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Re:“Play-to-Earn” and Bullshit Jobs by cardosof on Tuesday December 28, 2021 @04:58PM (#29718761)
I believe this is what happens with any open world MMO. There's no storyline to finish, there's no ending, and game devs have incentives to keep players playing forever (the more hours a player plays, the more likely he will spend more money).

There's only two ways to keep players playing: new content and/or grinding mechanics.

Grinding mechanics are way, way easier to create. You can even reuse sprites and just change names - a lv10 tree, a lv50 tree, a lv100 tree. Real content is hard to do, requires imagination, development, testing.

So most open world games will have a high grinding/content ratio. But, as lame as it sounds, some people do like it. I'm guilty of playing a RuneScape-like game for mobile (Ancients Reborn). Things are slow and you need hours and hours to raise skills but, even though it's arguably boring, I find it relaxing. And there's pvp and talking to fellow players to keep it fun. So, in the end, I agree with you it sucks to have a game some players pay to not play it and others have fun cheating it, and it's a cheap design choice, but there are some people find it relaxing to watch a little toon chop down a magic tree.

Re:“Play-to-Earn” and Bullshit Jobs by thombat on Tuesday December 28, 2021 @05:15PM (#29718927)
Now you've made me wonder: those hours I spent mesmerised by watching the colourful display of Windows 95 defragging the disc, would I have paid a monthly subscription for it? What if they'd added achievements, or leveling up? "Congratulations! Your wizard can now restructure directory chains!"
Re:“Play-to-Earn” and Bullshit Jobs by Lammy on Tuesday December 28, 2021 @06:57PM (#29719842)
Re:“Play-to-Earn” and Bullshit Jobs by musicale on Tuesday December 28, 2021 @08:25PM (#29720599)
Apparently the original idle game (according to wikipedia at least) although modern idle games are probably influenced by Cookie Clicker and others as well.

I've occasionally been tempted to play Idle Champions which seems similar.

Re:“Play-to-Earn” and Bullshit Jobs by joombaga on Wednesday December 29, 2021 @12:19AM (#29722163)
I'm pretty into the idle/incremental game concept, though they're rarely implemented to my taste.

It's difficult to quantify what makes a good one, but my favorite is Universal Paperclips.

https://www.decisionproblem.com/paperclips/index2.html

Re:“Play-to-Earn” and Bullshit Jobs by bncy on Wednesday December 29, 2021 @10:15AM (#29725504)
Man, this is great, I've just wasted 30 minutes playing this.
Re:“Play-to-Earn” and Bullshit Jobs by dllthomas on Wednesday December 29, 2021 @09:00PM (#29732644)
Thankfully it can wrap up in about 5 hours (as you may've discovered), unlike some of them...
Re:“Play-to-Earn” and Bullshit Jobs by esoterae on Wednesday December 29, 2021 @05:28AM (#29723568)
The old #idlerpg was fun, in a historic sense (reading the log). I wonder when that got written. Anybody remember? Google doesn't.
Re:“Play-to-Earn” and Bullshit Jobs by tomc1985 on Wednesday December 29, 2021 @10:32AM (#29725696)
Idle Champions is fun but the numerical scaling on that game is whacky. It only takes like a month before you're doing 1 googol (1^100) damage and little dwarves or gnolls or rats or whatever drop a similar amount of gold. They say it's to differentiate effectively between linear and exponential scaling, but the end result is just whacky.

It's the only game I've ever played where your damage output is most effectively measured by the size of its exponent

Re:“Play-to-Earn” and Bullshit Jobs by animal531 on Wednesday December 29, 2021 @05:37AM (#29723630)
I once defragged a drive multiple times, which promptly killed it, so I'm not sure how turning it into a game would have turned out.
Re:“Play-to-Earn” and Bullshit Jobs by exikyut on Wednesday December 29, 2021 @07:35AM (#29724245)
Hmm, that's a pretty powerful proof-of-work mechanic you've got there. "DefragCoin", anyone? Now we just need a way to achieve unilateral consensus about whether a given HDD is dead...

