Adode is a great company because they generate 15B+ in revenue per year, not because it has unicorn developers. Large organizations are notorious for how slow they move.
> Heck, with about a million and a talented team you could build a pretty decent Figma alternative, so why did Adobe pay an extra 19,999(!) million?
I always love these comments on HN. If it's really "that easy!" then I will happily give you a million to do so. The returns are clearly quite juicy.
https://www.pcgamer.com/mark-zuckerberg-spent-dollar10b-on-t...
Hmm I don't know.
I mean, yeah XD absolutely failed, but when Adobe released it in 2016 Figma wasn't nearly as popular as it is today.
My guess is when Adobe decided to build XD (a couple of years before 2016) they were trying to compete with Sketch. So they probably missed the collaborative web-based aspect that made Figma popular.
And maybe XD was just an underbudgeted experiment to test the waters, not a serious product like Photoshop.
Edit:
I just realized Figma was released in 2016. I was probably thinking of InVision.
even in the very unlikely event they were able to build a product with feature parity, with little operational blunder, on budget/on time, they still need to market it and get enough paying users to match the $400 million in revenue per year which Figma currently makes.
- infrastructure
- talent
- tech
- capital
at hand, compared to a startup.
I haven't used Figma, but I'd be amazed if Adobe doesn't already have a ton of the same features and tools somewhere in the codebase. They're not exactly starting from scratch.
The point I wanted to convey is that Adobe could've developed that for way less money. So what else is there in the 20B?
But they are buying existing market share, existing tech and existing talent. It makes sense on multiple levels. It's always easier to buy something than to build it yourself from the ground up.
For example Zuck could've built Facebook's standalone mobile photo sharing app but Instagram was already much ahead with technology, market share(userbase) and mobile photo sharing brand.
XD actually had some pretty great ideas, even though it was very limited at first. Unfortunately, new features in XD kept being less and less over time. It felt like after the first year, Adobe just didn't really care much about XD any more. That allowed Sketch to continue to be a threat and Figma to eventually take off.
So it's not like Adobe didn't try to enter this space. They did so and they did it prior to Figma. They just never really seemed to take it seriously for whatever reason and we are where we are now.
XD makes sense compared to Sketch -- build something in Illustrator and make it accessible to others -- and lacking compared to Figma -- Illustrator already in the cloud with multiplayer mode.
This seems like a scaled-up version of "I could build a working clone of X in a weekend". It's possible Adobe overpaid, but most likely not by 19.999 million dollars.
Multiply that innovation by a factor of 19,999 and you can see that it’d be hard to clone figma in a way that would pull users from figma to their own product. And while Adobe was copying, Figma would still be innovating.
Discord focuses on a totally different market vertical than Slack and Teams.
Adobe is a great company and for sure has great developers on its sleeve. It would cost them much less than 20B to develop a Figma clone and just offer it as part of their suite, they wouldn't have an issue positioning it in the market. Heck, with about a million and a talented team you could build a pretty decent Figma alternative, so why did Adobe pay an extra 19,999(!) million?
Is it the community? The brand? Didn't want to risk it? To put them out of bussiness (just as Adobe could've made Figma, Figma as well could've started building their own Illustrator, Photoshop, etc...)? So, why?