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Re:Meta VR prototypes aim to make VR 'indistinguishable from... by dmix on Monday June 20, 2022 @04:06PM (#31815129)
For the price point Quest 2 really is an amazing product.

We're really getting to the point where it's mainstreaming.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by epgui on Monday June 20, 2022 @04:19PM (#31815329)
I was extremely skeptical of VR until I got a Quest 2 and spent a bit of time with it. I used to think it was just a tech gimmick that added no value, but I think I was wrong and I've completely reversed my stance on the idea. This device is still rather primitive and far from great, but IMO it's just good enough to show you what's possible in the very near future.

I still really hate facebook/meta and don't have a lot of faith that they can make the world a better place, but I now feel like VR can add a lot of real value and is fundamentally a good goal.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by mathstuf on Monday June 20, 2022 @04:34PM (#31815565)
I find it very underwhelming (and I was already suspicious to begin with). My wife got one for a conference and after doing the First Steps and being used for her conference, it's basically just gathered dust other than showing friends First Steps (after recharging it because it's just been sitting in its box for weeks or months). The Jurassic Park/World/whatever game was OK, but I was basically bored after an hour or two (I did not find it very immersive at least). Certainly not groundbreaking. My mom has it now and enjoys the roller coaster sim (which is quite vertigo-inducing and limits the playtime substantially), but without shelling out cash for unknown-quality software (something I find too risky at their price points) it's basically just a few gimmicks so far in my experience.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by jayd16 on Monday June 20, 2022 @05:55PM (#31816599)
Sounds like you've played next to nothing on it. Try "I Expect You to Die" or "Beat Saber" or even "Halflife Alyx" if you have the PC for it.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by seanmcdirmid on Monday June 20, 2022 @09:58PM (#31818907)
Beat Saber is basically the casual killer game for the Quest, much like Angry Birds was for the iPhone. I just wish more artists would release music packs for it.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by msmenardi on Tuesday June 21, 2022 @07:28PM (#31830314)
Install mods and play custom songs. They're 100% better mapped and you have endless choices.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by dmix on Monday June 20, 2022 @08:32PM (#31818193)
Halflife Alyx is the pinnacle of VR gaming on Quest 2. If you don't have a gaming PC you can use Shadow VR to stream it to your quest.

https://shadow.tech/

The other one I really enjoyed was replaying the Resident Evil 4.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by zip1234 on Monday June 20, 2022 @09:45PM (#31818818)
My favorite has been the mini golf game. Just flat out fun and since I have a decent sized space for it I can walk over a few steps and tap a put in just like I am there. I will have to try Alyx--just figured out how to get SteamVR working with the Quest.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @01:29PM (#31826689)
https://www.roadtovr.com/enable-oculus-air-link-quest-2-guid...

After that you just need to launch the SteamVR app in the oculus dashboard.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by moron4hire on Monday June 20, 2022 @05:40PM (#31816398)
I mean, you've basically done nothing with the device. How can you claim it's not any good when you haven't even seen the fair-to-middling parts (Say nothing of the actually good parts)?

"Basically a few gimmicks" yet refuses to do any basic research and buy a few games to actually try it out. Huh.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by ynx on Monday June 20, 2022 @09:05PM (#31818479)
Gonna need stronger reasoning than "the device can't do much because I haven't done much".
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by ilaksh on Monday June 20, 2022 @08:48PM (#31818329)
Try Eleven Table Tennis VR, Golf+, Demeo, or Gravity Sketch.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by oneoff786 on Monday June 20, 2022 @05:27PM (#31816211)
Same. I’m always surprised by all these people on HN who claim to have had epiphanies trying the product. Especially the ones who seem to think wireless is the game changer when you’re still walking around a 5x5m space and relying on other inputs for actual movement.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by Kiro on Monday June 20, 2022 @07:53PM (#31817850)
Wireless is a game changer. Being able to just put it on and play is a blessing compared to the last generation and the ability to turn around 360 without worrying about getting entangled makes the experience so much better.

Sounds like VR is not for you, and that's fine, but mocking people who think wireless is a big deal is just nonsense.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by oneoff786 on Tuesday June 21, 2022 @08:18AM (#31822971)
It’s on the same level to me as grandma shocked that we can send videos over text.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @01:33PM (#31826746)
Wireless is a game changer when I’m playing Pavlov and constantly sweeping back and forth looking for other players or quickly reloading or ducking behind cover or pretty much anything because the worst thing to have happen in a fire fight is to get your arms tangled in your cable.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by oneoff786 on Thursday June 23, 2022 @02:33PM (#31853333)
Sweeping is a bad idea fyi. Identify the most likely position for your enemy to appear and aim at that spot only.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by ggambetta on Monday June 20, 2022 @05:25PM (#31816180)
Try Pavlov Shack :)
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by 10x-dev on Monday June 20, 2022 @08:37PM (#31818231)
Try Robo Recall.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @01:13PM (#31826484)
My secret wish is that Zuck has a come to Jesus moment and ditches the creepy adtech business in favour of building real hardware and software that delivers real value to people allowing them to socialize with people around the world. I feel like they’ve taken the first few steps in that direction but I’m very worried that they will just keep selling attention and data out of greed and inertia.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by Helitico on Monday June 20, 2022 @04:29PM (#31815474)
But what do you do with it?

