Re:Cyberpunk 2077 Update 1.5
by cyber_kinetist on Tuesday February 22, 2022 @06:26AM
(#30426559)
I'm still occasionally amazed how Rockstar could make such an incredibly big open-world game (GTA 5) actually run on the Xbox 360. I think that was more of a miracle outlier in the industry than anything else, they were probably stretching the limits of what that small machine can do. Still, Rockstar's advantage was that they were making a GTA game with a well-tested formula, compared to what Cyberpunk was trying to do everything well and then failed because of a lack of proper direction.
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Re:Cyberpunk 2077 Update 1.5
by 2000UltraDeluxe on Tuesday February 22, 2022 @08:20AM
(#30427563)
The 360 had some rather insane releases towards the end of it's life, GTA 5 was just one of them.
Watch Dogs and Risen 3 were very capable open-worlders, that shouldn't run on such low-end hardware and I'm still not sure how Bioware managed to pull off Dragon Age: Inquisition or how Konami made MGSV run as well as it did.
From what I've heard, ther was some similar wizardry going on with the PS4.