Simple example: if you declare a structure that is 14-bytes in size, declare variables foo and bar of that type, and then write
foo = bar;
C must behave as if 14 bytes are copied from the memory where bar is stored to the memory where foo is stored, wit two observable states: foo either has its old contents or the new ones. Chances are very high that your CPU cannot do that.The compiler will instead do something different. It might call memcpy, it might copy 8 bytes first, then 4 more, then the last 2, it might copy the first 8, then the last 8 (copying the two center bytes twice), etc.
Similarly, if you declare an int named i and do
i += 1;
There’s no guarantee that will translate to a single instruction (what if your CPU has 8-bit registers, but your compiler chose to have 16-bit ints?). Even if it does, does “as written” mean an increase instruction or an addition? Your CPU might have neither, but only subtraction and negation.Also, a literal interpretation of “as written” requires spilling the result of every statement back to memory; a strict literal interpretation even forbids using registers (if you don’t write “copy i into a register, add 1, write the result back to i”, the compiler can’t do that if it has to run your code “as written”)
But yes, it would be awesome if somehow the tooling or the compiler could report some of these things in an easy to visualize not-super-verbose way.
Unfortunately, that isn’t possible. Modern languages and their compilers are just too far abstracted away from modern hardware.
> Also, a literal interpretation of “as written” requires spilling the result of every statement back to memory; a strict literal interpretation even forbids using registers (if you don’t write “copy i into a register, add 1, write the result back to i”, the compiler can’t do that if it has to run your code “as written”)
If you don't make a pointer to a variable then it's allowed to be in a register, isn't it? There's even a 'register' keyword, however obsolete it may be.
As examples of merging, if you do
s = sin(x)
c = cos(x)
would you find it surprising if that generated a single sincos instruction if the CPU has one?If you do
typedef struct s { char a; char b; }
s c;
[…]
c.a = 3;
c.b = 6;
do you find it surprising if the compiler generates a single instruction that is equivalent to (exact code will vary according to the CPU architecture, and this may need a further cast to avoid undefined behavior): *(short *)(&c) = 0x0603;Using an interpreter seems to be the best option to abstract away the CPU. Write the interpreter once, get enough eyeballs onto it, test it 'till death and use it for predictability.
Even if you write assembly these days, there is all sorts of ambiguity around. Even the underlying hardware we use can fail.
I used to believe that computers did as they're told, they could do no mistakes, all mistakes were human-made. Now I see that there is no such thing as error-free. We are basically living on chance, much is uncertain.
I trust my eyes and ears more and more instead of the machine.
Um, no. I use a compiler to generate code that would otherwise be very tedious to write. I do not expect it in any way to abstract away the CPU. I do not want it to abstract away the CPU. If I did I would write Java or python. I'm using C++. I am very aware of the CPU. What I'm not aware of is whatever silly transformations the optimizer thinks it can do to my carefully crafted program because I didn't read page 783 of the spec.
I can, however, see an argument that people want a C like language which is a macro assembler. I am lost again when people start asking for a C++ like macro assembler. The features that C++ brings over C are not concepts that exist on any mainstream CPU.
[0] Unless you decide to build a concrete machine (either in bare metal, or as a VM).
There is no definitive start point for C, as it grew fairly organically out of B and began as a living language. However, a reasonable approximation for C 1.0 is The C Programming Language (Kernighan and Ritchie, 1978) [0], commonly known as K&R C.
The language they describe is much simpler than modern C. Notably for this discussion, it contains no synchronization mechanisms.
There is nothing in that book that suggests C was a macro assembler. On the contrary, its description of C precludes it from being a macro assembler for the reasons I talked about in a parent comment:
> Although C matches the capabilities of many computers, it is independent of any particular machine architecture, and so with a little care it is easy to write "portable" programs, that is, programs which can be run without change on a variety of hardware. . It is now routine in our environment that software developed on UNIX is transported to the local Honeywell, IBM and Interdata systems. In fact, the C compilers and runtime support on these four machines are much more compatible than than the supposedly ANSI standard versions of Fortran.
> Because the data types and control structures provided by C are supported directly by most existing computers, the runtime library required to implement self-contained programs is tiny. On the PDP-I1, for example, it contains only the routines to do 32-bit multiplication and division and to perform the subroutine entry and exit sequences.
Notice the way this paragraph frames the issue. Since the features of C are supported by most machines, it can be implemented with a small runtime library. It does not say that C must use those features directly. In fact, it explicitly anticipates that C could provide some of its primitives in ways other then directly leveraging a corresponding capability of the hardware. The feature here is efficiency and a small runtime.
