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Re:The Landlord's Game by wombatmobile on Tuesday April 20, 2021 @10:27PM (#26884753)
Monopoly was popular with kids on my block back in Palo Alto in the 60's. At least, it was omnipresent in collections, and we'd attempt to play it every so often...

I can't remember one game that didn't feature (a) disputes about rules and the administration of the bank; (b) animosity and dissatisfaction upon exit; and (c) hollow emptiness for the (newly friendless)"winner".

Re:The Landlord's Game by BeetleB on Wednesday April 21, 2021 @01:18AM (#26885681)
The one thing I hated about Monopoly is that when you're down, you rarely can make a come back. It's not long before you know if you're going to win or not, and the rest of the game is just a slow death for the other players. No real joy.
Re:The Landlord's Game by midasuni on Wednesday April 21, 2021 @01:40AM (#26885798)
That’s the whole point, it’s a realistic simulation of life
Re:The Landlord's Game by lordnacho on Wednesday April 21, 2021 @02:17AM (#26885983)
Perhaps the most intrigueing meta observation of the monopoly game is how the players seem to never recognise how it is rigged, at least years of playing it with my cousins never revealed the didactic purpose to any of us. When we played people always took it seriously, ie that there are smart things you can do and you should do them, but we never stepped back and pointed out how the rules made the losers more and more desperate.

We also modified the rules as kids. Who'd have thought the lack of houses was by design, and of it was, who could think it was a fair thing to do, cornering the market?

I certainly didn't think about the dynamics until I studied economics and read articles about how the game was designed. Only my later self, with a background in trading would recognise the rules for what they are, and the strategic possibilities.

Re:The Landlord's Game by throwawayay02 on Wednesday April 21, 2021 @03:31AM (#26886444)
Is there a board game where one's advantage doesn't compound, though?
Re:The Landlord's Game by michaelt on Wednesday April 21, 2021 @05:00AM (#26887013)
The jargon for this is a "comeback mechanic" - game designers have to be cautious with them though, as if the final round can flip the results too easily what was the point of all the other rounds?

In "Power Grid" (a power plant building game) the turn order is recalculated every round based on how well the player is doing, with the players doing worst getting more chances to bid in power plant auctions and being first to buy on the fuel market.

In "Flamme Rouge" (a cycling-themed game) a 'drafting' mechanic means the leading player has to add 'exhaustion' cards to their hand, much like riders in real races try to slipstream behind the race leaders.

In "Suburbia" (a city building game) victory points are 'population' but as you move up the population tracker, you cross red lines that reduce your income and reputation.

In 'Trans-America' (a railroad-building game) points are scored by connecting cities, and it's easy for a naive player to connect 4 cities before a lucky expert player connects 5 and ends the round. This creates the impression of a close game as the best and worst players will be within 20% of each other.

And of course, the other option is: A scoring system so baffling and opaque, nobody can work out who's in the lead until the calculators come out at the end.

Re:The Landlord's Game by nednar on Wednesday April 21, 2021 @06:00AM (#26887445)
Yes, you can lose the meaning of all other rounds but the last. And if player strategies can maximize comebacks, then all the smart people will only focus on the comebacks and only the less experienced or relaxed players will play the actual game (and be constantly frustrated by seeming to win early on and then losing to comebacks without feeling any power to change that).

In chess, which doesn't have a clear comeback mechanic, this sometimes works out, since the impact of late game mistakes can vastly outperform early wins. So, comebacks are clearly and directly linked to the skill of the winning player making a mistake and the skill of the losing player being able to capitalize this mistake.

But even that direction doesn't come for free. As in such games skill is so important, inexperienced players fighting each other will have a lot of huge randomness in their outcomes and altogether the game only becomes fun once you reach a certain minimum skill level.

Last but not least, there are also alternatives to comebacks. For instance, in poker or pen&paper roleplaying games a factor of pure randomness is added. So, while on average the skilled players will have almost all the positive experiences that chess players have (they win more often, they have more clarity and control about the progress and current status mid-game), the unskilled players can sometimes make a lucky win which seems satisfying enough that some people get addicted to poker without ever gaining much skill.

