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Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by brookst on Friday June 09, 2023 @09:19AM (#36257415)
I strongly disagree that only 100% novel uses are meaningful, and I disagree even more that “phone calls anywhere” or “web anywhere” are meaningful — nobody care about phone calls or the web. They care about what those enable: talking to people or doing research or shopping or whatever.

But, sure, fundamentally different: being able to surround yourself with any environment you want. Being able to navigate that environment with physical movement. Seeing a movie that exists in a sphere around you.

You may not want those things, just like my mom could not understand why anyone would want a smartphone, but that does not mean other people get no value.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by ethbr0 on Friday June 09, 2023 @09:51AM (#36257804)
That's the catch though: existing, screen-based solutions let your surround yourself with any environment you want. ("Some percent worse")

What's fundamentally different about AR/VR is that it lets you do that... while being anywhere.

But! The cost of doing it (putting on the goggles) is a direct and serious degradation of your physical experience of wherever you physically are.

So we have a device that's key value proposition is -- it lets you have your nice home media experience, out in the world, at the cost of losing the sensation of the world.

... but then why do I want to do that out in the world, instead of at home, on the couch, like Apple's demos are?

... and if I'm doing it on the couch, it has to compete directly with high fidelity existing solutions.

The mobile component is effectively worthless, until the hardware is capable of augmenting physical reality instead of muffling it. (Read: magic AR eyeglasses)

There does exists one very particular type of user for whom the above is valuable: the business traveler.

But that's not enough volume (especially now) to meaningfully contribute to Apple's revenue.

If I were Apple, I would have taken a page out of Blackberry/Bloomberg's success book and made a flagship launch app a very polished "Vision Pro iMessage, with 3d presence" and worked the social network angle. Call any important person during business hours, with presence, instantly, would be fundamentally different. (Especially with an AI agent if they're unavailable)

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by scheeseman486 on Friday June 09, 2023 @11:22AM (#36259188)
Do photons have a soul? On the surface level I kind of get the argument that headsets with camera passthrough are "artificial". The light that you see isn't the light that you're supposed to see, it's been captured by a photosensor, processed into data, projected and output on a display. Scary music cue, what a total dystopia. But if it gets to the point where you can't actually tell, does it matter?

Maybe it does to you, maybe a lot of people, but calling it degradation is still a subjective call.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by pr0zac on Friday June 09, 2023 @10:28AM (#36258325)
> But, sure, fundamentally different: being able to surround yourself with any environment you want. Being able to navigate that environment with physical movement. Seeing a movie that exists in a sphere around you.

I agree there are some people that want it (I am one of those people, Beatsaber changed my life). The issue is the number of those people isn’t that large yet. I know this because pretty much all of my friends and family that tried my Index have said “wow that’s really cool!” and later none of them go buy a headset. It’s just not compelling enough to buy for most normal people yet.

Re:Here’s what Mark Zuckerberg thinks about Apple’s Vision P... by mrguyorama on Friday June 09, 2023 @11:22AM (#36259196)
It's the same fundamental reason that Forza and Grand Turismo is more popular than VR iRacing: For the vast majority of people, the goal is FUN, not authenticity or """immersion"""/fidelity and accuracy of simulation. A game that is "simulatorish" and easy to use with a controller, and has lots of average cars that normal people can connect with.

VR has proven itself pretty much only in VR racing and VR flying, where it provides an impossible to compete with improvement in experience, but at a huge cost and COMMITMENT. It takes effort to put on a headset, set aside some space, and commit to being "away from reality" for a bit