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Re:The computers are fast, but you don't know it by marcosdumay on Thursday June 16, 2022 @03:26PM (#31769931)
It's not only a matter of 750ms instead of 200ms. I'm astonished every time I open some tool like Visual Studio, SAP Power Designer, or Libre Office that can stay for the most part of a minute on its loading screen.

What do those tools even do for that long? They can read enough data from the disk to overflow my computer's main memory a few times during it.

Re:The computers are fast, but you don't know it by m12k on Thursday June 16, 2022 @03:52PM (#31770156)
I heard optimization described this way: Sure, you think you need to tune the engine, but really, the first thing you need to do is get the clowns out of the car.
Re:The computers are fast, but you don't know it by grishka on Thursday June 16, 2022 @03:59PM (#31770258)
I remember a video of a guy running an old version of Visual C++ on an equally old version of Windows, in a VM on modern hardware, to try Windows development "the old way". It took about one frame to launch. One. Frame.

By the way, Apple isn't much better. Xcode takes around 15 seconds to launch on an M1 Max.

edit: probably this video https://youtu.be/j_4iTovYJtc?t=282

Re:The computers are fast, but you don't know it by dmitriid on Thursday June 16, 2022 @05:15PM (#31771067)
It's at the end of Casey Muratori's Visual Studio rant: https://youtu.be/GC-0tCy4P1U

Not only Visual Studio s up instantly in an older version of Windows running in a VM. Debugger values update instantly there as well, something that Visual Studio can no longer do.

Re:The computers are fast, but you don't know it by perryizgr8 on Friday June 17, 2022 @04:21AM (#31775485)
> It took about one frame to launch. One. Frame.

I really liked Win 2000 because of this feeling of speed. Most programs would simply "open" when you clicked their icon. There wouldn't be a loading screen. I remember getting frustrated because I could not look at the pretty spalsh screen that Excel had added because it would flash and disappear in milliseconds. Amd this was on hardware of that time.

Re:The computers are fast, but you don't know it by kcartlidge on Friday June 17, 2022 @10:54AM (#31779099)
> I really liked Win 2000 because of this feeling of speed

Upvoted for bigging up my favourite (relatively speaking) Windows version. Still have my original disks.

Re:The computers are fast, but you don't know it by Tomis02 on Friday June 17, 2022 @07:15AM (#31776558)
Just based on memory, Visual C++ 6 was written using the good old Win32 API, which is just plain C code. Without access to the source code, I can assume that the object-oriented craze and XML fad had not corrupted that codebase. Superb software.

Visual C++ 7 was rewritten to use another SDK, likely based on .Net, and it was noticeably slower. The problem, as I see it, is people don't understand the cost of abstractions and intermediate layers, and add them gratuitously. This has been a trend ever since.

Re:The computers are fast, but you don't know it by deergomoo on Thursday June 16, 2022 @05:24PM (#31771155)
> Xcode takes around 15 seconds to launch on an M1 Max

Not really related to launch time but it’s hilarious how much faster Xcode is when working with Objective-C compared to Swift. I understand why, but it’s still jarring

Re:The computers are fast, but you don't know it by MiddleEndian on Thursday June 16, 2022 @04:21PM (#31770509)
But imagine if Visual C++ was written entirely in Electron instead! Wouldn't THAT be sweet?
Re:The computers are fast, but you don't know it by grishka on Thursday June 16, 2022 @04:27PM (#31770589)
Should be called Visual React then!
Re:The computers are fast, but you don't know it by dylan604 on Thursday June 16, 2022 @04:58PM (#31770909)
One. Frame. Of. What?

I've never heard of someone describing how long something took like this without at least defining the frame rate.

Re:The computers are fast, but you don't know it by grishka on Thursday June 16, 2022 @05:12PM (#31771035)
Of video. Which probably was 30 fps. I mean, the splash screen just blinked for a barely noticeable split second before the main window appeared. You double click the shortcut, and it's already done launching before you realize anything. That's how fast modern computers are.

(actually, some things on the M1 are fast enough that I'm now getting annoyed at networking taking what feels like ages)

Re:The computers are fast, but you don't know it by dylan604 on Thursday June 16, 2022 @06:14PM (#31771669)
Why would you assume video is at 30fps? Geographic location? People not in the US (and a handful of other countries) would assume video framerate of 25fps.

