Since approximately every nontrivial program ever written has UB, in actual practice we're only saved by the fact that compilers aren't entirely maliciously compliant.
You can replace "UB" for "bugs" and the result is the same. UB is a bug on the part of the programmer, from the point of view of C, similar to dereferencing a null pointer. When the standard says that something is UB, it is just clarifying what these situations are.
While you can certainly classify all UB as "bugs", doing so misses the critical differences between UB and other categories of bugs. If you have a logic bug for example, your program will correctly and consistently do the wrong thing. It will continue doing that wrong thing with a different compiler, on a different platform today and 10 years from now. Implementation defined behavior is a bit looser, but will still be consistent with any particular implementation (which will document the behavior) and will only manifest in the code that depends on it. A PR inserting one of these "normal" bugs doesn't invalidate the entire rest of the program.
UB is different. You can't make assumptions about UB because from the point of view of the standard, UB is "not C". There are no assumptions to be made, it's just all the stuff that doesn't have assigned semantics. And since the input is meaningless, so is the entirety of whatever the compiler gives you back.
Not correct. Bugs can occur differently in different architectures, even in high level languages. UB is just a kind of bug whose effect depends on how the compiler behaves, so you have to be careful to test your code on different compiler settings. This is nothing new on programming languages, it is only made explicit in the C standard. Suddenly people started to believe that pointing out the obvious source of bugs (UB) in the standard is equivalent let programs misbehave.
The problem is you have to test your code on compilers that don't exist yet with compiler settings that do different things from any compiler that ever might exist.
There are also tons and tons of loop optimizations compilers do for side-effect free loops which would have to be removed completely. This is because infinite loops without side effects are UB. So if you wanted these optimizations you’d have to prove to the compiler — at compile time — that your loop is guaranteed to terminate since it is not allowed to assume that it will. Without these loop optimizations, numerical C code (such as numpy) would be back in the stone ages of performance.
The same goes for integer overflow. Some platforms use 1’s complement signed integers, some platforms use 2’s complement. Signed overflow would simply give different answers on these platforms. The standards committee long ago decided that there’s no sensible answer to give which covers all cases, so they declared it undefined behaviour which allows compilers to assume it’ll never happen in practice and make lots of optimizations.
Forcing signed overflow to have a defined behaviour means forcing every single signed arithmetic operation through this path, removing the ability for compilers to combine, reorder, or elide operations. This makes a lot of optimizations impossible.
Most old computer architectures had a much more complete set of hardware exceptions, including cases like integer overflow or out-of-bounds access.
In modern superscalar pipelined CPUs, implementing all the desirable hardware exceptions without reducing the performance remains possible (through speculative execution), but it is more expensive than in simple CPUs.
Because of that, the hardware designers have taken advantage of the popularity gained by languages like C and C++ and almost all modern programming languages, which no longer specify the behavior for various errors, and they omit the required hardware means, to reduce the CPU cost, justifying their decision by the existing programming language standards.
The correct way to solve this would have been to include in all programming language standards well-defined and uniform behaviors for all erroneous conditions, which would have forced the CPU designers to provide efficient means to detect such conditions, like they are forced to implement the IEEE standard for floating-point arithmetic, despite their desire to provide unreliable arithmetic, which is cheaper and which could win benchmarks by cheating.
Yeah, and that's how you get security vulnerabilities!
If you value never having bugs over performance then just insert a check or run your program with a sanitizer that does that for you. It's a solved problem for a case where performance doesn't matter. The thing is that it does.
void foo(int *a, int b) { a[b] = 1}
At runtime there is no information about whether that write is in bounds and no way to prevent this from corrupting arbitrary data unless you compile for something like CHERI.If this were accessible at build time it could be checked for anything that references the function and bounds checked accordingly.
The promotion of a pointer to an array is really the source of the logical error. A language could place range checks on created arrays, and pointers / references to allocated arrays could be handled differently than anonymous slabs of memory. However an array without bounds (even stored elsewhere from just before the array's starting address) is as unsafe as 'null terminated strings' for length bounds. That's an idea that made much more sense when systems were much smaller and slower and the exposure to untrusted code and data were also far lower.
void foo(void *a, int b) { (int[])(a) = 1 } // Not quite C pseudocode, also see poke()
no longer
This is exactly what is done in serious code. It is typically combined with contracts and static analysis (often human), e.g. "it is guaranteed that this input is in range 10-20, so adding it with this other 16 bit int can be assumed to be below sint32_max".
The problem is, it only works well in the simplest cases when the code will 100% exhibit UB within a single function.