How often?

How is your long term motivation?

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by westoncb on Monday June 20, 2022 @08:36PM (#31818221)
Also not OP, but I use my quest 2 just about every day, so I could share a bit.

I've gone through phases since purchasing it where there is one game or another that I get into, but the general theme has been something with a 'physical' aspect to it + skill development (Beat Saber is a characteristic example here). The exception from that theme was when Half-life Alyx came out—I enjoyed it and put a good amount of time into it. Similarly, when I've felt more social I've deviated from my usual pattern and used Big Screen VR (social movie/tv watching app with virtual theaters/lobby) to hang out and talk with others.

Currently—and this has been going on for months—I play Zombieland VR: Headshot Fever daily. My sessions are typically between 20min and 1hr. For me it's a great way to get into "flow" because it forces you to keep your attention on your external environment, precisely control your actions (i.e. aim accurately), waste absolutely as little time as possible (the goal is to beat levels in smallest amount of time, compete with others on high score list)—and the biggest selling point: I can do this while standing up and moving around a bit, it's not going to keep me at my desk where I've already been all day.

I've been using the headset regularly since I bought it (a couple months after it was first released). I've gone through "dry spells" with it where I kind of forgot about it or didn't have anything I felt like playing—but mostly I've found consistent use for it.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by Helitico on Tuesday June 21, 2022 @03:09AM (#31821051)
I thought i would use it daily but i have to say that i'm getting swetty too fast.

So is this part of your moning routine? Waking up, doing vr sport, showering?

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by westoncb on Tuesday June 21, 2022 @03:31AM (#31821242)
I usually do it right after work or on a break. I would sweat from beat saber, but not so much from the zombie land game.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by shafyy on Monday June 20, 2022 @04:36PM (#31815599)
No OP, but I mostly use it to play "hangout" games with friends who live in different countries, such as ping pong or minigolf. Much more fun to hang out and play a casual game and talk than sitting in a Zoom call with them. Sometimes I also play a quick round of Beat Saber or some other game.

How often? Couple of hours a month

Long term motivation? Do more social stuff with remote friends and, once it's more comfortable to wear for more than two hours straight, also work in VR.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by kgwxd on Monday June 20, 2022 @07:31PM (#31817644)
> We're really getting to the point where it's mainstreaming.

I thought this for a while when my Dad (68), wife (45) and kid (5) all got into it really hardcore. They each got their own and were playing everyday, so much they had to recharge multiple times a day. I was actually a bit concerned. Then they all just completely forgot about them and now only my kid plays it, maybe once a month, for 10 minutes.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by dougmwne on Tuesday June 21, 2022 @05:33AM (#31822031)
It’s probably due to a lack of content. I will go through waves where I don’t use it, then hear about something new and get into it again.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by ilaksh on Monday June 20, 2022 @08:42PM (#31818271)
I love my Quest 2 and really count on it for my daily Eleven VR Table Tennis sessions.

For me, the real mainstreaming point though will be when we have actual lightweight glasses or goggles rather than headsets. With AR and VR built in. And/or attachments for glasses would be even better for me since glasses are tough to wear with headsets.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @01:40PM (#31826858)
You’re in luck! You can get prescription lenses for the Quest 2. https://www.framesdirect.com/virtuclear-lens-inserts-for-ocu...
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by oofbey on Monday June 20, 2022 @04:13PM (#31815252)
They're taking a loss on every unit sold. They can afford to this because they have a firehose of cash from FB, and they believe this is the "next big thing" so they want to establish dominance. Sadly, it's almost certainly gonna work. The content ecosystem will follow the user base, and a $300 headset will outsell a >$1k setup by a huge factor.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bitshiftfaced on Monday June 20, 2022 @04:51PM (#31815777)
Nah, there's enough big players out there, and the tech will continue to get better and cheaper. I think Meta might be surprised by how many potential customers will run to their competitors if it means they don't need to have a Facebook account to use VR.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by colinmhayes on Monday June 20, 2022 @04:30PM (#31815484)
The money is in the app store. Video game console sell at cost as far as I know, but they make a killing over their lifetime because they make $15 on every game sold.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by shafyy on Monday June 20, 2022 @04:38PM (#31815613)
Exactly. It's like saying Gilette or Nespresso lose money per unit sold. Sure, but they make it up with replacement razors and espresso capsules.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by welcitop on Monday June 20, 2022 @04:57PM (#31815853)
I'm already worried for boys.

When I think about who would have the time and motivation to sit in a VR world all day long I can not imagine girls or a lot of adults of some type.

I really struggle seeing anyone outside of a private space wearing it in public, in an office or public transport. It looks weird. It removes you from reality and your surroundings.

So who is left? Boys? Already single man motivation for playing the same games all day long like egoshooters etc.

Porn will be a motivation for sure.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by towaway15463 on Tuesday June 21, 2022 @01:45PM (#31826897)
I’m actually very hopeful for it. I really believe that social experiences and games are the killer app for VR. I think a lot of people who would otherwise be very isolated by staying inside and playing video games will now be active members of growing online communities. That and they won’t be sedentary any more as most worthwhile experiences involve standing and moving around.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by mrfusion on Monday June 20, 2022 @04:52PM (#31815791)
Do you still need a Facebook account?