Re:Pharo 9
by indigochill on Thursday July 15, 2021 @08:05AM
(#27843771)
Someone made a bridge between Pharo and Godot which looks pretty interesting. I've not dabbled in it myself yet, but they have a doc describing how it works: https://gitlab.com/chandler.justin.s/godot-talk-VM/-/blob/ma...
Re:Pharo 9
by mikelevins on Thursday July 15, 2021 @07:56AM
(#27843717)
You might take a look at Cuis as a possible starting point. Its goal is to be a lean dialect of Smalltalk.
Re:Pharo 9
by badsectoracula on Thursday July 15, 2021 @08:16AM
(#27843857)
Yeah i've seen Cuis at the past, it is certainly a leaner Smalltalk compared to Pharo (though TBH i am not a fan of Squeak's UI). If nothing else it can serve as inspiration.
Also now that i think about it, Cuis might be a good Smalltalk environment for starting out or learning about the language in general since i always get the feeling that the more feature packed dialects like Pharo are a bit intimidating.
Juan has done some really impressive work on Morphic3, which uses a vector graphics engine of his own design. He's also pared down Cuis' version of Morphic to its most basic elements, so one could change the appearance of the UI to whatever, theoretically
(the reason i decided for a dialect is that modern Smalltalks carry a TON of baggage they collected over the decades - sure the language is tiny but they carry more objects than a transatlantic freighter :-P - and i wanted something lean with only the stuff i needed)
I never went beyond the prototyping phase but probably will pick the project up again if i end up getting annoyed by my current language and framework choices :-P.