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Re:Flash Game Simulates Living on $9/hr. by scottkduncan on Tuesday October 04, 2011 @09:30AM (#3070780)
In a lot of ways the deck has been economically stacked against lower-middle class and working poor Americans, while at the same time macroeconomic trends benefited low-skilled workers in developing countries like China. Workers there were able to "pull themselves up by their bootstraps" thanks in part to rapidly rising wages as production moved to lower-cost countries.

I have no doubts that the globalization of economic inputs produces higher global growth and a greater overall level of welfare, but I also have no doubt that this process produces winners and losers. One subset of the losers has been low/medium skilled Americans, who face stagnating wages and many of the challenges this game portrays (in an admittedly over-dramatic fashion). We can either accept this as the cost of doing business or work as a society to compensate the losers, but in either case we should acknowledge that there are some larger forces at play that make it harder for certain segments of the population to reach their own bootstraps.

Re:Flash Game Simulates Living on $9/hr. by avipa on Tuesday October 04, 2011 @10:50AM (#3071113)
Losers? I'll be the first to admit that I am ignorant about the situation in the USA, but do you really think that people such as these are losers considering the standard of living they can still afford? Mobile phones with $70 bills? Honestly? Hell, a mobile in itself? (My mobile cost £20, and I have yet to use up my initial top-up of £20 5 months after buying it).

I honestly feel disgusted by the fact that I am expected to feel sorry for people such as these. I managed to get to the end to the month all fine and dandy, and could see many things I could still do to improve my cash flow.

My kid may have not been given some meaningless luxuries that other kids got (I never went to school trips and the like myself), but my charisma and public services such as the library and the like would be more than enough to ensure he turns out a fine man.

Hell, if I wouldn't even have had a kid in the first place, until I could ensure that I could raise properly. Expecting me to feel sympathy for an individual who can't afford a kid, suffering from their own selfishness, is out of order. It's comparable to expecting me to pay for the treatment of some fool who didn't put on a condom when he knew he was have sexual intercourse with a - unique woman.

edit. Forgive me, due to my anger I lost focus on what I was initially trying to say. Basically, standard of living has improved dramatically. They may not be able to afford premium goods such as sparkly ipads and ps3's, but they can still afford a great deal of stuff.

Re:Flash Game Simulates Living on $9/hr. by scarmig on Tuesday October 04, 2011 @12:12PM (#3071557)
Except adequate healthcare, housing, living in good school districts...

It's cheaper to have a mobile phone nowadays than it is to have a land line. That's why mobile has really taken off in places like, say, Africa. Just because someone has a cell phone doesn't mean they're not struggling.

Given a choice between living as a corporate CEO (or even upper middle class professional) in the 1950s versus part of the welfare underclass today, I would almost certainly choose the former. Even sans cell phones.

Re:Flash Game Simulates Living on $9/hr. by philwelch on Tuesday October 04, 2011 @03:55PM (#3072634)
Would you really? If so, I think you're more interested in social status, and in relative wealth than in absolute wealth.

Let's just consider health care. One reason health care is so much more expensive now compared to the 1950's is the roughly 60 years of technical innovation that has happened since then. In 1950, there were still outbreaks of polio. Cancer was a far more certain death sentence. MRI's didn't exist. The birth control pill was not yet available. There was no dialysis. There was no laser surgery. Heart surgery was very primitive: there was no bypass surgery, no replacement of heart valves, and no pacemaker. By and large, people died of diseases that could be treated today, and many of those treatments are available today even to the poor and uninsured. (In a move unthinkable in 1950, my state even subsidizes access to birth control for low-income single women.)

Re:Flash Game Simulates Living on $9/hr. by scarmig on Tuesday October 04, 2011 @06:10PM (#3073149)
In terms of ease of living and freedom from worry or want, relative social status trumps absolute wealth once you've passed a certain base level of well-being. Which I think the 1950's falls into.

I'm having trouble finding hard health data. The closest thing is that in 1972, life expectancy for the bottom half was 77.7 and for the upper half 78.9, while in 2001 79.6 years for the bottom half and 85.4(!) for the top half. Which amounts to about the same for the top half in 1972 and bottom half in 2001.

The top half life expectancy would be lower in the 1950s than the 1970s, but at the same time today's welfare underclass is probably significantly worse off than the average person in the lower half. I expect those would end up being a wash, and life expectancies would be comparable, though probably with a slight edge for the underclass of today.

