Welp, I've had that wrong my entire life.
(the reason i decided for a dialect is that modern Smalltalks carry a TON of baggage they collected over the decades - sure the language is tiny but they carry more objects than a transatlantic freighter :-P - and i wanted something lean with only the stuff i needed)
I never went beyond the prototyping phase but probably will pick the project up again if i end up getting annoyed by my current language and framework choices :-P.
Also now that i think about it, Cuis might be a good Smalltalk environment for starting out or learning about the language in general since i always get the feeling that the more feature packed dialects like Pharo are a bit intimidating.
Retry?
Error downloading 'https://files.pharo.org/get-files/90/pharo-vm-Windows-X86_64-stable.zip'
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(The link is a 404, so that's something)Edit: "Templates: Pharo image (stable)" works (32bit v8)
I wish that there were a Common Lisp with a Pharo like UI, like my old Lisp Machine.
https://www.youtube.com/channel/UC9QoB2Ik54E1gEJsBixqJ9A
Alternatively I'll be sure to post it to the pharo discord and the smalltalk subreddit
I have been making pharo raylib bindings and plan to make a video soon about why Smalltalk is an interesting choice for game development, it's a very 'live-coding' feel, i.e. you run your game while the editor is still live, you have free reign to at any time modify the methods of all game objects, execute random code, etc. without restarting the game...