And the market that would actually care, will already own multiple consoles... and a gaming rig.
You've actually managed to convince me that this is good for the market, not neutral.
Consumer doesn't mean "a specific individual that owns a PS5", it's a generic term meaning market participants that consume products. Consumers don't loose if prices for new products are substantially higher in a competitive market, because willingness for a consumer to pay the price in a competitive market equals to the value of the product.
Interactive game market is highly competitive. Therefore producer prices a product at $500 => consumer agrees that $500 is acceptable => consumer spends $500 => consumer gets $500 in value => cost - value = 0 => no consumer net loss.
There is only one maker of Diablo, and no Torchlight is going to replace Diablo.
Games aren't going to get pulled from other platforms. New games may not come out on (insert-your-preffered-console), but they never were guaranteed to come out at all.
Thus consumers aren't loosing anything here. It doesn't even reduce competition.