In most cases, the UB would only manifest on particular input values - if you want your compiler to warn about that then it will report one "potential UB" for every 10 lines of C code, and nobody wants to use such a compiler.
It's true that code with UB does not have to be reached, per se, but it does have to be something your program will reach before it can hurt you.
Usually when we talk about UB, we're implicitly talking about runtime UB, since translation-time UB is generally far less subtle. If a program contains only conditional runtime UB, the compiler is not permitted to break the entire program from the very beginning, since all possible executions that do not trigger runtime UB must execute correctly as per 5.1.2.3.
I hadn't considered the C++ standard here, but 1.9 is much more clear than corresponding C verbiage. 1.9.5 is exactly what's described upthread, where any "execution [that] contains an undefined operation" has no prescribed behavior. But the note to the requirement immediately before that (1.9.4) doesn't use that language and instead "imposes no requirements on programs that contain UB". If they had intended only to avoid specifying semantics for programs that hit UB during some possible execution, they would have used the same language as 1.9.5.
Only strictly conforming programs may not produce output dependent on undefined behavior.
While I was making sure I wasn't missing something obvious, I took a look through the rest of the WG14 proposals to see if I was somehow off in my understanding regarding translators being allowed to barf over UB anywhere in the program. There was a proposal clarifying the situation to the possible-execution understanding from upthread submitted by Victor Yodaiken (n2278 [2]), but unfortunately it was also never adopted.
[1] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n853.htm
[2] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n2278.pdf
In C a conforming program is any program that satisfies any single conforming implementation, even if said implementation includes extensions or non-portable constructs. A strictly conforming program is a program that satisfies every conforming implementation, which implies that said program does not produce an output that depends on undefined, unspecified, or implementation defined behavior.
In C++ a well-formed program is any program that satisfies the syntax rules, diagnosable semantic rules and the one-definition rule.
4/7: "A conforming program is one that is acceptable to a conforming implementation."
This definition has no restrictions regarding runtime requirements, unlike for strictly conforming programs.
5/1: "An implementation translates C source files and executes C programs in two data-processing-system environments, which will be called the translation environment and the execution environment in this International Standard. Their characteristics define and constrain the results of executing conforming C programs constructed according to the syntactic and semantic rules for conforming implementations."
So clause 5 binds all "conforming C programs constructed according to the syntactic and semantic rules for conforming implementations", not just strictly conforming programs.
Now, 4/3: "A program that is correct in all other aspects, operating on correct data, containing unspecified behavior shall be a correct program and act in accordance with 5.1.2.3."
We can interpret this as saying that "a program that is correct in all other aspects... containing unspecified behavior" is "constructed according to the syntactic and semantic rules for conforming implementations" even if it only works when "operating on correct data".
From there, it does not seem very difficult to conclude that in general, a conforming program which contains fully specified behavior, assuming it operates on correct data, is also "constructed according to the syntactic and semantic rules for conforming implementations", and is therefore bound by clause 5. If we were to instead take the negation of this conclusion, that a program is not bound by clause 5 if any possible input data causes it to violate a runtime requirement, then the wording of 4/3 would not make any sense.
(In other words, every conforming program has a corresponding set of "correct input data", and it is correct and bound by clause 5 if it does not violate any runtime requirements when given any input data within that set. A program is only incorrect if that set is empty, i.e., the UB is unconditional.)
---
Meanwhile, I suppose you're looking at C++17. The note in [intro.execution]/4 is non-normative, and all of the normative language (e.g., on the very next paragraph) attaches runtime UB to the execution as a function of the input data, not the pure program.
[intro.compliance]/(2.1) and its (non-normative) footnote further clarify the distinction, stating, "If a program contains no violations of the rules in this International Standard, a conforming implementation shall, within its resource limits, accept and correctly execute that program.... 'Correct execution' can include undefined behavior, depending on the data being processed; see 1.3 and 1.9." This suggests that a program that executes undefined operations does not necessarily contain any rule violations.
To reduce my point to a list of options:
* No UB in the program -> Specified by 5.*
* No UB for certain inputs -> Specified for those inputs, not specified otherwise
* UB present, but not on any possible execution path -> Not specified (this is the argument)
* UB present on every possible execution path -> Not specified (definitionally)
I linked this in a sibling comment, but there was a proposal to amend C2x's wording here to specifically exclude this type of insanity (n2278), but it wasn't adopted because it could potentially prohibit optimizations and the working group doesn't really want to address the issue of undefined behavior with more definitions.
As I understand it, your claim is, "If a program violates the semantic rules at runtime given input A, then the behavior of the program is undefined given input B, even if the program would not have violated the semantic rules at runtime given input B." Am I misunderstanding your claim?