(/s)

Re:“Play-to-Earn” and Bullshit Jobs by nradov on Tuesday December 28, 2021 @09:47PM (#29721183)
I've seen people watching mesmerized as a Roomba vacuumed the floor. A time saving device indeed!
Re:“Play-to-Earn” and Bullshit Jobs by alchemism on Tuesday December 28, 2021 @10:08PM (#29721350)
Don’t forget to prep the floors before every run!
Re:“Play-to-Earn” and Bullshit Jobs by oblio on Wednesday December 29, 2021 @03:09AM (#29722912)
Prep the floors?
Re:“Play-to-Earn” and Bullshit Jobs by varsketiz on Wednesday December 29, 2021 @03:31AM (#29723025)
Floors need to be tidy for the robots to do their work (no clothes on the ground). There might be places that are difficult for the robot to clean without help - chairs might need to be put out of their way. In my home I put a plank to make a step smaller, if I don't, it can't go to the bathroom.
Re:“Play-to-Earn” and Bullshit Jobs by darkwater on Saturday January 08, 2022 @09:46AM (#29852118)
One guilty individual here o/
Re:“Play-to-Earn” and Bullshit Jobs by meowface on Wednesday December 29, 2021 @12:13AM (#29722131)
>There's only two ways to keep players playing: new content and/or grinding mechanics.

You neglected what's by far the funnest and most important and user-retaining aspect of open world MMOs: player-to-player interaction - be it friendly, neutral, or hostile.

The absolute most enjoyable open world MMOs I've played had essentially no content. Players forged their own content in the form of geopolitics, war, economics, and copious communication (propaganda and shittalking, largely). They felt like a completely unplanned, natural simulation of militaristic human societies from hundreds or thousands of years ago. Probably not ideal in real life, but very fun for a game.

I'm convinced the best MMOs to come out over the next 20 years will have very little content and very sparse grinding mechanics. The magic is the emergent game and meta-game that springs forth from the bonding and strife between gargantuan numbers of human agents.

Re:“Play-to-Earn” and Bullshit Jobs by Talanes on Wednesday December 29, 2021 @01:23AM (#29722460)
> I'm convinced the best MMOs to come out over the next 20 years will have very little content and very sparse grinding mechanics.

Current open world survival games use grind as a main mechanism for driving emergent game-play and creating player differentiation/conflict, so I don't see it ending completely. Game designers have gotten much better at making grind that isn't actively unfun though.

Re:“Play-to-Earn” and Bullshit Jobs by nextaccountic on Wednesday December 29, 2021 @03:40AM (#29723064)
> The absolute most enjoyable open world MMOs I've played had essentially no content. Players forged their own content in the form of geopolitics, war, economics, and copious communication (propaganda and shittalking, largely). They felt like a completely unplanned, natural simulation of militaristic human societies from hundreds or thousands of years ago. Probably not ideal in real life, but very fun for a game.

What MMO was that? This sounds like a MUSH (a kind of text only roleplay server which is a couterpart of the more combat-focused MUDs)

Re:“Play-to-Earn” and Bullshit Jobs by ljm on Wednesday December 29, 2021 @07:20AM (#29724156)
It sounds a bit like EVE Online, which is also an MMO where the base game is really just a foundation for everything else that happens.
Re:“Play-to-Earn” and Bullshit Jobs by SubuSS on Wednesday December 29, 2021 @11:20AM (#29726216)
Eve had a huge grind situation at least when I played it 10 odd years ago. You need to skill up, make isks, buy fancy ships and blow em up. I guess you could putter around in a tiny beginner ship - but considering there wasn’t much dog fighting skills involved, it was lame. You could build a corp - again need isks.
Re:“Play-to-Earn” and Bullshit Jobs by danShumway on Tuesday December 28, 2021 @11:58PM (#29722052)
> But, as lame as it sounds, some people do like it. I'm guilty of playing a RuneScape-like game for mobile (Ancients Reborn). Things are slow and you need hours and hours to raise skills but, even though it's arguably boring, I find it relaxing.

To be clear, I don't think that part is lame at all. That part is great. I'm all for relaxing repetitive games.