As Monopoly also has a random element, I wonder if simply tuning the impact of randomness would make it more fun, allow for more lucky comebacks, etc. As a stupid example, maybe event cards could introduce property tax rates that stay until another event card alters them, or a renter being unhappy about the rental property won't pay the rent or even create costs through law-suits, required building repairs, or clean-ups.

Re:The Landlord's Game by runarberg on Wednesday April 21, 2021 @06:37AM (#26887707)
> the unskilled players can sometimes make a lucky win which seems satisfying enough

I like games that have this feature, perhaps even more then a come-back mechanism.

In the game of go playing against a higher skilled player you usually have some portion of the board where you are doing better then expected. The higher skilled player might have actually "given" this result as a trade favorable to them, but that is usually not the perception of the lower skilled player.

In fact on a 19×19 board there are so many micro battles going on that the lower skilled player will usually get enough perceived good mini-results that it is enough to enjoy the game, despite knowing they will definitely loose in the end.

Re:The Landlord's Game by runarberg on Wednesday April 21, 2021 @06:54AM (#26887836)
In addition—to take this out side of board games—as someone that is not good at sports, I like sports usually only when there is a lot of added randomness so I can get at least a lucky shot or two, even if I will loose most likely loose the game as a whole. For example when I play basketball I like it a lot better when we play on a coarse concrete, with crooked baskets and a peeling ball. Another examples include: laser-tag (er even better a nerf-gun fight) vs paint ball and disk-golf vs. traditional golf.
Re:The Landlord's Game by BrandoElFollito on Wednesday April 21, 2021 @06:39PM (#26896315)
> inexperienced players fighting each other will have a lot of huge randomness in their outcomes and altogether the game only becomes fun once you reach a certain minimum skill level

This is a very good point.

I play chess with my children a few times a year and I was subconsciously feeling that it is not that fun.

Only after watching The Queen's Gambit I realized that the fun is there, but out of reach for me.

Re:The Landlord's Game by impendia on Wednesday April 21, 2021 @06:08AM (#26887498)
A countervailing pattern I've seen (in games with 3+ players) is that, if one player pulls into a lead, then the other players will start piling on them. Board games like Avalon Hill Civilization, Family Business, Root, etc. -- basically any game where you can choose one of your rivals to attack.

Munchkin takes this to the extreme, where someone will perpetually be on the edge of winning and there are a variety of colorful ways to set them back. It's random and chaotic by design.

Monopoly doesn't really involve such a mechanic. You can refuse to trade with someone who is pulling ahead, but by that time it is more likely to be too late.

Re:The Landlord's Game by kqr on Wednesday April 21, 2021 @07:19AM (#26888056)
Assuming your Monopoly house rules allow arbitrary contracts (if they don't, they should) the non-winning players can extend credit to each other, and allocate their combined resources very efficiently to try to beat the winner.

It's very hard as a single player to beat a credit union. So the winning player will want to build some sort of alliance with at least some of the losers to make their coalition weaker, which will pull those players up the ladder and give them a chance, and so on. It creates a mostly good dynamic of cooperation for self-preservation.

In the end, one person wins, but it's often a close race.

(This works best if you play with the same crowd every time, because then people have reason to build trust with each other and won't suddenly default on a huge loan without feeling the consequences of it.)

Re:The Landlord's Game by impendia on Wednesday April 21, 2021 @08:08AM (#26888518)
Interesting. Sounds like I should find some people to play a game of Monopoly with!

The game seems to have earned a bad reputation, the prototype for the sort of game you shouldn't play anymore because everything from the last 25 years is better. I'm not sure this is deserved, but realistically my copy will probably end up collecting dust. After reading your comment, I hope not!

Re:The Landlord's Game by dragonwriter on Wednesday April 21, 2021 @02:29PM (#26893600)
> Assuming your Monopoly house rules allow arbitrary contracts

IIRC, you don’t need house rules for that, so long as “arbitrary contracts” covers future commitments for things otherwise legal to exchange (you do need house rules for such contracts to be self-enforcing, though.)

