But it's messy enough that you'd want a library/framework to help you handle it.
On BSD Unices, you can only longjump back up the stack. Otherwise, longjmp() will call longjmperror() and terminate the program.
It's absolutely unsafe and a ridiculous to do, but what's the reasoning for it being unportable? Wouldn't it just be just as unsafe anywhere that C compiles?
> On BSD Unices, you can only longjump back up the stack. Otherwise, longjmp() will call longjmperror() and terminate the program.
The manpage claims that the semantics is not "only jump back up the stack", but rather that you can't longjmp to "[...] an environment that that has already returned". Technically, the tasklet the we're longjmp'ing to never terminates, right?
https://github.com/samsquire/multiversion-concurrency-contro...
The goal is that a compiler should generate this for you. This code is equivalent to the following:
task1:
while True:
handle1 = async task2();
handle2 = async task3();
print(await handle1)
print(await handle2)
task2:
n = 0
while True:
yield n++
task3:
n = 0
while True:
yield n++
It doesn't actually run task2 and task3 both eagerly, I've not got around to scheduling the tasks on DIFFERENT threads. They currently queue onto a single thread, so task2 and task3 are parallel to task1 but task2 and task3 are not parallel to each other. This is my goal.I also ported the coroutines in this blog post https://blog.dziban.net/coroutines/ to GNU Assembler https://github.com/samsquire/assembly/blob/main/coroutines.S
This might be useful to someone who wants to port this to C. This uses the stack switching idea. So they are stackful coroutines.
There's also Tina a header only coroutine library https://slembcke.github.io/Tina
I also played with protothreads http://dunkels.com/adam/pt/
I also asked in a stackoverflow post how to use a thread pool with C++20 coroutines: https://stackoverflow.com/questions/74520133/how-can-i-pass-... Someone provided some example code, which seems to work with C++ coroutines :-)
And that said, implementing a super-fast setcontext/swapcontext is like twenty lines of assembly with not too many gotchas, if you don't care about saving a few things that require syscalls.
But all that said the real downside of stack switching is that it's overkill for coroutines that can be implemented as a finite state machine, unless the runtime supports growable stacks (otherwise you pay a big cost on fiber creation, and eat a lot of memory for many fibers). There are a few languages that do this and it's super cool, but C isn't one of them.
WASM will almost certainly support stack switching, iirc there have been proposals for wasmtime to support it already?
(1) https://pubs.opengroup.org/onlinepubs/9699919799/functions/l...
sigaltstack(2) wasn't all that prohibitive when I did that in Python 2.6 back then. Was it 2009?
I seriously can't understand this obsession with FSMs. A naive setcontext()-based implementation outperfomed both greenlets (with its crazy legacy of memcpy-ing parts of stack from stackless) and Tornado/Twisted (with them being pure-python and therefore lacking any means to force some async on client libraries. which one does in C) while letting everyone write some nice clean synchronous-looking code.
10 years later we end up with half a language hacked up and still nowhere near the ease of use that was coded in a week or so.
It's the most optimal representation of the common-case (non-recursive asynchronous tasks), has the same overhead as a function call, plays very well with branch prediction, can be easily inlined by optimizers, and it's a lot easier to implement.
In vanilla C (without compiler magic) I've mostly seen it implemented via 'green threads' aka 'fibers' aka 'stack-switching', but TBH I'm not sure if this can be implemented with the standard setjmp/longjmp, I've mostly seen it implemented without (and instead use two small assembly functions for the context switch).
One downside of stack-switching is that it doesn't work on WASM.