Does the refresh rate of a computer monitor get referred to as frames? Usually, it's just the frequency like 120Hz type units. Sorry for the conversation break, but I've just never heard app start up times with a framerate reference. Was just an unusual enough thing that I let me brain wonder on it longer than necessary

Re:The computers are fast, but you don't know it by Aeolun on Friday June 17, 2022 @01:48AM (#31774514)
It comes across as fairly pedantic. Whether it is one frame at 25hz, 30hz, 120hz or 240hz is pretty much irrelevant to the point.
Re:The computers are fast, but you don't know it by rogerclark on Thursday June 16, 2022 @09:53PM (#31773253)
I am the creator of this video. The screen capture was 60fps!
Re:The computers are fast, but you don't know it by grishka on Thursday June 16, 2022 @06:39PM (#31771889)
Oh ffs. First off, I'm not from the US. I've been there for less than a month combined. Secondly, if you do want to nitpick, at least do some research first. The video in question is 60 or 30 fps depending on the quality setting.

    $ yt-dlp -F https://www.youtube.com/watch?v=j_4iTovYJtc
    [youtube] j_4iTovYJtc: Downloading webpage
    [youtube] j_4iTovYJtc: Downloading android player API JSON
    [youtube] j_4iTovYJtc: Downloading player df5197e2
    [info] Available formats for j_4iTovYJtc:
    ID  EXT   RESOLUTION FPS │   FILESIZE  TBR PROTO │ VCODEC       VBR ACODEC      ABR     ASR MORE INFO
    ─────────────────────────────────────────────────────────────────────────────────────────────────────────────
    sb2 mhtml 48x27          │                 mhtml │ images                                   storyboard
    sb1 mhtml 80x45          │                 mhtml │ images                                   storyboard
    sb0 mhtml 160x90         │                 mhtml │ images                                   storyboard
    139 m4a   audio only     │   46.85MiB  48k https │ audio only       mp4a.40.5   48k 22050Hz low, m4a_dash
    249 webm  audio only     │   49.06MiB  51k https │ audio only       opus        51k 48000Hz low, webm_dash
    250 webm  audio only     │   63.84MiB  66k https │ audio only       opus        66k 48000Hz low, webm_dash
    140 m4a   audio only     │  124.33MiB 129k https │ audio only       mp4a.40.2  129k 44100Hz medium, m4a_dash
    251 webm  audio only     │  125.02MiB 130k https │ audio only       opus       130k 48000Hz medium, webm_dash
    17  3gp   176x144      8 │   56.70MiB  59k https │ mp4v.20.3    59k mp4a.40.2    0k 22050Hz 144p
    160 mp4   256x144     30 │   37.86MiB  39k https │ avc1.4d400c  39k video only              144p, mp4_dash
    278 webm  256x144     30 │   42.59MiB  44k https │ vp9          44k video only              144p, webm_dash
    133 mp4   426x240     30 │   84.31MiB  87k https │ avc1.4d4015  87k video only              240p, mp4_dash
    242 webm  426x240     30 │   70.03MiB  72k https │ vp9          72k video only              240p, webm_dash
    134 mp4   640x360     30 │  167.27MiB 174k https │ avc1.4d401e 174k video only              360p, mp4_dash
    18  mp4   640x360     30 │  352.24MiB 366k https │ avc1.42001E 366k mp4a.40.2    0k 44100Hz 360p
    243 webm  640x360     30 │  134.68MiB 140k https │ vp9         140k video only              360p, webm_dash
    135 mp4   854x480     30 │  294.98MiB 307k https │ avc1.4d401f 307k video only              480p, mp4_dash
    244 webm  854x480     30 │  233.37MiB 243k https │ vp9         243k video only              480p, webm_dash
    136 mp4   1280x720    30 │  653.31MiB 680k https │ avc1.4d401f 680k video only              720p, mp4_dash
    22  mp4   1280x720    30 │ ~795.07MiB 808k https │ avc1.64001F 808k mp4a.40.2    0k 44100Hz 720p
    247 webm  1280x720    30 │  548.72MiB 571k https │ vp9         571k video only              720p, webm_dash
    298 mp4   1280x720    60 │  817.18MiB 850k https │ avc1.4d4020 850k video only              720p60, mp4_dash
    302 webm  1280x720    60 │  651.39MiB 678k https │ vp9         678k video only              720p60, webm_dash
And the units? Hz and FPS are generally interchangeable but FPS is more often used as a measure of how fast something renders while Hz is more often used for monitor refresh rates (a holdover from CRTs I guess).
Re:The computers are fast, but you don't know it by Dylan16807 on Friday June 17, 2022 @03:00AM (#31774948)
Any. Plausible. Framerate. Has. The. Same. Effect. For. This. Story.
Re:The computers are fast, but you don't know it by knorker on Thursday June 16, 2022 @03:47PM (#31770107)
Not that it invalidates anything you said, but it was 750ms vs 200 microseconds.

