I think this is a little bit unfair and trivialises the problem. I know many artists who have to/had to use CC for their work because their clients or (mostly) employers consider it the industry standard.
I agree with the sentiment, fuck Adobe and decades of their parasitic practices, but the reality is not that black and white.
If not you can use something cheaper - or use one of the 3rd party plugins. If the workflows become popular, the 3rd party plugins will get better.
No kidding. I have only negative things to say about Adobe, but that is a terrible argument. $100 a month to replace multiple $100k/year employees? That's basically the definition of technological advancement freeing labor to be more productive elsewhere.
At the end of the day, not everyone will need to "make" generative art. There will be plenty of it on Adobe Stock that clients will be fine with, especially once they see the hourly billing rates for custom generative art that requires multiple prompts to get right.
So, if an artist's work makes 100$ per work an AI system which can generate the same quality work but 1,000,000 pieces a day this won't end up the AI system generating 100 million dollars a day.
It will simply rise the bar for artists instead. Which is a good thing for the society as a whole because the baseline will be very good and the work of the talented artists will be highly valued.
Adobe can eat the market of mediocre artists if they are the only one with this technology so they can control the output rate and create artificial scarcity. They are not the only one with this technology.
Obviously AI generated art has market value to companies with creative staff because AI is designed to devalue and commoditize the work of actual artists, such that the work of all artists can be replicated by someone on Mechanical Turk writing prompts for pennies a day (or some equivelent low-wage plebian drone.)
AI has already been used to steal commissions from working artists, and companies are already firing their entire creative teams to lean entirely into AI generation. The better the technology gets, the worse the situation gets for working artists because that's the plan.
I don't see how anyone can have witnessed the glee with which AI techbros danced on the graves of the art industry, ridiculing and harassing artists, calling them gatekeepers and fascists, and telling them their careers were doomed, and think this will benefit artists in any way.
I really want that to change, because I find this technology fascinating, but as of now the well has been poisoned, the bridges burned, war declared, and most artists with actual talent would rather starve in the street than touch anything AI.
Then you have the artists who matter, whose work is valued because it has their name on it, regardless of what process was used to create it. AI will be just another tool they may choose to use.
"struggled to get paid for expensive manual labor?" You seem to have a contempt for most working artists, because most struggle to get paid regardless of talent, not because they're incompetent but because art of any kind has always been a difficult market. And yes, it's hard work, which many people fail to appreciate. You're really illustrating my point more than I think you intend to.
Perhaps we have a very different understanding of what "art that matters" is, certainly I'm not thinking of anyone producing art at volume for a corporate IP. In any event, nothing ever stopped such a corporation from reproducing a certain style with cheaper labor, whether it's human or not. If you were, say, an art director working for a corporation, your job was never to perform much of that manual labor. AI isn't replacing you.
As an artist (creator) myself, I do not feel threatened. I do not consider the tedium to add anything of value to my work… and hell, it’s suck to integrate /generate fill (as an example)
It seems like generative AI will wipe out many design shops and non-IC/exec brokers/managers of creatives (recruiters, talent agents, admins, etc.) at least to the degree the web wiped out newspapers and their non-creative staff.
But it'll also enable creative designers/artists/writers to become their own studios. As Kubrick said, "one [person] writes a novel, one [person] writes a symphony." Generative AI will enable one person (or a very small team) to create a blockbuster movie or AAA videogame.
A copy of a Picasso painting is worth nothing. An original Picasso is worth millions.
Perhaps. But what would that change and do you have any choice? 'Techbros' can make do with genAI or even stock images. I'm not so sure about said artists.
AI can generate an image "in the style of Banksy" but so can a thousand other artists who aren't Banksy, and their work product would have no more value than the AI's.
The way this makes you feel is about more than texture and shading:
https://www.sothebys.com/en/buy/auction/2021/contemporary-ar...
You might be able to get Stable Diffusion to generate something like that with a sufficiently detailed prompt, but then its uniqueness would come from the creative effort required in devising the prompt. It's not like you can just type "street art in the style of Banksy" and expect the output to make you feel something like that.
I Agree, those who produce the training data or the thing that the AIs work will be based on, should be properly compensated.
Being serious so, human art is what it is because it requires effort. AI art doesn't require nearly as much, is generic and abundant. In short, boring.
Remember:
Duct tape + banana + wall + 3 minutes = incredibly valuable and controversial art.
Me taking a year to paint a detailed depiction of a bowl of fruit = worthless, terrible art.
Results are what people care about, not effort.
There is a sci-fi prediction that humans would eventually reduce to a thing with an eye and a finger that only presses a button, and machines would do the rest; I take it as an optimistic view that it means humans remain relevant, and that human values only come from humans.
Alternatives to every baseline feature they currently charge a premium for exist, but because its industry standard everyone has to pay them.
Nothing Photoshop does today is special, in fact some of the ways it does things are worse than everyone else, e.g many filters being single core constrained and CPU bound.
> Nothing Photoshop does today is special
You seem to be falling into a fallacy common among technical people: that a product's only value is its technical implementation.
Photoshop is sold to businesses. It's value prop is "you will be able to hire anyone and they will be productive day one, which will save a lot of money in training."
