In vanilla C (without compiler magic) I've mostly seen it implemented via 'green threads' aka 'fibers' aka 'stack-switching', but TBH I'm not sure if this can be implemented with the standard setjmp/longjmp, I've mostly seen it implemented without (and instead use two small assembly functions for the context switch).
One downside of stack-switching is that it doesn't work on WASM.
But it's messy enough that you'd want a library/framework to help you handle it.
On BSD Unices, you can only longjump back up the stack. Otherwise, longjmp() will call longjmperror() and terminate the program.
It's absolutely unsafe and a ridiculous to do, but what's the reasoning for it being unportable? Wouldn't it just be just as unsafe anywhere that C compiles?
> On BSD Unices, you can only longjump back up the stack. Otherwise, longjmp() will call longjmperror() and terminate the program.
The manpage claims that the semantics is not "only jump back up the stack", but rather that you can't longjmp to "[...] an environment that that has already returned". Technically, the tasklet the we're longjmp'ing to never terminates, right?
https://github.com/samsquire/multiversion-concurrency-contro...
The goal is that a compiler should generate this for you. This code is equivalent to the following:
task1:
while True:
handle1 = async task2();
handle2 = async task3();
print(await handle1)
print(await handle2)
task2:
n = 0
while True:
yield n++
task3:
n = 0
while True:
yield n++
It doesn't actually run task2 and task3 both eagerly, I've not got around to scheduling the tasks on DIFFERENT threads. They currently queue onto a single thread, so task2 and task3 are parallel to task1 but task2 and task3 are not parallel to each other. This is my goal.I also ported the coroutines in this blog post https://blog.dziban.net/coroutines/ to GNU Assembler https://github.com/samsquire/assembly/blob/main/coroutines.S
This might be useful to someone who wants to port this to C. This uses the stack switching idea. So they are stackful coroutines.
There's also Tina a header only coroutine library https://slembcke.github.io/Tina
I also played with protothreads http://dunkels.com/adam/pt/
I also asked in a stackoverflow post how to use a thread pool with C++20 coroutines: https://stackoverflow.com/questions/74520133/how-can-i-pass-... Someone provided some example code, which seems to work with C++ coroutines :-)
And that said, implementing a super-fast setcontext/swapcontext is like twenty lines of assembly with not too many gotchas, if you don't care about saving a few things that require syscalls.
But all that said the real downside of stack switching is that it's overkill for coroutines that can be implemented as a finite state machine, unless the runtime supports growable stacks (otherwise you pay a big cost on fiber creation, and eat a lot of memory for many fibers). There are a few languages that do this and it's super cool, but C isn't one of them.
WASM will almost certainly support stack switching, iirc there have been proposals for wasmtime to support it already?
(1) https://pubs.opengroup.org/onlinepubs/9699919799/functions/l...
sigaltstack(2) wasn't all that prohibitive when I did that in Python 2.6 back then. Was it 2009?
I seriously can't understand this obsession with FSMs. A naive setcontext()-based implementation outperfomed both greenlets (with its crazy legacy of memcpy-ing parts of stack from stackless) and Tornado/Twisted (with them being pure-python and therefore lacking any means to force some async on client libraries. which one does in C) while letting everyone write some nice clean synchronous-looking code.
10 years later we end up with half a language hacked up and still nowhere near the ease of use that was coded in a week or so.
It's the most optimal representation of the common-case (non-recursive asynchronous tasks), has the same overhead as a function call, plays very well with branch prediction, can be easily inlined by optimizers, and it's a lot easier to implement.
As someone who hasn't used C as a primary language in some project for over a decade, I read this and (1) realize that LHS and RHS both post-increment, (2) don't remember if there is some UB I might be overlooking, (3) realize that the operator is assignment "=", not comparison "==", and I can't even remember what the loop termination criterion here would be. Until "**that++" is equivalent to false, or something?
It may be beautiful to the experienced programmer, but I personally would consider this just "clever" (which is a criticism, not a compliment). It feels like someone needlessly tried to pack everything into a single line of code.
This is something I'd write out more verbosely, if only to make reading it simpler. The compiler will probably generate the same machine code either way.
I'm fully aware that to the seasoned C developer, my criticism might come across as naive. However, even the fully seasoned C developer can get careless, or become tired, and in C, every one of those little things can come back and bite you in those situations.
Edit: removed the double pointer dereferencing remark, must have been an artifact from HN's special treatment of the asterisk.
With a suffficient warning level (e.g. -Wall on gcc, which should always be enabled anyway, together with -Wextra), compilers will complain about the '=' and ask you to add a pair of braces to make clear that this is actually intended:
while( (*this++ = *that++) );
It's also one of those cases where the C code matches the output assembly pretty well:https://www.godbolt.org/z/nz1jbz4Er
As far as "obfuscated C" goes, this is a very tame example though, it's just a straightforward usage of language features, which might look strange only when coming from other languages that don't have pointers or a post-increment operator).