But yeah. I agree. Why does Lightroom take forever to load, when I can query its backing SQLite in no time at all?

And that's not even mentioning the RAM elephant in the room: chrome.

Younglings today don't understand what a mindbogglingly large amount of data a GB is.

But here's the thing: it's cheaper to waste thousands of CPU cores on bad performance than to have an engineer spend a day optimizing it.

Re:The computers are fast, but you don't know it by pjvsvsrtrxc on Thursday June 16, 2022 @04:10PM (#31770391)
> But here's the thing: it's cheaper to waste thousands of CPU cores on bad performance than to have an engineer spend a day optimizing it.

No, it really isn't. It's only cheaper for the company making the software (and only if they don't use their software extensively, at that).

Re:The computers are fast, but you don't know it by cgriswald on Thursday June 16, 2022 @04:28PM (#31770590)
Exactly. Users are subsidizing the software provider with CPU cycles and employee time.

Assume it costs $800 for an engineer-day. Assume your software has 10,000 daily users and that the wasted time cost is 20 seconds (assume this is actual wasted time when an employee is actively waiting and not completing some other task). Assume the employees using the software earn on average 1/8 of what the engineer makes. It would take less than 4 days to make up for the employee's time. That $800 would save about $80,000 per year.

Obviously, this is a contrived example, but I think it's a conservative one. I'm overpaying the engineer (on average) and probably under-estimating time wasted and user cost.

Re:The computers are fast, but you don't know it by knorker on Thursday June 16, 2022 @06:40PM (#31771893)
If humans wait, yes. If you can just buy another server: no.

I 100% agree on saving human time. Human time is expensive. CPU time is absolutely not.

Re:The computers are fast, but you don't know it by pjvsvsrtrxc on Thursday June 16, 2022 @07:54PM (#31772419)
Servers are expensive, too. Humans waiting on servers to process something is even more expensive. No software runs in a vacuum; someone is waiting on it somewhere.

Adding more servers doesn't generally make things faster (latency). It only raises capacity (bandwidth). It does, however, generally cost quite a bit on development. Just about the only thing worse than designing a complex system is designing a complex distributed system.

Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @03:25AM (#31775122)
I'm of course aware of all this.

If you don't want to take the advise of running the numbers that's up to you.

E.g. if end user latency is 10ms (and it's not voip or VR or something) then that's fast enough. Doesn't matter if it's optimizable to 10 us.

If this is code running on your million CPU farm 24/7, then yeah. But always run the numbers first.

Like I said, the vast majority of code optimization opportunities are not worth taking. Some are, but only after running the numbers.

On the flip side optimizing for human time is almost always worth it, be it end users or other developers.

But run the numbers for your company. How much does a CPU core cost per hour of it's lifetime? Your developers cost maybe $100, but maybe $1000 in opportunity cost.

Depending on what you do a server may cost you as much as one day of developer opportunity time. And then you have the server for years. (Subject to electricity)

Latency and throughput may be better solved by adding machines.

Re:The computers are fast, but you don't know it by loup-vaillant on Friday June 17, 2022 @09:05AM (#31777517)
> Like I said, the vast majority of code optimization opportunities are not worth taking. Some are, but only after running the numbers.

Casey Muratori said it best: there are 3 philosophies of optimisation. You're talking about the first: actual optimisation where you measure and decide what to tackle. It's rarely used, and with good reason.