If C were a macro assembler the following things would be true of it, most likely:
- types would have fixed bit sizes (ie. uint32_t would be the norm)
- you'd be able to do various 'normal' things for assembly like rotate left and right.
- inline assembly would probably be.. you know.. standard instead of something that compiler vendors only started putting in in like the 80s.
You might be thinking of the fact that C++ was originally sort of a Macro C (aka Cfront)?[1] Ever wondered why `int` is so fuzzily defined in C? It's because in B there was only one type and it was always word sized. That's also why various things are typed `int` by default if you don't specify.
History: C was essentially PDP11 macro assembler. There are so many assumptions in C that basically came from the PDP11. C was originally a very utilitarian language to make writing unix easier. That it became massively popular was more of a happy accident.
And in fact, as gizmo86 pointed out, one of the explicit goals of C in terms of "making unix easier to write" was, afaik, that it would allow the code to be more portable to other architectures, because as the 11 in the name implies, the history that led to the creation of unix was not short on new architectures, and one of the key weaknesses of Multics was, afaik, the fact that it was rigidly written specifically for one specific architecture.
By this logic nearly every programming language is just a macro assembler at a certain level of (non-)complexity. All compilers do is translate syntax (macros?) into machine code (assembly?). So, is pascal also a macro assembler?
Anyways here is a list of instructions on the pdp11 that you can't directly represent even in the earliest versions of C to my knowledge:
ROR
ROL
SWAB
SXT
ADC
SBC
BVC
BVS
BCS
MARK
HALT
WAIT
RESET
MTPD
MTPI
MFPD
MFPI
MTPS
MFPS
MFPT
CLC
CLV
CLZ
CLN
CCC
SEC
SEV
SEZ
SEN
SCC
That's the distinguishing factor of a "compiler" vs. a "macro assembler". A macro assembler is a layer on top of an assembler that still allows you full access to the instruction set and allows control flow that most compilers would consider unsafe. C was never that. It wasn't derived from a language that was that and it didn't, to my knowledge, allow that even on pdp-11 unix.I'd be really happy to see some code from one of the code archives of unix' history that proves me wrong there, though, if you have it.
"Assembly language for the PC"
https://archive.org/details/assemblylanguage00soch
"TASM Reference"
https://archive.org/details/bitsavers_borlandturemblerVersio...
"Structured Assembler Language For IBM Microcomputers"
https://archive.org/details/structured-assembler-language-fo...
Or just go to MASM documentation, you will find plenty of directives that look like an high level language
https://docs.microsoft.com/en-us/cpp/assembler/masm/directiv...
Put "360 assembler macros" in your search engine and you'll find lots of information.
This is a good place to start: https://www.ibm.com/docs/en/zos/2.1.0?topic=language-macro-i...
C was especially designed to do that! https://stackoverflow.com/questions/53100198/what-is-the-pre...
The hard part is that programmers don't imagine the code to be executed in a naive unoptimized way, but still expect it to be reasonably well optimized (converted to "obviously" equivalent assembly), except where optimizations combine into a result they haven't thought of.
That’s just not true. Intel models will reorder reads and other processors will even reorder writes - and I’m talking about observably.
Perhaps you're thinking of a simple abstract CPUs used in "introduction to computers" courses instead of the real-life silicon used in most applications?
But the possible and actual interleavings aren't written in the program - so how can I guess what the user needs from what's written?
When trying to reason about code, finding somethings that looks like a bug but isn’t can result in a lot of wasted effort.
That's like synchronised in Java or any other kind of atomic block or serialising block - that's already a thing.
You set the direction not me! You asked me 'would you like some way to be informed that [the interleaving is] impossible'. Yes... and the user gives me that information through a synchronised block. If they don't tell me they want an interleaving to be impossible then why should I not make it possible? There are countless other interleavings I make impossible or possible when I do any trivial compiler task such as scheduling. Should I consult the user on all of them? I don't think you'd like all the questions you'd get!
Or they could program against the spec and not worry.
That's not a guess - the user didn't put anything in between them so we know they haven't required them to be separate.
Keeping them separate would be making the guess - a guess that they need them to be separate. Why should we invent that constraint when the user never wrote it?
> Not guessing would mean generating the code as specified.
We are generating it as specified - nothing in the specification says atomic actions have to be run independently. Why should I invent extra constraints that don't exist in the specification?
Why do you expect that? Nobody ever promised you that. If you expect something you weren’t promised then that’s on you.
> If I end up with one, they werent really "atoms" were they?
Atomic has a technical definition - it means either applied fully or not at all. That doesn’t preclude combining.