That's a trade that I think would be worth it, given all the exceptional benefits of relative wealth and status. Yeah, no iPhones, but drivers, maids, home-visiting doctors, nice single family homes in fun areas, economic security, and ability to eat out or go to shows whenever you want makes up for it for most people.

Re:Flash Game Simulates Living on $9/hr. by philwelch on Tuesday October 04, 2011 @08:02PM (#3073559)
The problem with metrics is they always measure less than you think. Polio, for instance, is more likely to cripple you for life than kill you.

You only have to go back to the year 2000 to give up iPhones. Going back to 1990 you give up the Internet. Going back to 1980 you give up Mac and Windows. Going back to 1970 you give up microwave ovens and personal computers at all along with cable television. Going back to 1950 you give up birth control, open-heart surgery, commercial air travel, and color television.

That's just technology. There's a huge cultural gap, too. In 1950 segregation was the law, there was little to no access to foreign culture, atheism was distrusted and associated with Communism, pre-marital sex was taboo, and women by and large did not work outside of the household, especially not when they had children. None of the music that I listen to even existed back then. None of it would even be possible.

Re:Flash Game Simulates Living on $9/hr. by scarmig on Tuesday October 04, 2011 @10:42PM (#3073926)
I don't mean to valorize the 1950's generally, at all. Yeah, white privilege was encoded into law, but if you were a member of the ruling elite, that actually benefited you. The point about gender you make is well-taken.

There are two separate issues: consumer goods and actual well being. I think you overestimate the difference in consumer goods between the ruling elite in the Fifties and the contemporary welfare underclass: the latter rarely, if ever, can take advantage of commercial air travel and have severely limited access to open-heart surgery. And barrier birth control and abortion were readily available (albeit significantly more expensive) to the rich in the 1950s, while in the modern day they (especially abortion) are somewhat difficult, though far from impossible, for the underclass to access.

But quibbling over those details can make us ignore the more central point. Access to consumer goods is only part of the picture, because power is a very strong and often superior substitute good for most of them. Roombas are accessible to the middle class today, but they are inferior to an actual person cleaning the house for you, even with an antiquated vacuum cleaner from midcentury. The vast majority of the population can text each other now, but a well-off member of management could very easily have a secretary do the same through a messenger boy. The latter is slower, but in some ways easier: he (invariably a he) had at will access to an intelligence superior to the most advanced AI now, without the burden of having to hit tiny keys, save phone numbers, or remember to charge his phone. A member of the upper class in the 1950's did not have to worry about employment; about housing; about having interesting work; about getting fired for drinking on the job (hell, your company would pay for your booze and cigarettes); about worrying how to pay the bills the next month; about sending your kids to a school with regular shootings; about visiting the social worker to prove you had sent out pro-forma applications to jobs you're incapable of performing so you can get your welfare check.

Some tradeoffs are less clear. The middle manager in 1955 had to worry about global thermonuclear war, but not about catastrophic climate change or poisoned soy sauce from China. We have hormonal birth control, but also HIV.

All of us are members of the professional upper middle class, so we're certainly better off. But an unemployed single parent living on the bad side of Hunter's Point? If I were forced to choose, yeah, I'd definitely go with the rich straight white guy in the 1950s with massive social privileges. Even with fewer gadgets and less sophisticated technology.

Re:Flash Game Simulates Living on $9/hr. by philwelch on Wednesday October 05, 2011 @02:20AM (#3074483)
I think the tipping point is honestly Internet access. A member of the welfare class today has free access to the sum of human knowledge. No one had that in the 1950's.

And frankly, the poor have much better access to health care thank you think. I know from personal experience that a poor, uninsured person can still get necessary or even largely elective surgeries that may not have even existed, and surely would not be performed with the same level of safety and quality, in 1950.

Oh yes--and abortion was actually illegal in the 1950's.

