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Re:It costs $110k to fully gear up in Diablo Immortal by peanut_worm on Sunday June 05, 2022 @01:50PM (#31633262)
Elden Ring was exactly "make good game, sell it" and it sold very well.
Re:It costs $110k to fully gear up in Diablo Immortal by Hemospectrum on Sunday June 05, 2022 @01:59PM (#31633334)
The "no longer works" comment clearly refers to the business model, ie. ignoring the quality or popularity of the product itself and just looking at the balance sheet. The gambling (microtransaction) model is enormously more profitable than the classical "just sell a game" model.

Elden Ring was spectacularly well received and has sold millions of units, but it's "only" a game. There's no casino in the back, and therefore no gambling-related revenue stream.

Re:It costs $110k to fully gear up in Diablo Immortal by interroboink on Sunday June 05, 2022 @02:53PM (#31633788)
Maybe I misunderstand you, but if the "no longer works" comment refers to the business model as you say, then the person you replied to is saying "no, it can still work as a business model — here's an example."

It may not work as well or as easily, but I don't think that's the point being made.

Re:It costs $110k to fully gear up in Diablo Immortal by Hemospectrum on Sunday June 05, 2022 @03:45PM (#31634219)
The customer might want to buy a product, and the studio might want to make it, but isn’t there someone they forgot to ask?

Business models that are lower-risk and higher-return are systematically preferred by investors. Games are expensive to make. FromSoft has been successful enough to stay in business for now. They’ll always be in competition with studios that sacrifice product quality for profitability. Many studios literally cannot afford to do things their way.

Re:It costs $110k to fully gear up in Diablo Immortal by glouwbug on Sunday June 05, 2022 @04:07PM (#31634388)
But the reputation of Elden Ring far outshines the reputation of Diablo. Activision Blizzard is dying for reason
Re:It costs $110k to fully gear up in Diablo Immortal by jacooper on Sunday June 05, 2022 @04:23PM (#31634500)
Are they though ? All of their numbers are positive
Re:It costs $110k to fully gear up in Diablo Immortal by skilled on Sunday June 05, 2022 @04:56PM (#31634772)
Sure, positive from people who are happy to pay their way towards a victory. Blizzard as a gaming company is dead and if you never played their games you probably shouldn’t involve yourself in this discussion.
Re:It costs $110k to fully gear up in Diablo Immortal by tubalcain on Sunday June 05, 2022 @10:10PM (#31636711)
People are still buying Skyrim and that was made in 2011
Re:It costs $110k to fully gear up in Diablo Immortal by swampthinker on Sunday June 05, 2022 @02:00PM (#31633348)
The cynical response there is “It would’ve performed even better if it was a subscription”
Re:It costs $110k to fully gear up in Diablo Immortal by pawelmurias on Sunday June 05, 2022 @03:40PM (#31634177)
Elden Ring shouldn't be even treated as the same sort of thing as an addiction focused mobile game.
Re:It costs $110k to fully gear up in Diablo Immortal by klipklop on Monday June 06, 2022 @01:11AM (#31637402)
Indeed. One is a work of art and the other is a disguised slot machine.
Re:It costs $110k to fully gear up in Diablo Immortal by abletonlive on Sunday June 05, 2022 @02:49PM (#31633765)
diablo immortal is going to make A LOT more money than elden ring, so your example is not a good one. not even in the same universe.
Re:It costs $110k to fully gear up in Diablo Immortal by anonydsfsfs on Sunday June 05, 2022 @04:44PM (#31634648)
Everything I've reads says the opposite. Elden Ring has sold at least 13.4 million units so far[1], which is >$800 million in revenue. The only revenue figure I could find for Diablo Immortal is $800k [2]. They're not even in the same ballpark.

[1] https://www.polygon.com/23070948/elden-ring-sales-chart-npd-...

[2] https://gameworldobserver.com/2022/06/03/diablo-immortal-gen...

Re:It costs $110k to fully gear up in Diablo Immortal by ketzo on Sunday June 05, 2022 @05:35PM (#31635049)
Diablo Immortal earned $800k in its first 24 hours.
Re:It costs $110k to fully gear up in Diablo Immortal by anonydsfsfs on Sunday June 05, 2022 @05:39PM (#31635079)
Elden Ring earned $720m in the first 2 weeks, which averages ~$51m a day.
Re:It costs $110k to fully gear up in Diablo Immortal by mbesto on Tuesday June 07, 2022 @11:51PM (#31662990)
> which averages ~$51m a day.

Until it doesn't. We're not talking about the same thing here because one is a one-time payment (license) vs on-going (loot boxes / SaaS). I'm highly critical of loot box (p2p) games, but you're on-going payments do pay for content in the future. Companies who charge once have very little incentive to maintain the software (assuming it requires it to).

Re:It costs $110k to fully gear up in Diablo Immortal by Sohcahtoa82 on Monday June 06, 2022 @02:27PM (#31643949)
That's actually an incredibly weak number.
Re:It costs $110k to fully gear up in Diablo Immortal by abletonlive on Monday June 06, 2022 @07:33PM (#31647889)
an incredibly unverified number
Re:It costs $110k to fully gear up in Diablo Immortal by Sohcahtoa82 on Tuesday June 07, 2022 @11:02AM (#31655380)
True, good point.
Re:It costs $110k to fully gear up in Diablo Immortal by notSupplied on Monday June 06, 2022 @04:22PM (#31645691)
Because Elden Ring took 4 years to develop, 5 years if you include the DLC release time. You would need to amortize its very front-loaded revenue over those 5 years, because a live-service game like Diablo Immortal would be generating somewhat consistent revenue throughout that entire time.

Let's say ER reaches 20M + 8Mx2 for it's two upcoming DLCs @ $40 each. That's $1.8B lifetime. Pretty amazing! DI would need to make $360M per year to be an equivalent business. So 800k in the first 24 hours is not too far off track to being equivalent.

Re:It costs $110k to fully gear up in Diablo Immortal by PradeetPatel on Sunday June 05, 2022 @05:12PM (#31634907)
We should be mindful of the biggest difference between Elden Ring and Diablo Immortal - the latter has a constant revenue stream via its in game microtrasaction capability.

Whereas the former, despite being a good game, may not provide the revenue model desired by its stakeholders.

Re:It costs $110k to fully gear up in Diablo Immortal by anonydsfsfs on Sunday June 05, 2022 @05:23PM (#31634976)
Elden Ring isn't going to be a standalone game. The publisher (Bandai Namco) says it's the start of a franchise, which fans are almost certain to lap up for a long time to come. Had Elden Ring included microtransactions or other questionable features, it's likely fans would be far less enthusiastic about future installments, which means revenue from the franchise would dry up faster.
Re:It costs $110k to fully gear up in Diablo Immortal by kabdib on Sunday June 05, 2022 @07:08PM (#31635685)
Someone made a video that imagined changes a company like EA or Blizzard might make to Elden Ring, charging for extra arrows, fees for questlines, microtransactions for boss assists, and so forth. It made me feel sick. I could totally see a marketing-driven game studio making similar decisions.

ER impressed me so much that I bought three earlier titles from From Software, an additional $120 spent. Regrettably, you show consumer behavior like that to a mercenary games industry exec, and they'll just see "lost opportunity to put the screws to the market" and not "we should make better games."

(This is the first time that I've literally worn out a controller playing a single game).

Re:It costs $110k to fully gear up in Diablo Immortal by interroboink on Sunday June 05, 2022 @02:56PM (#31633824)
It seems like a good example to me. It was a sales model that worked. That's all. It doesn't have to work better than every other sales model out there. It just has to be profitable and successful on its own.