Re:The Landlord's Game by kqr on Thursday April 22, 2021 @01:03AM (#26898928)
Some house rules prohibit these contracts -- that's what I alluded to not recommending. Sorry, I was unclear.
Re:The Landlord's Game by ryanbrunner on Wednesday April 21, 2021 @07:22AM (#26888096)
Taken to an extreme, this has a 'kingmakeer' problem though, where who wins the game can often be decided by someone who has no realistic chance of winning (either by directly aiding or allying with one player, or failing to block another player).
Re:The Landlord's Game by impendia on Wednesday April 21, 2021 @08:15AM (#26888587)
I agree, but I wouldn't always characterize this as a problem.

I remember playing a 3-player game of Root (which I highly recommend!) Player A ambushed me and managed to burn down my headquarters. At that point I realized I couldn't win, and I spent the rest of the game attacking A.

A complained that I was just throwing the game to B, which is exactly what happened. The kingmaker problem made A's decision into a huge blunder. If you don't pay attention to psychology in these games, you will lose.

Re:The Landlord's Game by banannaise on Wednesday April 21, 2021 @12:21PM (#26891698)
It is essential to a competitive game that everyone try their best in that specific instance of the game. Depending on the player, this could mean "go all-out to win" or "place as highly as possible" or "come as close to winning as possible" or even "score as many points as possible". All of those are reasonable. Playing for things external to the game is a problem.

There tend to be three kinds of kingmaking: revenge, social dynamics, and wanting to leave. All of them have something in common: they are done for reasons outside the gamespace. They're violating the boundaries of the game.

Revenge (what you did) is out-of-bounds because it's using the game to win future games rather than playing the current one.

Social dynamics and wanting to leave are out-of-bounds because they're using the game for rewards that have nothing to do with the game.

Re:The Landlord's Game by dragonwriter on Wednesday April 21, 2021 @02:37PM (#26893711)
> It is essential to a competitive game that everyone try their best in that specific instance of the game.

No, its not.

It is, of course, more desirable from the perspective of people who prefer that style of play that others conform to it, but it is in no way “essential”.

It may be beneficial to mutual enjoyment to have table agreement on metagame issues like this in advance (OTOH, one might do well to recognise the inherent incentive structure toward the metagame approach you decry in games which tend to produce a long, lingering defeat with no reasonable route to victory.)

Re:The Landlord's Game by impendia on Thursday April 22, 2021 @06:01AM (#26900847)
An interesting point, but I would argue that I was following your dictum and playing within the boundaries.

I wasn't angry at my friend, and I wasn't personally seeking revenge. I was role-playing my cat army, which suddenly had its home city burned down. My cats certainly were seeking revenge.

In real life, facing an enemy who has nothing to lose can be highly dangerous, and creating such a situation is foolhardy. Why should a board game be different? Why play for second, when a more appealing alternate goal suggested itself?

Re:The Landlord's Game by smichel17 on Wednesday April 21, 2021 @06:32AM (#26887661)
The equivalent in monopoly is making an unfavorable trade with whoever is in second place, putting yourself behind in order to give the 2nd place person a shot at winning.
Re:The Landlord's Game by heja2009 on Wednesday April 21, 2021 @03:52AM (#26886557)
Yes, it is even pretty much a design principle for newer board games [1]. It started to become popular with games like Settlers of Catan.

[1] https://boardgamedesigncourse.com/making-a-comeback/

Re:The Landlord's Game by PMunch on Wednesday April 21, 2021 @05:44AM (#26887346)
What is the mechanic in Settlers that enables this? Can't think of anything apart from how resources seems to be unevenly used throughout the game (wood and brick being more sought after early on to build roads and settlements, while iron and grain become more important when cities are built later on).
Re:The Landlord's Game by dragontamer on Wednesday April 21, 2021 @10:48AM (#26890361)
You are encouraged to trade with weaker players.