Ironically, the compiler os likely to recognize this as a strcpy and replace it with a possibly vectorized implementation.
The code as written was described as beautiful, yet would not have passed -Wall.
It's those little things that can easily get you in C, and there are so many little things to consider.
And the code without braces is still entirely valid standard C, the warning is essentially just a lint to protect against typos (similar to JS linters warning about '===' vs '==').
The flaw was minor in this case because the identifier names and lack of body make the intention clear, but my point is that there are a lot of minor things in C that can come and bite you at any time.
Edit: You are right, I don't see a way this could have been implemented more readable without sacrificing some performance.
First thing I thought of was:
void cp(const char* from, char* to) {
while (*from) {
*to = *from;
to++;
from++;
}
}
But that does not reduce to the original case.As for performance: I don't think such details matter much, first, compilers are pretty good to turn "readable but inefficient" code into the same optimal output (aka "zero cost abstraction").
And a really performance-oriented strcpy() wouldn't simply copy byte by byte anyway, but try to move data in bigger chunks (like 64-bit or even SIMD registers). Whether this is then actually faster also depends on the CPU though.
char c;
do
{
c = *src++;
*dst++ = c;
}
while (c != 0);
The post-increment is idiomatic enough in C-based languages that I wouldn’t worry about that.It is a shame post-test loops aren’t more popular, given the similarity to the assembly they output. Seems more mechanically sympathetic. Oh well, at least it is an excuse to whip out the goto.
repeat
...
until c = 0;
which might be even clearer for this use case.The order things happen in *this++ is not obvious unless you know a bunch of C-specific rules, while the ordering of multiple statements is obvious even to someone who doesn't know C. Perhaps C programmers should find this obvious, but it seems to me more like cognitive overhead which has a non zero chance of confusing someone at some point.
E.g. I guess for a mathematician, all imperative languages are probably 'weird', while something like Haskell feels more familiar?
This isn't a "clever one-liner" it is a clear and precise syntax for expressing the operation the machine actually performs.
while(copy(current(stream_a), current(stream_b)) and not end_of_stream(stream_a))
You might prefer the above, but then, that's every other major language. The beauty of C is that the above code has to compile to something like the C version. C just allows you to actually express it
No it’s not. Your compiler will almost certainly translate this into vector instructions, at least.
You shouldn't just blindly let your tooling dictate how you work. It's a tool that's supposed to work for you, not control you. -Wall and -Wextra are good baselines but I always disable some of their warnings because I don't need the hassle on known good code.
There's little more useful to say here, other than I don't think most people would agree with your view of what HN is.
It's a discussion forum, not an exegetical seminar. "On topic" is whatever the topic of discussion is; and this is not constrained to the article.
[ ] My comment is on-topic and positive to neutral
[ ] My comment is critical
[ ] My comment is off-topic
You've got to select one. When viewing, the comment thread defaults to just showing on-topic, non-negative comments, but you can see the other stuff, too, if you want.
This solves two seemingly contradictory desires: the ability to read comments on things that interest you without having to fend off waves of negativity and wade through pools of offtopic text and the ability to speak freely.
Think of it as very roughly analoguous to the different sections of a newspaper.
https://github.com/koka-lang/libhandler
Basically an effect handling library for C written by the folks developing the koka language.
If anything the preprocessor needs more features (let me include files from macros and do loops dammit :-P).
[0] ok, i can think of some uses that might count, like "#define BEGIN {", etc that serve no practical purpose, but i don't think anyone called these "preprocessor abuse".
The issue is that chances are said preprocessor wont work with editors and IDEs that can parse C to provide tools like syntax completion, jumping to definitions, etc - if anything you'd be lucky if you get working line numbers t use a debugger with.
-- Abelson & Sussman, Structure and Interpretation of Computer Programs, 1984.
It's possible to write English with bad structure, clumsy metaphors, obscure vocabulary, and non-non-non-usual idiosyncrasies. And other people might be technically capable of understanding it if they really want to, and try hard enough.
After all, the language elements are there and well-defined, so why would anyone ever complain about "bad" writing?
(Out of curiosity, do you object to people who say the use of "goto" should be seriously restricted, or even prohibited, in most programs? Do you specifically use gotos to make the point that they can still be be useful and productive? The language element is there and well-defined.)
There is something inherently wonderful about riding a motorcycle without a helmet too. That doesn't mean it is wise.
ie., it feels that there's an async-await.h, try-catch.h, etc. to be written which would serve as c-ish design patterns. I'd be interested, then, in to what degree other langs can do the same.
As a side point, i've not yet read a good defence of why programming in C is so fun and satisfying in this way. People reduce the Rust/C issue to memory saftey... but isn't there something inherently wonderful about `while(*this++ = *that++)` (etc. etc.) ?
(A sense of fun beaten out of you by too many annotation guaranteeing its saftey?)