When the toddler plays an iPad game he likes to start by "failing" (choosing the wrong option, deliberately crashing a toy car, doing nothing at all) and watching what happens. It looks to me like he's basically experimenting - trying things and watching what happens. I generally just let him try and fail (and discuss what happened with him) and after about 1-2 minutes he tries the "right" thing because it helps him make progress - or hits the "X" and quits if he can't figure it out.
But some folks who watch him do this get pretty mad -- "no, kid, you're supposed to click on the blue one! No, don't crash the car, go down there! You have to push something!". This is an interesting philosophy, and while it's not one I share I'm not gonna intervene because he needs to get used to hearing this from people sometimes.
Myself, it isn’t something I learned until I was an adult, encountering “growth mindset” and practicing martial arts. Failures are the foundation of growth and anti-fragility, and works better if you can un-identify with it.
I still find it easier at work. I find it's easier to distract myself w/ just answering some slack messages from someone else while 'looking interested' on the video call w/ someone while they figure something out after I gave them a hint. It was so much harder while at the office though and it still is so much harder w/ the kids.
How do you make yourself wait? I still haven't figured out why sometimes I can wait for them to figure it out and sometimes I can't.
I think it also helps to think of myself in that situation, and what I'd want. I do not want people to take a puzzle from me. I'd much rather work at it until I'm frustrated, and I will actually lash out verbally if people try to solve it for me. So remembering that helps. But it's hard to remember that because most people actually seem to not like puzzles, and seem like they would rather just have the solution.
At work, I just give hints most of the time, and try not to actually spend any of my time on it beyond that. Things like, "I'm pretty sure there's a function that does something similar already. It's probably in the XY component?" and leave it at that until they fail to find it. But if it's a fun problem, I still fail at that.
The reason to 'succeed' an older child is to satisfy the conditions and progress in the game, a toddler maybe gets equal reward (at first) because they don't see why driving further is success.
Once the novelty of the first set of sounds and images is exhausted then interaction products new images and so greater 'reward'.
Doesn't seem useful behaviourally?
I blow up plenty of things in Kerbal Space Program in interesting ways before deciding to buckle down and get more science.
Playing around with the "wrong" geometrical proof instead of taking the straightforward and known-to-myself approach isn't harming me, either.
Young kids like exploring the whole state space-- not just the ones we're likely to label as success or useful. Then at some point later they get afraid to fail-- especially to be seen failing. It's a mixed bag: motivation to push "forward" is useful, but fear of failure prevents deeper understanding or full effort sometimes.
Some people grab the bricks, mess around, create and destroy chaotically, explore.
But then there's this whole other culture. They create the thing described by the directions, step by step.
When I was a kid, I mostly had pile-of-legos and not sets. I did very little following of the directions.
My kids *love* just messing around with piles of LEGO (and even Duplo) and making their own creations: mostly weapons. And they also love working on the 3000 piece crazy-complicated sets, presorting everything and figuring out where to put each piece step by step.
There's a whole lot of creative, unstructured play (not really heading towards mastery of sculpting or design), and a whole lot of concentrating replicating a model. It'd be kind of neat if they'd decide to do something inbetween.
(It was a bit disappointing, it would only freeze the screen and draw a crack across it!)
DCS (a military flight simulator) does have damage models for the aircraft - (especially in VR) getting your wing shot off is very fun
Cynical me thinks there is no actual underlying experience driving the observation.
My second-earliest school memory was being asked to sit on my nametag in Kindergarten (the standard time out). We were doing an activity where we were supposed to circle whether something made a short or long O sound, and were listening to an audio tape with headphones. The words were printed on the worksheet, though, so I went ahead and circled all the correct ones and then sat quietly doing nothing. When the aide noticed she sent me to the tag on the carpet and then everyone forgot about me because I was so quiet. I would guess I was there for quite some time, but my 5 year old notion of time was wacked.
I have many more memories of similar things: being punished for doing math problems in different ways, or completing work early, mutually agreeing to play a board game by different rules during "free time", or responding to an essay prompt in an unexpected way.
I am now a teacher at an independent school which my 3 sons attend. Faculty tries really hard to avoid doing this. It is aggravating and difficult when you have 20 kids and a subset go off in a completely different direction than you were hoping to reach with the activity. I can totally understand that with larger classes like most public schools have, a worse behavior baseline, etc, how one would be tempted to leap to chastisement.
Today, the school uses disposable VMs which are built on demand and nothing the student does can render them inoperable. And Chromebooks that are similarly unkillable. Different world now than 25 years ago, for sure. My kids' school gives the students wide latitude to screw up.
The teacher did not allow any students near that computer, as he was sure we were going to hack it and wreck everything.
(Yes, hacking was a thing even in the 70s!)
These aren't kids acting out in class and being put back in line by their peers, it's two kids doing some pair programming.
Am I "confronting" my coworker when I suggest a different way to loop than the one they implemented?
Nothing wrong with the study, just saying the word "challenging" is not used here in the layperson sense, that is confrontationally.