The second philosophy however is very different: it's non-pessimisation. That is, avoid having the CPU do useless work all the time. That one should be applied in a fairly systematic basis, and it's not. To apply it in practice you need to have an idea of how much time your algorithm requires. Count how many bytes are processed, how many operations are made… this should give a nice upper bound on performance. If you're within an order of magnitude of this theoretical maximum, you're probably good. Otherwise you probably missed something.

The third philosophy is fake optimisation: heuristics misapplied out of context. This one should never be used, but is more frequent than we care to admit.

Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @10:51AM (#31779065)
I'm actually also talking about the second.

> avoid having the CPU do useless work all the time

It's not worth an engineer spending 1h a year even investigating this, if it's less than 20 CPU cores doing useless work.

The break even for putting someone full time on this is if you can expect them to save about fourty thousand CPU cores.

YMMV. Maybe you're a bank who has to have everything under physical control, and you are out of DC floor space, power budget, or physical machines.

There are other cases too. Maybe something is inherently serial, and the freshness of a pipeline's output has business value. (e.g. weather predictions for tomorrow are useless the day after tomorrow)

But if you're saying that this second way of optimizing is that things should be fast for its own sake, then you are not adding maximum value to the business, or the mission.

Performance is an instrumental goal of an effort. It's not the ultimate goal, and should not be confused for it.

Re:The computers are fast, but you don't know it by loup-vaillant on Friday June 17, 2022 @08:03PM (#31786053)
In the specific case of batch processing, I hear you. Machine time is extremely cheap compared to engineer time.

Then there are interactive programs. With a human potentially waiting on it. Someone's whose time may be just as valuable as the engineer's time (morally that's 1/1, but even financially the difference is rarely more than a single order of magnitude). If you have as few as 100 users, shaving off seconds off their work is quickly worth a good chunk of your time.

Machine time is cheap, but don't forget that user's time is not.

Re:The computers are fast, but you don't know it by knorker on Saturday June 18, 2022 @07:17AM (#31788829)
I'm up there on the mound preaching the same thing, trust me.
Re:The computers are fast, but you don't know it by inkblotuniverse on Friday June 17, 2022 @06:53AM (#31776400)
You should, however, not pessimize. People make cargo-cult architecture choices that bloat their codebase, make itnless readable, and make it 100x slower.
Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @07:35AM (#31776687)
Maybe.

Using actual numbers vetted by actual expenses in an actual company, if you can save 100 CPU cores by spending 3h a year keeping it optimized, then it is NOT worth it.

It is cheaper to burn CPU, even if you could spend one day a year making it max out one CPU core instead of 100.

It can be better for the business to cargo cult.

Not always. But you should remember that the point of the code is to solve a problem, at a low cost. Reducing complexity reduces engineer cost in the future and may also make things faster.

Put it this way: Would you hire someone at $300k doing nothing but optimizing your pipeline so that it takes one machine instead of one rack, or would you spend half that money (TCO over its lifetime) just buying a rack of machines?

If you wouldn't hire them to do it, then you shouldn't spend current engineers time doing it.

Re:The computers are fast, but you don't know it by inkblotuniverse on Saturday June 18, 2022 @07:15AM (#31788825)
I wasn't talking about optimization! I was talking about non-pessimization, which includes not prematurely abstracting/generalizing your code.

I've seen people making poor decisions at the outset, and having code philosophies that actively make new code 100x slower without any clear gain. Over-generalization, 100 classes and subclasses, everything is an overriden virtual method, dogmatic TDD (luckily, nobody followed that.)

The dogma was to make things more complicated and illegible, 'because SOLID'.

Re:The computers are fast, but you don't know it by knorker on Thursday June 16, 2022 @06:35PM (#31771842)
It depends.

Run the lifetime cost of a CPU, and compare it to what you pay your engineers. It's shocking how much RAM and CPU you can get for the price of an hour of engineer time.

And that's not even all! Next time someone reads the code, if it's "clever" (but much much faster) then that's more human time spent.

And if it has a bug because it sacrificed some simplicity? That's human hours or days.

And that's not even all. There's the opportunity cost of that engineer. They cost $100 an hour. They could spend an hour optimizing $50 worth of computer resources, or they could implement 0.1% of a feature that unlocks a million dollar deal.

Then having them optimize is not just a $50 loss, it's a $900 opportunity cost.

But yeah, shipped software like shrinkwrapped or JS running on client browsers, that's just having someone else pay for it.

