Re:Learning Modern 3D Graphics Programming (2012)
by aappleby on Wednesday December 28, 2022 @04:41PM
(#34166364)
(Or WebGPU, I keep forgetting that one exists...)
Re:Learning Modern 3D Graphics Programming (2012)
by pjmlp on Wednesday December 28, 2022 @04:57PM
(#34166545)
No wonder, they are years away of doing 1.0 MVP.
Re:Learning Modern 3D Graphics Programming (2012)
by bialpio on Wednesday December 28, 2022 @05:35PM
(#34166968)
If all goes well, looks like it'll be shipping enabled by default in Chrome M113 (scheduled to go out at the beginning of May).
https://groups.google.com/a/chromium.org/g/blink-dev/c/VomzP...
Re:Learning Modern 3D Graphics Programming (2012)
by pjmlp on Wednesday December 28, 2022 @06:20PM
(#34167367)
It is serious this time?
It was going to be early Summer 2022.
Re:Learning Modern 3D Graphics Programming (2012)
by bobharris on Wednesday December 28, 2022 @05:19PM
(#34166790)
Inspiring. Thanks.
Re:Learning Modern 3D Graphics Programming (2012)
by _the_inflator on Wednesday December 28, 2022 @05:35PM
(#34166961)
I agree. You can start with https://threejs.org/ to get things rolling.
Re:Learning Modern 3D Graphics Programming (2012)
by cshenton on Wednesday December 28, 2022 @06:44PM
(#34167572)
If someone wants to get into graphics API programming that’s probably a bit too high level, as lovely as it is.
Learn JavaScript+WebGL to the point where you can render simple models with textures, shaders, and a basic camera controller.
Then, if you enjoy it and want to go further, do the same but in your favorite language + Vulkan.