If you trade with the winning player, they win faster. If you trade with players who are behind, it doesn't really change the outcome of the game (they will probably still be behind at the end of the game)

The only thing preventing that winning player from reaching 10 points is 2 stone and 3 wheat. So as long as no one gives the winning player those resources, the game continues.

Alternatively, the winning player can try to win on their own by massing up 20 other resources and trading 4 for 1. But everyone else can more efficiently get the resources they need by trading with each other, allowing for an innate comeback mechanic.

--------

At a minimum, that puts even the weakest players always in the position as kingmaker. So everyone has something to do at all stages of the game.

Re:The Landlord's Game by SuoDuanDao on Wednesday April 21, 2021 @07:05AM (#26887929)
In Catan there are multiple ways to try to get to 10 points, so if someone else is in the lead via one strategy (e.g. city building) it's still possible to be in the lead for a different one (e.g. development cards).
Re:The Landlord's Game by Folcon on Wednesday April 21, 2021 @06:33AM (#26887679)
The robber placement, players who are behind can target the lead player.
Re:The Landlord's Game by banannaise on Wednesday April 21, 2021 @12:24PM (#26891751)
Catan is a poor example, because there is no built-in mechanic. Player interaction allows for targeting leaders and making mutually beneficial moves with people who are trailing. For everything great about Catan, it's a pretty old Eurogame, and it lacks a lot of refinements to the genre that have been made since.
Re:The Landlord's Game by outworlder on Wednesday April 21, 2021 @01:36PM (#26892856)
Do you have some examples of newer games that are more refined?
Re:The Landlord's Game by banannaise on Wednesday April 21, 2021 @03:11PM (#26894133)
Power Grid gives a turn order advantage to players who make less income.

Dominion is a deckbuilding game where you earn victory points by buying and keeping junk cards in your deck, so your deck gets worse as you score increases.

Suburbia reduces your income progressively as your population (score) increases (which also forces players to balance the two).

A number of games including Terra Mystica give turn order advantage to whoever passed their turn first in the previous round.

There are, of course, many more games that don't have such a mechanic, but rely on balancing the relative rewards of the various moves such that early turns are less about taking a lead and more about setting up which paths to victory you can attempt in later rounds, so the skill is in setting up a path that you're able to execute well and then executing it well.

Re:The Landlord's Game by amalcon on Wednesday April 21, 2021 @07:14AM (#26888004)
The main thing is the free-for-all nature combined with the existence of trading. It is obviously tactically incorrect to trade with anyone who is about to win, but it usually takes a while to get that last point or two without a trade.
Re:The Landlord's Game by ryanbrunner on Wednesday April 21, 2021 @07:25AM (#26888125)
Dominion is a great example of this. For most games (depending on which cards are played there may be differing victory conditions) the way you win the game is by obtaining Province cards and adding them to your deck. These are worth a lot of points, but have no actual utility in the game (where most of the cards you are adding to your deck let you do things like draw more cards or gain resources). So as you get closer to winning, the composition of your deck becomes worse and worse, and you become less and less likely to be able to purchase more Provinces.
Re:The Landlord's Game by gmueckl on Wednesday April 21, 2021 @04:00AM (#26886615)
There are certainly games that have negative feedback loops for leading players. Some Ludo variants make it progressively harder for players to make valid moves the more pieces they brought home, for example by forcing the player to move to an empty home field with an exact dice roll.

Generally, I'd say that if you have a game that regularly ends in close finishes it's likely either very random or it contains negative feedback loops.

Re:The Landlord's Game by danielheath on Wednesday April 21, 2021 @03:52AM (#26886561)
Heaps of board games have some kind of disadvantages for being in front (eg power grid makes you bid first at auction and buy scarce resources last).
Re:The Landlord's Game by gota on Wednesday April 21, 2021 @08:48AM (#26888933)
"Imperial" - the best boardgame of all, in my opinion[1]- largely circumvents having a comeback mechanism by making the game scores being a dynamic result of all player interactions until the very end. You typically only know for sure whos about to win in the last round but (very importantly) it does not feel random at all (there is virtually no luck, no dice, no card decks)

In short, its a light wargame in which the players control the nations - but they are not the nations. They are investors who buy bonds in the nations and the player with most investments controls (governs) that nation. Controls shift during the game and war is _not_ the objective. Profiting from your nation(s) is.

