Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by oofbey on Monday June 20, 2022 @04:13PM
(#31815252)
They're taking a loss on every unit sold. They can afford to this because they have a firehose of cash from FB, and they believe this is the "next big thing" so they want to establish dominance. Sadly, it's almost certainly gonna work. The content ecosystem will follow the user base, and a $300 headset will outsell a >$1k setup by a huge factor.
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Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by bitshiftfaced on Monday June 20, 2022 @04:51PM
(#31815777)
Nah, there's enough big players out there, and the tech will continue to get better and cheaper. I think Meta might be surprised by how many potential customers will run to their competitors if it means they don't need to have a Facebook account to use VR.
Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by colinmhayes on Monday June 20, 2022 @04:30PM
(#31815484)
The money is in the app store. Video game console sell at cost as far as I know, but they make a killing over their lifetime because they make $15 on every game sold.
Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by shafyy on Monday June 20, 2022 @04:38PM
(#31815613)
Exactly. It's like saying Gilette or Nespresso lose money per unit sold. Sure, but they make it up with replacement razors and espresso capsules.
Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by welcitop on Monday June 20, 2022 @04:57PM
(#31815853)
I'm already worried for boys.
When I think about who would have the time and motivation to sit in a VR world all day long I can not imagine girls or a lot of adults of some type.
I really struggle seeing anyone outside of a private space wearing it in public, in an office or public transport. It looks weird. It removes you from reality and your surroundings.
So who is left? Boys? Already single man motivation for playing the same games all day long like egoshooters etc.
Porn will be a motivation for sure.
Re:Meta VR prototypes aim to make VR 'indistinguishable from...
by towaway15463 on Tuesday June 21, 2022 @01:45PM
(#31826897)
I’m actually very hopeful for it. I really believe that social experiences and games are the killer app for VR. I think a lot of people who would otherwise be very isolated by staying inside and playing video games will now be active members of growing online communities. That and they won’t be sedentary any more as most worthwhile experiences involve standing and moving around.