(which, for the company, has even less cost)

But on the server side: yes, in most cases it's cheaper to get another server than to make the software twice as fast.

Not always. But don't prematurely optimize. Run the numbers.

One thing where it really does matter is when it'll run on battery power. Performance equals battery time. You can't just buy another CPU for that.

Re:The computers are fast, but you don't know it by gpderetta on Friday June 17, 2022 @06:18AM (#31776184)
> Next time someone reads the code, if it's "clever" (but much much faster) then that's more human time spent.

yet piles and piles of abstractions are considered acceptable and even desirable while having significant negative effects on code readability.

Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @07:14AM (#31776543)
Yeah, it doesn't have a simple answer that works for all cases.

Say you need to do some data processing from format A to B. There's already a maintained codebase for converting from A to C, C to D, and a service that converts individual elements from D to A. All steps require storing back onto disk.

For a one-time thing it'll be MUCH cheaper to do it the naive way reusing existing high level blocks, and going to lunch (or vacation), and let it run.

For a recurring thing, or a pipeline with latency requirements, maybe it's worth building a converter from A to B.

Or… it could be cheaper to just shard A and run it on 20 CPUs.

Let's say you have the expensive piles of abstraction, and creating huge waste. At my company one HOUR of engineer time costs about the same as 20 CPUs running for A YEAR.

This means that if you reduce CPU use by 20 cores, forever, then ROI takes a full year. Including debugging, productionizing, and maintenance you pretty much can't do anything in 1h.

Likely your A-to-B converter could take 1h of human time just in ongoing costs like release management.

And to your point about code readability: Sometimes the ugly solution (A-C-D-B) is the one with less code. If you needed the A->C, C->D, D->A components anyway, then writing an A->B converter is just more code, with its potential readability problems.

On the flip side of this: It's been a trend for a long time in web development to just add layers of frameworks and it's now "perfectly normal" for a website to take 10s to load. Like what the fuck, blogspot, how do you even get to the point where you realize you need a "loading" animation, and instead of fixing the problem you actually do add one.

Human lifetimes have been spent looking at just blogspot's cogs spinning.

Re:The computers are fast, but you don't know it by lmm on Friday June 17, 2022 @01:18AM (#31774372)
If faster software was worth anything to people surely they'd pay for it.
Re:The computers are fast, but you don't know it by Dylan16807 on Friday June 17, 2022 @03:03AM (#31774971)
That only applies to homo economicus.
Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @04:33AM (#31775556)
And ones with a choice.

Given the choice between program X and program X plus higher speed at higher cost, some will choose the latter.

But that's never the choice. All else is not equal.

Re:The computers are fast, but you don't know it by corrral on Friday June 17, 2022 @11:26AM (#31779620)
We shouldn't let people obtain CS degrees until they've had to write at least one fairly-complex program on a platform with little enough RAM that the amount of code in the program starts to be something they have to optimize (because the program itself takes up space in memory, not just the data it uses, which is something we hopefully all know but rarely think about in practice on modern machines). Tens or low hundreds of KB of memory. Get 'em questioning every instruction and every memory allocation.

I'm only half-joking.

[EDIT] For extra lulz let them use a language with a bunch of fancy modern language features so they get a taste of what those cost, when they realize they can't afford to use some of them.

Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @12:12PM (#31780333)
It's not far fetched. Microcontroller programming should not be seen as magic.

And microcontrollers will never get abundant capacity because smaller and more efficient means less battery, no matter the tech level.

So it's not like "everyone should know the history of the PDP-11" which I would disagree with.

During my schooling we built traffic lights and stuff on tiny machines, and even in VHDL, even though desktop machines were hundreds of MHz. They both have a place still.

Re:The computers are fast, but you don't know it by rot13xor on Thursday June 16, 2022 @06:47PM (#31771960)
Regarding chrome, browsers are basically operating systems nowadays. A standards compliant HTML5 parser is at the bare minimum millions of lines of code. Same for the renderer and Javascript engine.
Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @04:50AM (#31775668)
That's true. I'm not saying a browser solves a small and simple problem. But on the other hand Chrome takes much more RAM than the operating system (including desktop environment).

Even after closing all tabs, since tabs (and extensions) are basically programs in this operating system.