> what you are doing is undeniably changing the meaning of the program
It doesn’t! According to the spec we’re both working off. If you think the spec is wrong then change it. But I can’t guess what you want unless you tell me using the spec.
Because I wrote it?
> Nobody ever promised you that.
I just assumed that compiler writers had empathy for humans, my bad.
> It doesn’t! According to the spec we’re both working off. If you think the spec is wrong then change it. But I can’t guess what you want unless you tell me using the spec.
How big is the spec and how many working programmers do you think are super intimately familiar? Do you think this article would be on the front page if this information wasn't surprising? Are you building a compiler for humans, or are you just chasing metrics and getting the smug satisfaction of telling users "I told you so" when shit doesn't work in an intuitive way?
If you want to beat me over the head with "the spec says", you win, master language lawyer. I build things for a living and I like it when the code I specify is the code that's generated. You can blame users all you want, but maybe after the trillionth zero day exploit because nobody gets these things right you might consider empathy and developer ergonomics.
But you aren't specifying it!
You're asking me to follow extra constraints that you haven't written down and we haven't agreed. Don't you think it's unreasonable when you say it out loud like that?
If you want extra constraints on top of what is already agreed in the spec then we can do that, but you have to ask for it and you have to bring me a workable spec. You want me to 'intuit' but really you want me to read your mind and follow a lot of unwritten rules!
And frankly, here's the thing: I don't care that much about most of your optimizations. If I'm making my code fast, what I'm fretting about is designing my data structures to fit in cache, or using SIMD instructions, or offloading work to the GPU or other coprocessors. Screwing with the meaning of my code just makes my life harder.
The problem is you don't understand the meaning of what you've written. You think the language has extra meaning that it doesn't. You can already get the meaning you want through existing constructs like volatile and yield and memset_s.
This is the problem with the attitude of compiler writers. Of course there are bugs. Nobody perfect. Pobodys nerfect? If I accidentally left a sign overflow in the code, or something of that nature, I think any (human) reading the code would understand what I meant, but the compiler is like "'Lets get weird!'". Yes I CAN get the meaning through the existing construct. That, however, is not my point. I am perfectly skilled and capable of doing this. What I'm questioning is why tool vendors think it's useful or practical to take advantage of users mistakes. I'd rather have a diagnostic of "why are you adding these numbers multiple times?" then have the compiler silently rewrite something I did on purpose.
I'm not writing this in the abstract, I'm writing this because things like this have hurt me in the past. It's super annoying. I don't care about your optimization to make things five percent faster if I spend three days debugging why the release build crashes if the window is full screen, but the debug build runs fine 100% of the time. The code has a bug, I own this, but I don't see how the attitude of "if your code has a bug, we will turn it into fucking dragons" is even remotely useful. Usually it's not even my code I'm fixing, it's someone elses. I just want people to stop breaking things to meet a dumb benchmark.
Two problems.
1. Your definition of "exact" is not exact. It is exact in your mind, but it isn't going to be precisely the same across all developers and compiler authors cannot reasonably develop hard requirements from this. This is especially true when targeting different machines. Operations on a uin64_t aren't going to look the same on a 32 bit machine, for example.
2. Attempting to do this makes your programs slow as hell. You can claim that compiler optimizations don't matter... but you are free to deploy debug builds if you really think this. C and C++ especially aim to provide a sort of ambient performance where everything is fast rather than just providing speed for hot loops. People complain nearly daily about modern applications being slow and then turn around and say we should throw away decades of compiler optimizations.
- Does my data fit in cache
- Can I make it fit in cache?
- Have I packed my memory efficiently?
- Am I using the right algorithm?
"Can the compiler inline this" is like 5000 on my list of things I care about. Compiler optimizations are mostly only useful to people who werent paying attention in the first place.
Okay, you're definitely severely underestimating how much slower everything would be if compilers weren't allowed to optimize anymore.
Okay, then specify -O0 and enjoy your dumpster fire performance.
Well then it's a pretty bad name no? Considering what the word atomic means.
You seem to want "atomic" to mean "the data that corresponds to the instruction cannot be divided" but it means "the execution of the instruction cannot be divided", those aren't the same thing.
Well, think of it this way, if you're not into compilers wouldn't you expect your code to run as written? Especially if you put a breakpoint in there and you can see each step happening sequently. I don't really think people that don't know these things should be viewed as ignorant because the compiler tends to be doing some very unintuitive things. IMO everyone would be better off if somehow the tooling or the compiler could report some of these things in an easy to visualize not-super-verbose way.