Re:Flash Game Simulates Living on $9/hr. by pyre on Tuesday October 04, 2011 @09:33PM (#3073738)

  > pre-marital sex was taboo
Pre-marital sex happened in droves throughout human history. Whenever it's been taboo, that just means that it was behind closed doors and hush-hush.
Re:Flash Game Simulates Living on $9/hr. by pyre on Tuesday October 04, 2011 @09:31PM (#3073736)

  > There was no dialysis.
Read up on the dialysis situation in the US before pimping it as progress in medicine.
Re:Flash Game Simulates Living on $9/hr. by philwelch on Wednesday October 05, 2011 @02:27AM (#3074495)
I'm no expert on dialysis, but ff we would be so much better off without dialysis even existing, then presumably no one, nowhere has legitimate reason to use it. Unfortunately, I think untreated kidney failure might be worse. Many medical treatments are not so much "good" as "better than death"--many cancer treatments, for instances, take the tactic of slowly killing the patient in such a way that the cancer dies faster than the healthy tissue.
Re:Flash Game Simulates Living on $9/hr. by pyre on Wednesday October 05, 2011 @05:40AM (#3074927)

  > we would be so much better off without dialysis
  > even existing
I never said that. I was referring to this:

http://www.theatlantic.com/magazine/print/2010/12/-8220-god-...

Just saying that it's not all peaches and cream.

Re:Flash Game Simulates Living on $9/hr. by philwelch on Wednesday October 05, 2011 @05:15PM (#3077640)
I really don't see what that has to do with my argument.
Re:Flash Game Simulates Living on $9/hr. by danssig on Wednesday October 05, 2011 @07:52AM (#3075205)
So why is it that the US has much more expensive health care than anywhere else while not providing the best service?
Re:Flash Game Simulates Living on $9/hr. by jbooth on Tuesday October 04, 2011 @01:27PM (#3071907)
Yeah, so you're right that electronics have gotten cheaper right along with Moore's law.

How about everything else? There's no such thing as a stable factory job anymore, if you can't code and don't have other white collar skills, you have a choice of Wal-mart and the gas station to work at. Neither gives you health insurance. You won't make enough to live in a nice school district.

Sympathy's the wrong way to look at it, although you could probably do with a little more empathy. The real point is that when enough people are struggling to get by, it hurts the economy at large and hurts you.

Re:Flash Game Simulates Living on $9/hr. by hugh3 on Tuesday October 04, 2011 @01:51PM (#3072009)
What's really odd is that the folks who talk the most about the problems for lower-class American workers will get most offended the moment you suggest that competition for cheap labour from millions of illegal immigrants might have something to do with it.

It's not the Lump of Labor fallacy to say that the economy has a limited appetite for low-skilled workers. In Australia, where illegal immigration is quite limited, it's not a choice of Wal-Mart and the gas station for folks without white-collar skills, there's also farming jobs, cleaning jobs, and best of all, tradesman jobs like builder, electrician or plumber. You'll need an apprenticeship for some of those, but can quickly work your way up from earning very little as an apprentice to earning six figures as a competent and fully-qualified tradesman. But in America, all the job categories which I mentioned are dominated by illegals, so it really is true that the uneducated have a really rough time.

Re:Flash Game Simulates Living on $9/hr. by knowtheory on Tuesday October 04, 2011 @04:15PM (#3072707)
This just simply isn't true as a matter of fact.

If you look at states like Georgia (and i've seen similar articles about parts of the UK), there's a massive shortage of farm workers, and regardless of what the supply of illegal migrant workers is. Even after Georgia began holding farmers directly liable for employing illegal immigrants, local workers have not stepped up to fill the gap.

Besides, American immigration policy, rightly, allows white collar workers from other nations, especially Canada and Mexico into the country via NAFTA. That is, frankly, a good thing. All we're doing is keeping out a labor supply that is currently needed.

If you want to level the playing field for native low skill workers, require farmers and the like to pay all the taxes and health benefits for all their workers, illegal or not.

Re:Flash Game Simulates Living on $9/hr. by daemin on Tuesday October 04, 2011 @07:58PM (#3073553)
There was a documentary aired here in Australia which follows several out-of-work UK natives as they're given the jobs that (legal) immigrants do. These are jobs like picking asparagus, working at a packing plant, and carpentry. Out of the 8 or so natives only a handful actually show up for work, and of those only one or two actually do the work to a reasonable standard and would be considered employable.

I've also seen reports in the news where Australia needs more seasonal agricultural workers, as Australians don't necessarily want to do the work. Most recently there's been a trial program to get pacific islanders in on temporary visas to work these farms. And traditionally it's been backpackers that have worked these fruit-picking and misc jobs.