> I linked this in a sibling comment, but there was a proposal to amend C2x's wording here to specifically exclude this type of insanity (n2278), but it wasn't adopted because it could potentially prohibit optimizations and the working group doesn't really want to address the issue of undefined behavior with more definitions.
N2278 seems entirely irrelevant to this question, of whether potential UB given one input can cause unexpected behavior given another input. Instead, it seems to say, "If the program violates the semantic rules at runtime given input A, causing UB, then the implementation is forbidden from making that behavior identical to the program's hypothetical behavior if it had been given another input B." That looks pretty unworkable in the general case. (E.g., must compilers operate as if an out-of-bounds write on one object can modify the value of a totally different object?)
But those of us who are actually writing programs mostly care about "in practical terms", and in practical terms, this doesn't happen, so we don't care. We've got enough trouble worrying about what does happen; we don't have time and energy to worry about what doesn't and won't happen.
If the reality is that any UB can invalidate the entire program (as is the interpretation taken by other standards re: C), then that's not remotely sufficient. You have to ensure the complete absence of UB.
Sure, this is perfectly fine.
Only that you're not writing any C/C++ than, but something in the "gcc 12 language with some switches", or maybe the "LLVM 15 language with some switches", or something like that.
Your reply was great up until this. Compiler writers aren’t looking to screw over programmers, they’re looking to make code faster. UB gives them the ability to make assumptions about what is and is not true, at a particular moment in time, in order to skip doing unnecessary work at runtime.
By assuming that code is always on the happy path, you can cut a lot of corners and skip checks that would otherwise greatly slow down the code. Furthermore, these benefits can cascade into more and more optimizations. Sometimes you can have these large, complicated functions and call graphs get optimized down to a handful of inlined instructions. Sometimes the speedup can be so dramatic that the entire application is unusable without it!
Many of these optimizations would be impossible if compilers were forced to assume the opposite: that UB will occur whenever possible.
The tool programmers have available to them is compiler flags. You can use flags to turn off these assumptions, at the cost of losing out on optimizations, if your code needs it and you’re unable to fix it. But it’s better to turn on all possible warnings and treat warnings as errors, rather than ignoring them, to push yourself to fix the code.
Undefined behaviour renders your entire program meaningless. It must be avoided at all costs. Using undefined behaviour on purpose is like sticking a fork in an electrical socket.
That's exactly the complaint. Consider that the implementations of the standard library sometimes have exposed UB: that renders behaviour of all of the running code on the system undefined.
Many programmers believe that the fallout of the UB could, and therefore should, be limited in scope.
What people really want is an AI that ignores the code they write and just “does what they really meant.” But of course that’s not foolproof either. Every day people ask each other to do things and miscommunications occur, with the wrong thing being done. I don’t really know what to say other than “people should be more careful and also more forgiving.”
This has always been the case. Standard C has always operated with the possibility that addition can overflow. The programmer or library writer is responsible to check if the used types are large enough. If you want to be perfectly sure you need to check for overflow. Making this UB has not changed the nature of the issue.
> is made harder because C doesn't define the size of the default integer types
They correctly made this implementation defined. But C now has different byte sized integer types if you want to be sure.
The second half of the sentence doesn't follow from the first. Take everyone's favorite example, signed integer overflow: all you have to do to avoid UB on signed integer overflow is check for overflow before doing the operation (and C23 finally adds features to do that for you).
Taking a step back, the fundamental thing about UB is that it is very nearly always a bug in your code (and this includes especially integer overflow!). Even if you gave well-defined semantics to UB, the semantics you'd give would very rarely make the program not buggy. Complaining that we can't prove programs free of UB is tantamount to complaining that we can't prove programs free of bugs.
It actually turns out that UB is actually extremely helpful for tools that try to help programmers find bugs in their code. Since UB is automatically a bug, any tool that finds UB knows that it found a bug; if you give it well-defined semantics instead, it's a lot trickier to assert that it's a bug. In a real-world example, the infamous buffer overflow vulnerability Heartbleed stymied most (all?) static analyzers for the simple reason that, due to how OpenSSL did memory management, it wasn't actually undefined behavior by C's definition. Unsigned integer overflow also falls into this bucket--it's very hard to distinguish between intentional cases of unsigned integer overflow (e.g., hashing algorithms) from unintentional cases (e.g., calculating buffer sizes).
I much prefer Rust's approach to arithmetic, where overflow with plain arithmetic operators is defined as a bug, and panics on debug-enabled builds, plus special operations in the standard library like wrapping_add and saturating_add for the special cases where overflow is expected.