Do check it out. The game is well reviewe and still critically underrated

[1] https://boardgamegeek.com/boardgame/24181/imperial

Re:The Landlord's Game by JeremyNT on Wednesday April 21, 2021 @12:02PM (#26891415)
> Is there a board game where one's advantage doesn't compound, though?

The thing is, it's not usually such a zero-sum game as it is in Monopoly.

In better designed games, there's more opportunity cost associated when you start optimizing for something. Individual players can pursue their own, different strategies. A player who optimizes for "strategy A" might be weak to "strategy B." Getting the resources for "strategy B" might become easier, since there's less competition for them.

The trick to Monopoly is that there is no alternate strategy. Opting to (or being unable to) buy land doesn't open up some other path through which you can win - it just means you're going to lose.

Re:The Landlord's Game by yesenadam on Wednesday April 21, 2021 @04:47AM (#26886914)
I used to play the MAD (magazine) board game as a kid. It's pretty good. Pretty crazy, not surprisingly. A lil like Monopoly except the pick-up cards involve doing weird things, or telling every player to pass their money to the player on their right or left, which happens so often that you never are winning for too long.
Re:The Landlord's Game by karmelapple on Wednesday April 21, 2021 @08:20AM (#26888631)
Yes. As others have pointed out, it’s more and more common these days - or at least more common to have a situation where the players aren’t entirely sure who is ahead.

Examples include: * Innovation * Wingspan * 7 Wonders * Brass: Birmingham (and the original Brass, too)

All really fun games, too.

Re:The Landlord's Game by mod on Wednesday April 21, 2021 @09:53AM (#26889705)
Chutes and Ladders
Re:The Landlord's Game by danShumway on Wednesday April 21, 2021 @08:55AM (#26889006)
> Perhaps the most intrigueing meta observation of the monopoly game is how the players seem to never recognise how it is rigged

I don't want to start a big argument, because I realize some people actually do like Monopoly as an artistic statement, but I've always felt that if a game is actually that universally misunderstood, it's not because it's brilliant -- it's because it's bad at demonstrating its core point.

One of the purposes of game design is to communicate something, whether that's an idea or an emotion or whatever. And Monopoly is a bad game at communicating. It doesn't add anything additional to anyone's understanding of Capitalism, it's only decipherable by people who already know what it's trying to say.

I have never, ever seen a child or an adult that was out-of-the-loop on Monopoly's origins walk away from the game saying "huh, that has some interesting parallels to the real world, I should read more about this."

Re:The Landlord's Game by banannaise on Wednesday April 21, 2021 @12:01PM (#26891402)
That's because when it was corporatized, they intentionally took out the message. The Landlord's Game became Monopoly. The Poor House became Jail. References to wages and necessity taxes were removed. The anti-monopolist rules were removed entirely.
Re:The Landlord's Game by WorldMaker on Wednesday April 21, 2021 @01:59PM (#26893211)
To be fair, the history of capitalist owners of Monopoly have had reason to "dull" the original design. The Landlord's Game included two rule sets and encouraged players to play both then compare/contrast. The second Georgist rule set hasn't been included in the official rulebook in decades, but was a key part of the original design. (It's intentionally dull to play the other rules, but it was the stark contrast that was a key part of its attempt to be a teaching tool.)

There's also been another force "dulling" Monopoly's game design over time: most people don't learn Monopoly from the rules, they learn Monopoly from playing with others. There are a lot of viral (mimetic) multi-generation "house rules" that people learn from their families/peers/educators. There's also a couple of key clear rules that remain in the rulebook that people don't follow for a number of reasons, including essentially culturally "we forgot them".

(There's some interesting meta-commentary on Capitalism and its attempts at "fairness" band aids in the house rule dialects that have accumulated over time. There's some interesting meta-commentary on Capitalism regulations, banking, and/or dumb luck in the rules that have been "forgotten".)

