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Re:“Play-to-Earn” and Bullshit Jobs by musicale on Tuesday December 28, 2021 @08:25PM (#29720599)
Apparently the original idle game (according to wikipedia at least) although modern idle games are probably influenced by Cookie Clicker and others as well.

I've occasionally been tempted to play Idle Champions which seems similar.

Re:“Play-to-Earn” and Bullshit Jobs by joombaga on Wednesday December 29, 2021 @12:19AM (#29722163)
I'm pretty into the idle/incremental game concept, though they're rarely implemented to my taste.

It's difficult to quantify what makes a good one, but my favorite is Universal Paperclips.

https://www.decisionproblem.com/paperclips/index2.html

Re:“Play-to-Earn” and Bullshit Jobs by bncy on Wednesday December 29, 2021 @10:15AM (#29725504)
Man, this is great, I've just wasted 30 minutes playing this.
Re:“Play-to-Earn” and Bullshit Jobs by dllthomas on Wednesday December 29, 2021 @09:00PM (#29732644)
Thankfully it can wrap up in about 5 hours (as you may've discovered), unlike some of them...
Re:“Play-to-Earn” and Bullshit Jobs by esoterae on Wednesday December 29, 2021 @05:28AM (#29723568)
The old #idlerpg was fun, in a historic sense (reading the log). I wonder when that got written. Anybody remember? Google doesn't.
Re:“Play-to-Earn” and Bullshit Jobs by tomc1985 on Wednesday December 29, 2021 @10:32AM (#29725696)
Idle Champions is fun but the numerical scaling on that game is whacky. It only takes like a month before you're doing 1 googol (1^100) damage and little dwarves or gnolls or rats or whatever drop a similar amount of gold. They say it's to differentiate effectively between linear and exponential scaling, but the end result is just whacky.

It's the only game I've ever played where your damage output is most effectively measured by the size of its exponent