That's an odd complaint. Rust didn't spring forth fully formed from the ether, it stands on the shoulders of C (and other giants of PL history). 30 years ago you couldn't use Rust at all because it didn't exist.
The reason the committee doesn't just radically change C in all these nice ways to catch up to Rust is because it would be incompatible. Then you wouldn't have fixed C, you'd just have two languages: "old C", which all of the existing C code in the world is written in, and "new C", which nothing is written in. At that point why not just start over from scratch, like they did with Rust?
But apparently it lacked unsigned integers with modular arithmetic?
http://archive.adaic.com/standards/83lrm/html/lrm-11-01.html... http://archive.adaic.com/standards/83lrm/html/lrm-03-05.html
The 2012 version is a bit more readable, and has unsigned integers:
For a signed integer type, the exception Constraint_Error is raised by the execution of an operation that cannot deliver the correct result because it is outside the base range of the type. For any integer type, Constraint_Error is raised by the operators "/", "rem", and "mod" if the right operand is zero.
For a modular type, if the result of the execution of a predefined operator (see 4.5) is outside the base range of the type, the result is reduced modulo the modulus of the type to a value that is within the base range of the type.
http://www.ada-auth.org/standards/rm12_w_tc1/html/RM-3-5-4.h...
…making your code practically unreadable, since you have to write ckd_add(ckd_add(ckd_mul(a,a),ckd_mul(ckd_mul(2,a),b)),ckd_mul(b,b)) instead of a * a + 2 * a * b + b * b.
int aa,twoa,twoab,bb,aaplustwoab,aaplustwoabplusbb;
if (ckd_mul(a,a,&aa)) { return error; }
if (ckd_mul(2,a,&twoa)) { return error; }
// …
if (ckd_add(aaplustwoab,bb,aaplustwoabplusbb)) { return error; }
return aaplustwoabplusbb;
So ergonomic!> If you're just going to throw out the bool and ignore the overflows, why bother with checked operations in the first place?
I'd expect the functions to return the result on success and crash on failure. Or better, raise an exception, but C doesn't have exceptions…
bool aplusb_sqr(int* c, int a, int b) {
return c && ckd_add(c, a, b) && ckd_mul(c, *c, *c);
}All you have to do is add a check for overflow _that the compiler will not throw away because "UB won't happen"_. The very thing you want to avoid makes avoiding it very hard, and lots of bugs have resulted from compilers "optimizing" away such overflow checks.
Honestly, I don't think so, and as computers get more powerful and the amount of the world which relies on their correct functioning grows, I feel the arguments for UB become increasingly difficult to justify.
Warning: The following list is not exhaustive. There is no formal model of Rust's semantics for what is and is not allowed in unsafe code, so there may be more behavior considered unsafe. The following list is just what we know for sure is undefined behavior. Please read the Rustonomicon before writing unsafe code.
After the warning was a list of many of the same types of things that are undefined behaviour in C. In addition, there’s a bunch more undefined behaviour related to improper usage of the unsafe keyword.
So I don’t think you get a free lunch with Rust here. What you get is a “safe” playground if you stay within the guard rails and avoid using the unsafe keyword. But then you are limited to writing programs which can be expressed in safe Rust, a proper subset of all programs you might want to write.
Furthermore, the lack of a formal specification for Rust is one area where it lags behind C, a standardized language. All of the undefined behaviour in C is defined to be so by the standard, having been decided by the committee. Rust, on the other hand, may have weird and unpredictable behaviour that you just have to debug yourself, which may or may not be compiler bugs.
I often write programs that have unsafe code. However, the unsafe code is never more than 100 lines, which means I have a very small amount of code to reason about — Rust users expect (of course, you as a programmer has to enforce) that it should be possible to cause UB from safe code, so my “safe interface” to my unsafe code ensures my code can’t cause UB, no matter what I call.
On problem with Rust is generally when you mess up it panics — I think that’s better than buffer overflows and the like, but still not a good user experience.
This means there is a very small amount of code I have to really think about, while in C or C++, basically any place x[i] appears (regardless of if x is a pointer or a std::vector).
You can of course write safe C code, people do, but it’s hard, and it only takes one slip up anywhere in your program to blow it.
Little do they know: they rely on C for those libraries and for things like ATLAS and LAPACK, which implement the underlying numerical linear algebra code. Well, it turns out that ATLAS relies pretty heavily on optimizing C compilers to generate optimal code on many different platforms. At the bottom of all this are the many loop optimizations included in compilers which, thanks to undefined behaviour in the C spec, are able to assume that code is always on the happy path.