People buying photos op don't care about filters being CPU bound. They care about turning work around quickly and getting the next paying gig. A CPU bound filter is statistical noise compared to having to figure out how some different tool works.
I work as a creative director, my anger about this is decades of suffering what I consider substandard tools.
> People buying photos op don't care about filters being CPU bound. They care about turning work around quickly
We definitely do care about our computing power being used to the fullest of it's potential. This is why some of us even do 2D static work in After Effects now because its faster and uses more of the machines power than PS.
I'm really curious why you care about using machines to their potential. Is it cost savings from not having to buy a more expensive machine, philosophical dislike or waste, or does it really come down to hours of non-billable time?
If "image editing software" is actually a commodity, then it means GIMP and Photoshop are fungible. They are not.
Probably not what most pros are using, but perfectly acceptable tools.
The main advantage Adobe UI has is many people assume they’re stuck learning it at some point. But it’s definitely a waste of time and money if you’re happy as a hobbyist.
The hobbyist market is already served by Photopea, Canva, Snapseed and many others.
Think the artist equivalent of the guy building a AI controlled sentry gun for shooting squirrels with water.
Unless you're arguing that GIMP and Photoshop are treated as identical software by the market, image editing software can not be a commodity.
You mean the ones trained off the artists art without permission, unlike Adobe's offering?
I know a lot of graphic designers that looked at that and hated it because of the fact that they took stuff without permission.
I don't know a single artist who was happy with that. The AI generation wasn't the issue. It was the training source.
I'm not an artist, and I'm also aware of the many failings of Adobe, but you really missed what the issue was.
But Photoshop's generative fill is trained on Adobe's own stock photos, which removes an entire class of potential future litigation issues.
If we move to this lie that Adobes models are "ethical" it gives them a moat to make free models illegal so Adobe becomes the only option.
Artists should be realizing the goal is to stop Adobe becoming the only option, if they do become the only legal way to do this then expect AutoCAD level pricing.
The alternative is to not pay for things, or?
First law: energy can neither be created nor destroyed
Second law: entropy always increases
> There's a reason the first law of thermodynamics is first
The first law of thermodynamics is not the first. That would be the zeroth law:
Your average user doesn't understand how to set up and leverage open source software because it's too complicated to get going.
They want to open Photoshop and use the feature in the tool the already use, without setting up anything.
Quite frankly, Adobe nailed the UX here.
The mistake companies make is in not fully embracing this.
Alright, once you get it running the UI for generative fill can be used by a graphic artist, and now you're several months ahead of your competitors, but still the UI is a little rough. But it's open source, so you have your techs make it a little better.
Now your company needs to make it easy to submit a pull request, or you're suddenly maintaining your own fork, which you're going to want out of as soon as you have an alternative, and soon your company is paying $$$$ to Adobe again.
I expect most of us (hackers) have tried these tools, but not your average user. When I see comments like OP, it's coming from the hacker perspective imo.
The user is not making an error, the error is assuming everyone should be a hacker.
It gets worse, there was a thread a couple weeks ago about Envato (ex ThemeForest) asking all their authors for "free/unlimited" rights for anything they have to be used to train AI models for NO compensation. It was eye opening how many "artists" and "producers" accepts the status quo as is, and think it's still a good idea to collect whatever this company throw on their way.
It's really hard to feel sorry for these people...
Isn't the point of your UX to be the best available?
Implying malicious intent to designing good software is a bit weird, whatever Adobe might be doing in terms of delivery and pricing.
If MSFT and Apple each shipped a Dropbox competitor that was highly integrated, available, and pushed flagship software suits to adopt it as well within a year, would Dropbox had become as large as it did? I would guess not. It would likely be a downgrade from what Dropbox offered (the separate ecosystems staying bifurcated comes to mind), but a zero install solution would be the only thing that could make it easier.
Most designers work entirely within software like photoshop or figma that are auto installed or cloud based.
too many college canteen marxists in this place is my thinking.
That is such a strange thing to read. I'm not contradicting that it's true in this case, but Basically every artist complains about how much of a clusterfuck the UI/UX is while being entirely happy that the UI is horrible enough that intimate knowledge of it keeps them with a job
Its much more capable than the alternatives I've tried. But the learning curve is steep.
The productivity gains are becoming permission-to-play. The money saved will go into hiring different kinds of people which will continue to pressure the software budget. It’s true CC is seen as necessary, but it’s still resented and there are always employees whose access to a subscription is marginal, providing some elasticity.
I think 100 a month is a low price for this.... if it saves literally man-days of work. The equivalent value addition is something in the ballpark of 3k per project (assume 100 an hour over 3 8 hour days).
Add in the fact that your velocity has increased significantly, they could probably get away with at 5k a month at the "Pro Tier"
Do you have any specific suggestions you favor?
I PROMISE you once Adobe has market saturation on this and people have embedded it in their workflows and work without it feels painful they're going to be slapping a $40-$100 (It replaces literal days of work and literal team members, they can charge what they want) a month price tag on it on top of Creative Cloud.
Artists once again, never learning from the past and handing over their future to an abusive company that seeks rent on their ability to earn.
All you had to do is install any of the countless Stable Diffusion UIs and you'd have this tech free forever, some of them even integrate into Photoshop.
No sympathy for anyone who chooses this path when we finally had an opening to harm the Adobe monopoly.