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Re:It costs $110k to fully gear up in Diablo Immortal by ketzo on Sunday June 05, 2022 @05:35PM (#31635049)
Diablo Immortal earned $800k in its first 24 hours.
Re:It costs $110k to fully gear up in Diablo Immortal by anonydsfsfs on Sunday June 05, 2022 @05:39PM (#31635079)
Elden Ring earned $720m in the first 2 weeks, which averages ~$51m a day.
Re:It costs $110k to fully gear up in Diablo Immortal by mbesto on Tuesday June 07, 2022 @11:51PM (#31662990)
> which averages ~$51m a day.

Until it doesn't. We're not talking about the same thing here because one is a one-time payment (license) vs on-going (loot boxes / SaaS). I'm highly critical of loot box (p2p) games, but you're on-going payments do pay for content in the future. Companies who charge once have very little incentive to maintain the software (assuming it requires it to).

Re:It costs $110k to fully gear up in Diablo Immortal by Sohcahtoa82 on Monday June 06, 2022 @02:27PM (#31643949)
That's actually an incredibly weak number.
Re:It costs $110k to fully gear up in Diablo Immortal by abletonlive on Monday June 06, 2022 @07:33PM (#31647889)
an incredibly unverified number
Re:It costs $110k to fully gear up in Diablo Immortal by Sohcahtoa82 on Tuesday June 07, 2022 @11:02AM (#31655380)
True, good point.
Re:It costs $110k to fully gear up in Diablo Immortal by notSupplied on Monday June 06, 2022 @04:22PM (#31645691)
Because Elden Ring took 4 years to develop, 5 years if you include the DLC release time. You would need to amortize its very front-loaded revenue over those 5 years, because a live-service game like Diablo Immortal would be generating somewhat consistent revenue throughout that entire time.

Let's say ER reaches 20M + 8Mx2 for it's two upcoming DLCs @ $40 each. That's $1.8B lifetime. Pretty amazing! DI would need to make $360M per year to be an equivalent business. So 800k in the first 24 hours is not too far off track to being equivalent.