It also turns out that Rust includes bindings to ATLAS and LAPACK. I would imagine at some point people might want to write a new linear algebra package in pure Rust. I think it’ll be quite difficult to match the performance of those two in safe Rust, but we’ll see.
Your claim that the C Standard lists all undefined behavior is actually false. The C Standard only lists out the explicit list of undefined behavior, but it does not list out the implicit list of undefined behavior. There have been efforts to make just such a list but it's an incredibly difficult task.
Like signed int being UB. Define it to have 2 complement semantics. Problem solved. I'm sure the nutters trying to extend C++ with templates will howl but this is C not C++. And seriously C++ is dead man walking at this point.
It does not make signed overflow defined behaviour. This would prevent integer operation reordering as an optimization, leading to slower code.
The reason of course why they refuse to do that if because if that were that case most shops would up and ban unsafe signed.
The sane way to address that is to add explicit opt-in annotations like 'restrict'.
#push_optimize(assume_no_integer_overflow)
int x = a + b;
// more performance orientated code
#pop_optimize
// back to sane C
#push_optimize(assume_no_alias(a, b), assume_stride(a, 16), assume_stride(b, 16))
void compute(float *a, float *b, int index)
{
// here the compiler can assume a and b do not alias
// and it can assume it can always load 16 bytes at a time
// the programmer has made sure it's aligned and padded to so with any index
// there's always 16 bytes to load
// so go on, use any vectorized simd instruction you want
}
#pop_optimize
// back to sane COr maybe I’m wrong? Do people actually want overflows to occur and incorrect results? If they’re willing to tolerate incorrect results, why would they also want optimizations disabled?
int c = a + b;
You have to assume it will overflow and give an incorrect result. So now you need to check everything, everywhere, and you don't get any optimizations unless you explicitly ask for them with those ugly #push_optimize annotations. I completely fail to see how this is an advantage.The way C works right now, the assumption is that you want optimization by default and safety is opt-in. The GP's proposal takes away the optimization by default. It then makes incorrect results the default, but it does not make safety the default. To make safety the default you would have to force people to write conditionals all over the place to check for the overflows with ckd_add, ckd_mul etc. Merely writing:
int c = a + b;
Does not give you any assurances that your answer will be correct.If you want to write robust code in C that what you need to do. UB doesn't give you runtime checks nor compile time checks for overflow.
"Does not give you any assurances that your answer will be correct."
Your problem is you think C's int is a mathematical integer when it is not. It's an ordered set.
The way C is now, you get the performance by default and safety is opt-in. That's the tradeoff C makes and it's a good one. Other languages give safety by default and make performance opt-in. The proposal I was responding to gives neither.
Think of UB as a probabilistic error. I.e. it is always stupid to rely on it
1. Write code without errors -- sensible 2. Allow compilers to assume the absence of errors -- occasionally sensible, since it speeds up your program
In defence of UB, for the most part they are things that should break your program anyway: stack overflow is never correct. So your choice is mostly to fail badly quickly, or to fail slowly well
Thanks to google making the UB sanitizers you are free to make that choice even in C
Almost any non-trivial software explicitly relies on undefined behavior, including safety critical libraries such as cryptographic libraries, the Linux operating system has rampant undefined behavior that it makes a conscious decision to use. POSIX makes use of undefined behavior for shared libraries (it treats functions loaded from shared libraries as void*, which is undefined behavior).
I think it's a perfect analogy to undefined behaviour in C: enormous benefits but also a hazard to be wary of. A lot of people don't understand the benefits, they just see the hazard. Throughout this discussion I've been trying to clarify that, with perhaps limited success.
This isn't a case of compilers screwing over the programmers, because the people who are responsible for those optimizations are the people who are scratching their heads as to why it's UB and not impl-defined behavior.
Wrong, Wrong, Wrong.
UB allows the implementation to take any arbitrary course of action, without informing anyone, without documentation, without any conscious decision, without weighing anything to be better/worse. Nondeterministically catching fire and launching nuclear rockets is a completely compliant reaction to UB.
What you are describing is "implementation defined" behavior. That has to be deterministic, documented, and conforming to some definition of sanity. Examples are the binary representation of NULL, sizes of integer types or stuff like the maximum filename length. Sadly, too many things in C have "undefined behavior", too few have "implementation defined" behavior.
And UB has always been an excuse for compilers to screw over programmers in hideous ways. Programmers are rightfully afraid of any kind of new UB being introduced, because it will mean that whole new classes of bugs will arise because the compiler optimized out that realloc(..., a) where a might be 0, because thats UB, so screw you and your code... And this change is especially dangerous because it makes a lot of existing code UB.