So it seems to me that a lot of the population of the "developed" world, especially the native people, don't want to be doing those menial, labour intensive, and repetative jobs themselves. Also I don't believe that the immigrants that do these jobs now want their kids to be doing them. Therefore I would say that we should work harder to try and automate these kinds of menial mind-numbing jobs as best as we can.

Re:Flash Game Simulates Living on $9/hr. by Duff on Tuesday October 04, 2011 @09:37PM (#3073747)
I worked on a farm in high school. I was making $12/hr in the 90's -- pretty decent money.

Sitting on your behind is easier, regardless of pay.

Re:Flash Game Simulates Living on $9/hr. by duncanj on Tuesday October 04, 2011 @10:25PM (#3073877)
Given that the median farmworker (crops) made $8.98 in 2010, your experience would seem a little extraordinary. The better-paid median ranchworker made $10.56. $12 in 1999 had the same buying power as $15.71 in 2010.

Sources: BLS http://www.bls.gov/oes/current/oes_nat.htm#45-0000 http://146.142.4.24/cgi-bin/cpicalc.pl?cost1=12.00&year1...

Re:Flash Game Simulates Living on $9/hr. by Duff on Wednesday October 05, 2011 @09:18AM (#3075438)
I started doing hay (which involves throwing and stacking 40-50 pound bales in a hot barn) at $6.00/hr. After a year or two I was doing a variety of jobs that were a higher value to my employer. Also worked for an awesome family who worked us very hard.
Re:Flash Game Simulates Living on $9/hr. by hugh3 on Tuesday October 04, 2011 @11:59PM (#3074132)
There were fewer illegals in the 1990s, though, right?
Re:Flash Game Simulates Living on $9/hr. by knowtheory on Wednesday October 05, 2011 @03:12AM (#3074588)
Why do you believe that?

The Pew Hispanic Center estimates that in the 1980s the net advance of the undocumented population was at the 130,000 per year, increasing to 450,000 per year from 1990–1994, and further increasing to 750,000 per year from 1995–1999, and staying at 700,000–850,000+ per year since about 2000

(see http://en.wikipedia.org/wiki/Illegal_immigrant_population_of... )

Re:Flash Game Simulates Living on $9/hr. by Duff on Wednesday October 05, 2011 @09:15AM (#3075425)
NAFTA was the catalyst the created the waves of immigration from Mexico.

Why?

"Free trade" destroyed many US factory jobs, but it vaporized Mexican agriculture. Small proprietor farms were out of business overnight by the flood of cheap US corn.

The human element in illegal immigration is usually completely ignored. People don't pull up stakes and walk across a desert because they think that working in a poultry slaughterhouse is a great life. They do so because it is a better life than complete destitution that they face at home.

Re:Flash Game Simulates Living on $9/hr. by SamReidHughes on Wednesday October 05, 2011 @03:26AM (#3074622)
That Wikipedia page agrees with him.
Re:Flash Game Simulates Living on $9/hr. by knowtheory on Wednesday October 05, 2011 @11:40AM (#3076109)
Well i mean, sort of, but not really. The influx in immigration took place in the 90s and stabilized, and is now falling due to the economic collapse in the US.

Either way, i think we're well served by including some specific claims (and that's why i cited the wikipedia page)

Re:Flash Game Simulates Living on $9/hr. by SamReidHughes on Thursday October 06, 2011 @02:25AM (#3079256)
hugh3 is talking about first derivative of the number of illegals, and you're talking about the second derivative.
Re:Flash Game Simulates Living on $9/hr. by onemoreact on Tuesday October 04, 2011 @02:03PM (#3072063)
Another thing to consider is the basic IQ requirements of modern high quality jobs. You don't need to be a genius to be a Doctor or Programmer but good luck finding them with subs 80 IQ's (~16% of the population). It may have been more dangerous and paid less to build the Model T but it was also reasonable to send just about anyone to that type of work. Now add to that Illegal immigration which results in fairly intelligent people doing manual labor for low pay it's even harder for people that are a little slow to compete.
Re:Flash Game Simulates Living on $9/hr. by jbooth on Tuesday October 04, 2011 @02:08PM (#3072087)
I think the "dey took our jawbs" line is a little bit of a red herring here. Sure, there's an impact, but automation and outsourcing are both bigger impacts, and for all 3, they're here, we better deal with them.

