiences” and “immersive 3D experiences”. The resolutions on all VR headsets means for the first it’s objectively worse in a lot of ways, namely fidelity and detail. I agree the second one is a new experience and use case (I really like VR and have two different headsets I use regularly), but the only actual new thing is the “3D” part. People find plenty of other stuff immersive. Heck books provide that for a lot of people. That 3D part just isn’t enough, you can ask all of my friends and family that have tried my Index, said “wow that’s really cool” and then never buy a headset themselves.
ChatGPT provides a bunch of new use cases with regard to chat, text editing/manipulation/analysis, and knowledge recall/generation while also being significantly better and faster than Google with regard to finding answers or information. Meanwhile AI image generation has completely changed art and image creation to a ridiculous degree. I have friends and family asking me how concerned they should be about AI taking their jobs in fields as varied as writing, art/design, law, and medicine.
I do think in the future VR could reach the point where it’s that revolutionary, I just don’t feel like the two compare well now. VR is currently more like those old chatbots mentioned.
The Vision Pro's problem is that it lets you do something you can already do "some percent better."
But "some percent better" isn't what any of the companies pushing this need, because that doesn't translate into the volumes they need to sell.
"Fundamentally different" does, but no one has described any use case like that.
Examples of "fundamentally different" would be "taking the ability to make and receive phone calls with you, wherever you go" or "taking the ability to browse the web with you, wherever you go."
For what it’s worth, the fitness use case is 0 to 1 because a million people are saying “I didn’t exercise; now I do; Oculus is why”
No fitness > fitness is 0 to 1
In what way was the iPhone “fundamentally different,” by your definition? Its functionality all existed in a blackberry / mp3 player. It was just “some percent better” at everything - especially interaction - that unlocked all the apps we have today, no?
The fitness use case is a red herring and a software problem. Instilling motivation in people to do things they know are good but don't want to isn't traditionally a money-maker. You're building a better shame-er: how's Peloton doing these days? https://finance.yahoo.com/quote/PTON/financials?p=PTON (and that is "fundamentally different"!)
The iPhone as initially released isn't the iPhone brand success we see today, looking back: that's the iPhone + iTunes + App Store.
Which explains why similarly featured hardware didn't experience iPhone success.
That combination was fundamentally different, because it allowed you to easily do the 3 things most people wanted to on their phones (browse the web, listen to music, get a specific app).
At the time, 2008, there was no competition for that.
It would be until ~2010 that Android even launched rough (very rough) parity: HTC Nexus One/Samsung Galaxy S + Google Music + Android Marketplace
Two. Years.
Like, Peloton is an exercise bike. A cool one! A great brand and experience! But it’s an exercise bike.
And it’s somehow more “fundamentally different” than this device that is trying to materialize sci fi?
I guess I just don’t get it
But if even it's having trouble financially, fitness isn't a great category to win with technology. Branding and advertising, absolutely! (Nike?) But not tech.
The Apple Vision Pro is an impressive improvement. But I'm skeptical its at that tipping point. Making the tech work in a pair of regularly sized glasses, that don't need plugged in or a heavy battery, yet has similar functionality, would push it much closer to reality. No regular person is strapping one of these on to interact with the world as is. IMHO its current stage is: a very impressive toy. Which is totally fine -- with what's at stake and Apple's market position and cash, it makes total sense to try and be the leader here, until it materializes into the next thing or fizzles out. Either position is likely acceptable to Apple.
But, sure, fundamentally different: being able to surround yourself with any environment you want. Being able to navigate that environment with physical movement. Seeing a movie that exists in a sphere around you.
You may not want those things, just like my mom could not understand why anyone would want a smartphone, but that does not mean other people get no value.
What's fundamentally different about AR/VR is that it lets you do that... while being anywhere.
But! The cost of doing it (putting on the goggles) is a direct and serious degradation of your physical experience of wherever you physically are.
So we have a device that's key value proposition is -- it lets you have your nice home media experience, out in the world, at the cost of losing the sensation of the world.
... but then why do I want to do that out in the world, instead of at home, on the couch, like Apple's demos are?