But I don't think that is what happens for all of the players in a game with pay-to-skip mechanics, and I think when we talk about the positive aspects of a game like Runescape, we're kind of engaging in a little bit of wishful thinking about how universal that experience was for all of its players. If a game is genuinely optimizing for creating a relaxing repetitive experience, then it (and 3rd parties around it) probably shouldn't also be monetizing getting rid of that experience.

Runescape grinding in theory was a relaxing, great experience for some people. I'm very happy for those people, but in practice, enough people obviously hated the grind enough that they were paying for bots. I am less concerned about the people who genuinely enjoyed chopping down trees, and more concerned about the obvious subset of players who were somehow feeling trapped by the game into spending real-world money to avoid something that was obviously unpleasant for them.

Willing theraputic, relaxing, repetitive grind is great. Hard to monetize with microtransactions though, and when I look at the play-to-earn model more broadly, that model literally doesn't work if people enjoy the grind. The only way the money comes into the game is the grind isn't theraputic or relaxing, a nontrivial chunk of the playerbase has to hate that process or else nobody makes money.

The healthy, relaxing, kind of best-case scenario grind you describe is the opposite of what a play-to-earn game designer wants; those designers have a strong incentive not to allow their games to have enjoyable grinding, because the whole point is that they expect the majority of their players to pay money buying resources from other players. That monetization model only works if people aren't enjoying the grind.

Re:“Play-to-Earn” and Bullshit Jobs by bredren on Tuesday December 28, 2021 @11:22PM (#29721827)
>Grinding mechanics are way, way easier to create. You can even reuse sprites and just change names - a lv10 tree, a lv50 tree, a lv100 tree. Real content is hard to do, requires imagination, development, testing.

Reuse of content in new context doesn’t have to be a boring clone.

Disney would regularly reuse animations of characters between animated films to save money. It did not necessarily take away from the wrapping content’s best moments or overall entertainment value.

For example dancing reveries and other sequences in Robin Hood used rotoscoping heavily. [1]

There’s no doubt the reuse was cheap but in some ways that allowed the designers to focus on new characters and scenes.

[1] https://www.businessinsider.com/disney-reuses-animation-2015...

Re:“Play-to-Earn” and Bullshit Jobs by musicale on Tuesday December 28, 2021 @08:30PM (#29720644)
> even though it's arguably boring, I find it relaxing

Fishing in Final Fantasy XIV is boring yet strangely relaxing, and in many cases doesn't even require looking at the screen.

Re:“Play-to-Earn” and Bullshit Jobs by hailwren on Tuesday December 28, 2021 @08:42PM (#29720739)
There's something fundamentally satisfying to the human psyche about understanding a set of rules and optimizing actions against them. I think it hits that 'feeling smarter than something' nerve.

We've probably lost some potentially fantastic physicists to MMOs.

Re:“Play-to-Earn” and Bullshit Jobs by Natsu on Wednesday December 29, 2021 @01:44AM (#29722552)
This is the hard part about "value creation." Is something that makes someone happier--even if others see that same thing as pointless waste--value?

We don't all want the same things and people want things we don't want, but this also allows us to trade and have both parties come out ahead from their own perspectives.

So there's always a tension between whether people should even be allowed to want some things or they should be forbidden due to being bad or wasteful in some capacity.

But I do think there's a special kind of irony to be complaining about the BS of someone getting money for moving bits and pixels around in a blog post on the internet frequented by a bunch of people, many of whom move bits and pixels around for a living.

Re:“Play-to-Earn” and Bullshit Jobs by Beldin on Tuesday December 28, 2021 @07:48PM (#29720300)
> There's only two ways to keep players playing: new content and/or grinding mechanics.

I'd argue that PvP is a third option. Though that does impose its own requirements to do justice and ensure longevity.

Re:“Play-to-Earn” and Bullshit Jobs by alisonkisk on Tuesday December 28, 2021 @07:23PM (#29720082)
Chess (and most competitive games/sports/simulators) has almost 0 content from "the devs". The rest is UGC/PVP challenges. Endless replay value, endless opportunities to practice and study for an advantage, no forced grind.