I feel like a path to citizenship would bring the wages for these jobs back above-ground and create a fair marketplace for labor where people could compete.

What's the other option, "ship them all back to latin america"? If you think that's a good idea, I'd invite you to think about what that enforcement action would look like, and if it fits into your concept of "America".

EDIT: Watches blanket downvotes without counter-proposal or likely even reading my comments. Whoever that is should run for the House.

Re:Flash Game Simulates Living on $9/hr. by lotharbot on Tuesday October 04, 2011 @03:10PM (#3072392)
I downvoted you for presuming he prefers "ship them all back to latin america". That sort of douchebaggery does not belong on Hacker News.

(I agree with most of the rest of what you say in this post.)

Re:Flash Game Simulates Living on $9/hr. by jbooth on Tuesday October 04, 2011 @03:15PM (#3072419)
Fine, edited to modify the presumption wording.

Frankly, it seemed like the next obvious step from his initial complaint. We're talking about underemployment and he brings up immigrants out of nowhere as a scapegoat? Was that a prelude to an argument for amnesty? It's not my fault if it sounds bad.

And accusing me of quote "douchebaggery" while being high and mighty about what belongs on hacker news is a little rich.

Re:Flash Game Simulates Living on $9/hr. by hugh3 on Tuesday October 04, 2011 @03:51PM (#3072611)
Hey, I'm just musing on the causes of unemployment. For the record, I do support deporting illegal immigrants back to wherever they're from, and I'm shocked that this is even controversial in this country.

I'm not actually even an American. I'm merely temporarily here on a visa. But once you've spent as much time and money on US visa renewals as I have, you don't have much sympathy for the line-jumpers who enter the country illegally.

Re:Flash Game Simulates Living on $9/hr. by jbooth on Tuesday October 04, 2011 @03:54PM (#3072626)
Well, thanks for justifying my presumption :)
Re:Flash Game Simulates Living on $9/hr. by entangld on Tuesday October 04, 2011 @10:41PM (#3073924)
I went to a school that was big into the wine industry and they said many farms in New Zealand and Australia use machines to pick fruit. That doesn't leave as much room for low skilled workers on farms.
Re:Flash Game Simulates Living on $9/hr. by leot on Tuesday October 04, 2011 @03:55PM (#3072636)
I would agree with you if three other things were comparably inexpensive:

1) quality education (including post-secondary, which would otherwise need to be saved-for) 2) portable, quality basic health care 3) inexpensive, safe, spartan-but-quality housing

No amount of TVs, computers, mobile phones, or iPods will make up for the fact that these three necessities are often pretty expensive in the U.S.

Re:Flash Game Simulates Living on $9/hr. by vacri on Tuesday October 04, 2011 @05:46PM (#3073068)
Hell, if I wouldn't even have had a kid in the first place, until I could ensure that I could raise properly.

Kids have a way of happening even when you don't expect or want them. Combine that with social pressures against abortion, and your stance becomes a luxury.

Also, I'm a bit disturbed that you see field trips at school as a luxury rather than part of a solid, well-rounded education.

Re:Flash Game Simulates Living on $9/hr. by pbhjpbhj on Tuesday October 04, 2011 @09:29PM (#3073730)
>Also, I'm a bit disturbed that you see field trips at school as a luxury rather than part of a solid, well-rounded education. //

It's a luxury because one can't afford it, not because one sees it as a frippery.

My lad wants to do an after school club that the school has been promoting, wants to go to a uniformed group with his friends, etc.. These things would be good experiences, provide useful educational opportunities and best of all be fun. We can't afford them. They are luxuries in the sense that he won't be unloved, malnourished, unfit or uneducated without them.

Re:Flash Game Simulates Living on $9/hr. by vacri on Tuesday October 04, 2011 @09:58PM (#3073801)
'Educated' is not a boolean true/false. Missing out on field trips would not make someone 'uneducated', but it would decrease the breadth of their education.

Example: I'm a city boy, born and bred, but I spent summers on my uncle's farm. Due to that experience, I understand much better how rural people think and why, and the kinds of things that are more important to them.

If I had never spent time on the farm, I would not be 'uneducated', but those experiences have significantly improved my understanding of the people around me - I am much better educated for having these [lengthy] 'field trips'.

