A Microsoft acquisition of this company is bad, and an Apple acquisition of this company would be bad.
When mega corporations like this consolidate, consumers always lose. Microsoft couldn’t win customers through product and service quality, so they bought one of the largest game publishers in the world so that their competition can’t sell those games anymore.
It's not like you bought into an open ecosystem, but now they closed it off.
No game release is a "positive for everyone" and never will be.
I can equally argue that my neighbor baking bread is not positive for me, because I don't get to eat it. And I like bread...
I think that’s accurate. Whether there’s room for and value in these kinds of playful conjectures is of course up to each of us to decide.
There is only one maker of Diablo, and no Torchlight is going to replace Diablo.
Games aren't going to get pulled from other platforms. New games may not come out on (insert-your-preffered-console), but they never were guaranteed to come out at all.
Thus consumers aren't loosing anything here. It doesn't even reduce competition.
And the market that would actually care, will already own multiple consoles... and a gaming rig.
You've actually managed to convince me that this is good for the market, not neutral.
Consumer doesn't mean "a specific individual that owns a PS5", it's a generic term meaning market participants that consume products. Consumers don't loose if prices for new products are substantially higher in a competitive market, because willingness for a consumer to pay the price in a competitive market equals to the value of the product.
Interactive game market is highly competitive. Therefore producer prices a product at $500 => consumer agrees that $500 is acceptable => consumer spends $500 => consumer gets $500 in value => cost - value = 0 => no consumer net loss.
very much need, but that's how gaming industry works in general - hype, fans and all.
GamePass subscriber numbers are growing at an incredible clip.
I see your point, I really do, this stinks in all sorts of ways, but there could be a benefit here for a lot of players.
The answer to this conundrum for them should be, "Tough titties, learn to compete or die, but we will not allow you to bully your way into a market with money."
You're in HN, talking about MS and acquisitions, telling them to learn to compete?
Am I on the right website or has my browser been hijacked?
That said, they do have a gaming service: https://www.apple.com/apple-arcade/
My impression is also that Apple Arcade is already pushing the limits of how much Apple's management wants to touch gaming.
Big AAA titles take several years to produce and I doubt Apple will allow half-baked games to launch. That means we won't be seeing those games start to launch until 2023-2024.
Apple is definitely working on a VR headset. They've bought out 4-5 VR companies already. There were rumors of a 2022 launch, but 2023 matches up much better with their game studio launch dates.
That subscription is a HUGE moneymaker (that's how WoW made Blizzard so much money). Most serious gamers play 1-2 games for a couple of years. Traditional studios charge $60 (less for sales) and then release one $20-30 DLC per year. That gives them $120 over two years at the very best (though most players won't bother with DLC). Apple gets $80 per year unconditionally. Moreover, this will get casual gamers in addition to hardcore ones.
Now that Apple runs everything on M1 and even the slowest M1 chips have better GPUs than most Wintel systems, Apple can sell games to everyone. Because everything is using the same architecture (same CPU and same GPU across the board), their devs save a ton of time and money developing and optimizing which means their total time to deliver and cost to deliver is much lower.
I suspect that MS sees this as an extremely serious threat. They need to do everything they can to leverage xbox pass and compete.
If Apple goes all-in on VR, the whole VR market will benefit from greater public acceptance. But at the very best I predict it'll be like the Nintendo Wii: a few games that are extremely popular, and then it gets old.
Which is a shame because I agree that Apple is in a great position to enter the gaming market. Imagine what Nintendo could do with powerful hardware in so many hands! But by the same logic, Apple should have crushed Spotify long ago, given its mile-wide lead with the iTunes Store, and yet the nicest thing I have heard about Apple Music is that it works with other Apple stuff. I honestly don't think Apple's management understands entertainment.
An average steam gamer has a 3-5 TFLOP 1060 rendering 1080p with a quad-core intel at 2.5GHz. A 6-core A15 (little cores are about as fast per clock as Zen 1) with a 1.3-1.5 TFLOP GPU comes quite close. If Apple wanted, they could add a magnetic dock with controls and extra battery for serious gamers too.
For something like the Apple TV (A12 isn't a slouch though no 4K gaming machine) they could offer streaming with remote rendering.
I suspect the launch 4+4 CPU with 32 or even 64-core GPU. They should sell that in a mac mini sized console with a wireless VR headset. That said, Oculus Quest 2 is quite popular and it has a Qualcomm 865 which is much slower than that A12 let alone the A15. They could definitely stomp the Ques 2 with an A15-based device and could go much farther with a M1/M2 chip.
Yes, but that's kind of the problem. The 720p phone has a lot of horsepower per pixel, but is crippled by touch controls. The Apple TV is _slower_ on a larger screen, with yet another frustrating input situation because Apple didn't put a gamepad in the package. (They don't even make gamepads! The MFi ones I bought were pure junk.) I can't imagine a more hostile environment to develop AAA games for.
https://www.bloomberg.com/news/articles/2020-06-30/apple-can...
Half Life Alyx was impressive but it also kind of sucked. Teleport movement breaks immersion hard. And the enemy design was clearly incredibly gentle to accommodate the fact that people are not in fact very competent in VR.
To get that level of market share a company basically needs to subsidize the initial hardware/consoles. I don't think Valve has ever learned that concept and as such they are still selling the hardware at full price. This in contrast to say FB/Microsoft/Sony who actively subsidize their offerings because they understand the benefit of getting people locked in their ecosystem.
I predict a repeat of Steam Machines. (as a Linux user)
Their (leaked) employee handbook is literally subtitled "A fearless adventure in knowing what to do when no one’s there telling you what to do"
? You can't play DOTA2 or CS:GO or any of their real moneymakers anywhere but Steam.
Pretty sure it won’t. Too chunky for playing indie games on the go, not enough battery to play AAA. And if you plan having it plugged in as a desktop replacement, there’re batter gaming laptops.
The "new" Microsoft though, really is different than the old and might actually do quite well in stewarding this supposedly sinking ship into fairer waters.
But as a die hard Apple user with an active WoW subscription I can't help but feel slightly dismayed that the Apple x Blizzard deal never will (or probably could have) happen(ed).