Streamers were seriously running out and shooting the first civilian and were disappointed at the lack of police chases. Some people even complained about the car modeling realism (lack of traction when you drive one corner of the car over a bollard etc).
At its current price (25-30€ish sales everywhere) it's fully worth playing just for the story. It's not the best fighting game, it's not the best driving game, but the story is damn good and some of the endings really gut-wrenching.
Just the dive with Judy is something I haven't seen in a game in a long time. No explosions, no shooting, just characters talking about their feelings.
And if you shoot the wrong someone, cops and jail time are the smallest of your problems.
I completely understand why people with high expectations were disappointed with the game.
People were seriously expecting that a console released in 2013 - almost a decade ago - could run a fully realized city with an unique AI for every person in there, with huge crowds you could get lost in.
Watch Dogs and Risen 3 were very capable open-worlders, that shouldn't run on such low-end hardware and I'm still not sure how Bioware managed to pull off Dragon Age: Inquisition or how Konami made MGSV run as well as it did.
From what I've heard, ther was some similar wizardry going on with the PS4.
I've had a quest line be incompletable because some script trigger didn't happen (I think the NPC got stuck), I've had to reload an autosave because a story mission would not progress (most likely a missed trigger again), escort NPCs have followed me for hours after completing the escort mission they were involved in, I've had cars instantly stop from 200 km/h after hitting an invisible barrier in the middle of a road, jumping over a barrier has sent me flying into space, NPCs have had objects stuck to their hands, NPC voice lines have duplicated, I've gotten stuck in a finisher animation, I've gotten stuck in a car that spawned inside an object, NPCs have walked through parked cars during missions, and a lot of random T-posing.
And these are the bugs that I remember off the top of my head, or remembered by having a cursorary look through my YouTube uploads.
Luckily, most of the bugs are funny and only visual, but it was pretty annoying that the only way I would've been able to continue that one side quest was by reloading a save and losing hours of progress.
Keanu also can't act which is a shame.
Visually the game is definitely astonishing, but I could never tell what the game is actually trying to be. If they'd made a very pretty game mulling over (say) the kind of deep sci-fi you get in something like blade runner 2049, then I'd probably still be playing to this day, whereas what they actually ended up with felt a bit incidental.
It's kind of unfair, so I don't hold it too much against the game, but even though the visuals are very good, the overall world doesn't feel as real as it could do IMO. The obvious comparison is with GTA V (which is why I say it's slightly unfair because GTA V is based on LA in ~2013), which just feels so much more real to me. The radio stations are a good example, they're such heavy handed satire, but that satire lets your brain fill in the detail about Los Santos whereas in Night City I was mostly being shown things that would never happen again or being made to pick choices that would have no effect etc.
Why do you keep comparing it to another genre?
because pre-release the developers made the GTA comparison, every video game media outlet made the comparison, and every press piece regarding the game pre-release focused on the 'open-world' elements, while promising post-release multiplayer.
let's not pretend this was billed as a single-player RPG fantasy; it wasn't. It was toted as a GTA competitor in nearly every single way.
The post release narrative shift of "well it's a story-driven game from a well known story-driven 'RPG studio', it was YOUR expectations that were wrong! " was totally drawn hastily after release to try to assuage angry and disappointed fans during a rocky release.
aside : "rpg studio" is a thing now?
The intense time pressure that the storyline badgers you with at every beat becomes absurdist comedy when the story missions finish and you start doing side quests. This is especially bizarre in the tone difference between the main story quests and the companion quests which have a huge influence on the story itself, but usually make little to no reference to the extreme time pressure.
On the other hand the storyline was probably the best I've ever played, with the possible exception of the original Deus Ex. The rock star turned terrorist sounds completely absurd the first time you hear it, but they really make it work with the character. And that's just a small part of a great story.
The visuals are absolutely amazing, I've never felt like a tourist in awe in a game before, but it happened in Cyberpunk. They really did build an amazing world to play in.
This patch makes me hopeful that there will be more quests and maybe a follow on game at some point. It would be a really big shame if there wasn't.