Replay this experience in shorter amounts more frequently in the form of field trips and you'll get a variety of different things to help broaden your experience and who knows, you may see something you're passionate about that you might not otherwise see.

So I guess it's a value judgement - you may see a well-rounded education as a luxury. I see it as a necessary building block for a healthy adult life.

Re:Flash Game Simulates Living on $9/hr. by pbhjpbhj on Wednesday October 05, 2011 @05:48PM (#3077771)
>Missing out on field trips would not make someone 'uneducated', but it would decrease the breadth of their education. //

Absolutely.

We do however always go out and about when we have family time. Thankfully the UK tax payer pays for the upkeep of key national museums - visiting them is one of the few things one can do for free. We do have a bent towards natural history, that's usually free too!

>So I guess it's a value judgement - you may see a well-rounded education as a luxury. I see it as a necessary building block for a healthy adult life. //

Oh believe me I'm all for well-rounded. I'm not at all arguing against the enormous value of such things. You say they're necessary things. But my resources don't stretch to paying for them and the society around doesn't value them enough to make them available to all without direct charge.

I'm doing what I can to provide a well rounded education as I see the enormous value a broad education has brought me. For example I studied Art History for only a term before studies for my degree got in the way but I found it immensely valuable as a catalyst to my own enquiry and as a lever in to understanding societal development.

However, I don't think you can really argue that such things are "necessary" for "healthy adult life". Possibly "a doorway to a fulfilling adult life"?

Re:Flash Game Simulates Living on $9/hr. by pyre on Tuesday October 04, 2011 @09:36PM (#3073745)
Depends on the field trips. Most of the places that the field trips go probably have free days. The only difference is that you wouldn't be going with the class. For example, once per month the Portland Art Museum is free from 5pm-8pm and less frequently there are 'free for family' days on the weekends. Going on field trips doesn't mean that you aren't exposed to culture.
Re:Flash Game Simulates Living on $9/hr. by cardine on Tuesday October 04, 2011 @07:17PM (#3073415)
Having unprotected sex is a choice. Not taking birth control is a choice. Not getting an abortion is a choice. Making the decision to not have a kid until they are ready is one that anyone can make. Saying that it is a 'luxury' to decide to not have unprotected sex and take birth control is beyond ridiculous.
Re:Flash Game Simulates Living on $9/hr. by Joakal on Tuesday October 04, 2011 @09:35PM (#3073741)
So, all those women who were brought up without strong parenting due to busy work, overcrowded schools due to underperforming kids and bored youth groups with no programs are going to avoid unprotected sex? That's not considering the amount of drugs, crime, etc to 'escape' life.

I'm not saying that those women (or men) are stupid, I'm saying that they are brought up badly due to the neglect. You're taking so much 'choices' for granted when they are actually educated choices. For example, finances (how much will a kid cost? Bigger car? Food? Rent?), job security (are the parent(s) comfortable?), time constraints (do they have time to spend with them?). Ironically, they may end up neglecting their own children despite best intentions (eg Working overtime on minimum wage so the kid can get into college for example but the kid ends up a drug addict).

The way USA's poverty is a form of a Spartan kid's bath. Many will suffer, a few will make it through and be strong. All the more while other countries provide social programs (Social governments) or strong families (Communal communities) to make it easier and more aware of the responsibilities of having a kid.

Re:Flash Game Simulates Living on $9/hr. by vacri on Tuesday October 04, 2011 @09:37PM (#3073749)
Yes, because teenagers are well-noted for their life experience, level of education, and decision-making abilities. And abortion is freely-available everywhere, with no social stigmas attached.

Throw into that mix 'abstinence-only' sex education, and your 'choices' disappear. If you don't know about protected sex, and it's clear that all this "choice" you mention is just illusion for a great many people.

You can't say "why didn't you use a condom?" if you block the information about condom use. Hell, in some parts of Africa, the Catholic Church is spreading information that condoms cause AIDS. Where's the choice there? Where is the 'luxury' there?

By the way, I didn't say the sex was the luxury, I said your stance was the luxury - this expectation that kids come along when you plan them. If you actually speak to parents, you'll find that kids frequently come along despite using high-reliability birth control, and sometimes never come along despite desperately trying for years.

What really is beyond ridiculous is your cold, calculating opinion of how humans operate, combined with this expectation that all humans have access to the information you have.