... and if I'm doing it on the couch, it has to compete directly with high fidelity existing solutions.
The mobile component is effectively worthless, until the hardware is capable of augmenting physical reality instead of muffling it. (Read: magic AR eyeglasses)
There does exists one very particular type of user for whom the above is valuable: the business traveler.
But that's not enough volume (especially now) to meaningfully contribute to Apple's revenue.
If I were Apple, I would have taken a page out of Blackberry/Bloomberg's success book and made a flagship launch app a very polished "Vision Pro iMessage, with 3d presence" and worked the social network angle. Call any important person during business hours, with presence, instantly, would be fundamentally different. (Especially with an AI agent if they're unavailable)
Maybe it does to you, maybe a lot of people, but calling it degradation is still a subjective call.
I agree there are some people that want it (I am one of those people, Beatsaber changed my life). The issue is the number of those people isn’t that large yet. I know this because pretty much all of my friends and family that tried my Index have said “wow that’s really cool!” and later none of them go buy a headset. It’s just not compelling enough to buy for most normal people yet.
VR has proven itself pretty much only in VR racing and VR flying, where it provides an impossible to compete with improvement in experience, but at a huge cost and COMMITMENT. It takes effort to put on a headset, set aside some space, and commit to being "away from reality" for a bit
Laptops screens are small not because people want small screens, but that the form factor requires it. What if you could take the 30" display or multimonitor setup you have set up at your home office anywhere in your home? Anywhere in the world? Why bother with an iPad to watch movies on a flight when you can have a full cinema experience?
Because the HMD is heavy, the battery sucks and you look like an idiot when using it. All true, but the one stupid bet to make on computing technology is that it won't get smaller, faster and more efficient over time.
> What if you could take the 30" display or multimonitor setup
The issue is VR doesn’t provide this either. Yes, it can provide screens the same size or larger, but IMAX currently provides 8K or higher resolution, my three monitors are each 4K, and even the screens in the Vision Pro can’t match that level of detail or fidelity regardless of how big the virtual screens are.
It’s the same reason people didn’t buy gigantic TVs back when the resolution was 480p or lower, bigger alone is not better, especially when combined with the problems you documented.
I say this as someone who uses VR regularly and has bought two headsets so far. I do agree that in the future the tech will probably reach a point it’s able to provide image quality that’s good enough and solve all of its negative factors. It’s also possible the Vision Pro reaches the necessary bar, no one has really tried it yet. But for the normies VR just hasn’t reached a compelling level yet.
There were plenty of large format standard definition sets, they were just either way too big (CRTs) or rear projection (worse picture quality, which is saying something for 480i). DVD is SD and was a dominant format for a significant amount of time after the rapid rise of HD flatscreens. TVs got big because the technology allowed for it without requiring TVs to be installed via forklift or crane, not because people didn't want a big picture.
I've used a bunch of headsets too and it baffles me when people with plenty of time wearing these bricks can't extrapolate those experiences out, it doesn't require a whole lot of imagination. The Quest 2/Pro aren't cutting edge and their UI is jank, but even with the shitty passthrough it's pretty clear (to me at least) how virtual screens can be useful based on my experience with them.
See my comment down below: https://news.ycombinator.com/item?id=36257804
Yes, think about being able to do it remotely AND still have presence ie imagine being able to still hangout with your college buddies or extended family for game night who live hundreds or thousands of miles away
I've played hundreds of hours of Tabletop Simulator (a game on Steam, if that's not clear) outside VR and it works great.
Tabletop Simulator also supports VR, I tried it a few times but it really didn't add anything. And honestly using a mouse and keyboard to click on board game pieces, select cards, and so on is far more precise and low effort than grabbing things with my hands.
I game regularly in VR and I believe in it, but not for board games or tabletop games.
All of those are use cases, and obvious ones.
Your argument is “none of these seem compelling to me” (you’re not pulling) which is fine, but don’t ignore the comment’s point that they could soon be compelling to you (which is why they’re being pushed).
This is especially true for network effect based use cases like Oculus is shooting for - even Facebook was useless until “everybody” was on it