Re:The computers are fast, but you don't know it by gpderetta on Friday June 17, 2022 @06:14AM (#31776160)
Why have an engineer spend a day optimizing the program when you can have it spend a month implementing features nobody asked for?
Re:The computers are fast, but you don't know it by knorker on Friday June 17, 2022 @09:22AM (#31777740)
Why not both?
Re:The computers are fast, but you don't know it by rasz on Thursday June 16, 2022 @08:20PM (#31772615)
They read stuff off disk 1-4 bytes at a time and malloc() in a loop, then deserialize which calls its own malloc(). Its tiny malloc()s all the way down, and strlens for sure https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

The result is usually one CPU core running at 40% with sporadic disk access while you stare at Loading progress bar.

Re:The computers are fast, but you don't know it by blktiger on Thursday June 16, 2022 @03:50PM (#31770127)
I've always assumed they are loading a bunch of stuff into caches and pre-computing things.
Re:The computers are fast, but you don't know it by marcosdumay on Thursday June 16, 2022 @07:54PM (#31772421)
Yeah, at 600MB/s, 50 seconds of loading is 15GB... So ok, it can't fill my RAM at HDD speeds, but no, none of those use anything near 15GB of memory at startup. (If they did, my question would be WTF are they doing with gigabytes of memory.) And well, loading from disk ought to be the bottleneck of any reasonable cache.

About pre-computing things (that's very likely the answer), the question is what things? Excluding Visual Studio, those are very plain GUI programs, that have a huge amount of options, but not anything near enough. And on the Visual Studio case, all the indexes and intelligence helpers are certainly cached to disk, as it's impossible to recalculate them at load time (the information just isn't there).

One thing those 3 have in common is that they have complete language emulation environments that are exposed to the user but are not related to their main function. Yet, language emulation environments start-up much faster than that, so they can only explain a small part of that time.

Re:The computers are fast, but you don't know it by chopin on Thursday June 16, 2022 @03:32PM (#31769968)
Phone home. I suspect much of the lag is network latency.
Re:The computers are fast, but you don't know it by bentcorner on Thursday June 16, 2022 @03:50PM (#31770137)
I work at a BigCorp that ships desktop software (but none of the above products) and network latency is (usually) pretty easy to extract out of the boot critical path. Blocking UI with network calls is a big no-no, and I expect any sizeable organization to have similar guidelines.

Work like in the OP's article is probably the most difficult - it's work that is necessary, cannot be deferred, but is still slow. So it requires an expert to dig into it.

Re:The computers are fast, but you don't know it by marcosdumay on Thursday June 16, 2022 @03:42PM (#31770061)
Power Designer surely is phoning home but this isn't nearly slow enough to matter here. AFAIK Visual Studio phones in during the operation, and not on startup. Libre Office almost certainly isn't phoning anywhere.

I didn't include the slowest starting software that I know, Oracle SQL Developer, because it's clear that all the slowness is caused by phoning home, several times for some reason. But that's not the case for all of them.

EDIT: Or, maybe it's useful to put it another way. The slowest region on the world for me to ping is around Eastern Asia and Australia. Some times, I get around 1.5s round trip time for there. A minute has around 40 of those.

Re:The computers are fast, but you don't know it by cs137 on Thursday June 16, 2022 @04:12PM (#31770413)
Network lag can be worked around with concurrent programming techniques--you don't even have to use a high-performance language to do it. The problem is that concurrent programming is far beyond what the typical Jira jockey can do--bosses would rather hire commodity drones who'll put up with Agile than put up with and pay for the kind of engineers who can write concurrent or parallel programs.
Re:The computers are fast, but you don't know it by schroeding on Thursday June 16, 2022 @03:46PM (#31770089)
I use Visual Studio on an air-gapped machine with no (active) network cards (so Windows / winsock2 knows there is nothing that can respond and any connection should error out immediately) and it still takes almost a minute.

At least VS is just kinda slow, maybe it's the XML parser :D

Re:The computers are fast, but you don't know it by chopin on Thursday June 16, 2022 @04:34PM (#31770663)
The answers in this subthread had me think more: I am using a company provided Windows machine and a Linux virtual desktop for the same tasks. Startup times difference for many applications is night and day. Probably due to virus scan and MS OneDrive.