In some ways, some of the almost willful cultural ignorance of the message of Monopoly is its own ironic statement on the systemic problems of Capitalism and how much people complicit in that system want to wish things fair or ignore their complicity and try to just cope with the problems and their fallout. I wouldn't necessarily call that "universally misunderstood", that's a pretty deep understanding, even if accidental. It's generally surprisingly easy to have conversations about it and "wake" people to Monopoly's origins and what it says about the game (and why they love/hate it) because even if they never thought "huh there are interesting parallels to real world Capitalism here" they can definitely see the parallels in hindsight if you want to talk about it.

Re:The Landlord's Game by lordnacho on Wednesday April 21, 2021 @09:24AM (#26889338)
Perhaps this was different in the past, back when your entertainment for the evening was just to sit around with a few people, read the rules thoroughly, and concentrate. Perhaps even play it several times.

For the current age I think it takes way too much patience. I think movies have changed like that too, the attention economy demands that you get to the point immediately. Heck, I can't even read articles that don't address their headline within the first three paragraphs.

Re:The Landlord's Game by cortesoft on Wednesday April 21, 2021 @04:19AM (#26886747)
I never thought the game was rigged because I always played with people who played sub-optimal strategies, and I would always win.
Re:The Landlord's Game by bushbaba on Wednesday April 21, 2021 @02:30AM (#26886058)
It leaves out an important piece though, inheritance.

No way for you to win if there’s another player who inherits a small fortune of existing properties on the board.

Re:The Landlord's Game by PMunch on Wednesday April 21, 2021 @05:46AM (#26887355)
Imagine playing Monopoly but one player starts with a couple properties and a little extra cash in hand. As if that game wasn't bad enough as it is.
Re:The Landlord's Game by kqr on Wednesday April 21, 2021 @07:27AM (#26888137)
They've actually done that in a psychology study. As in real life, the people with the advantage start inventing reasons why they deserved that advantage, and that it's really fair.

My memory might be inaccurate.

Re:The Landlord's Game by shoemakersteve on Wednesday April 21, 2021 @01:51PM (#26893077)
I think I remember reading about this and IIRC one of the players was given more starting money than the rest, but wasn't told about it. Then when they were asked why they think they won, they would say it was because of their strategy or their skill, and I think most even doubled down when they were told about the extra money. Something along those lines. My memory is likely inaccurate as well.
Re:The Landlord's Game by hypertele-Xii on Wednesday April 21, 2021 @06:25AM (#26887610)
Monopoly has no rules for inheritance.
Re:The Landlord's Game by BeetleB on Wednesday April 21, 2021 @02:26AM (#26886039)
I don't disagree. I'm merely pointing out that it was not much of a fun game. As a kid, I played board games to have fun. Monopoly failed to deliver.
Re:The Landlord's Game by wombatmobile on Wednesday April 21, 2021 @02:36AM (#26886095)
> I played board games to have fun. Monopoly failed to deliver.

A common sentiment, and yet "Over 250 million sets of Monopoly have been sold since its invention and the game has been played by over half a billion people making it possibly the most popular board game in the world." [1]

Why?

[1] https://www.loc.gov/rr/business/businesshistory/December/mon...

Re:The Landlord's Game by croon on Wednesday April 21, 2021 @03:48AM (#26886529)
Probably because luck based games are incredibly easy to setup and play for new players. I assume a lot of Chutes/Snakes & Ladders have sold as well.
Re:The Landlord's Game by cies on Wednesday April 21, 2021 @02:50AM (#26886176)
Did you read the WP article? It seems the original game had 2 sets of rules:

> The set had rules for two different games, anti-monopolist and a monopolist. The anti-monopolist rules reward all during wealth creation while the monopolist rules had the goal of forming monopolies and forcing opponents out of the game.[3] A win in the anti-monopolist or Single Tax version (later called "Prosperity"), was when the player having the lowest monetary amount has doubled his original stake.

So one rules similar to modern day Monopoly. And one that teach us the virtues of "social policies". (can I say socialism here without being down voted to hell?)

And there was a clear intend to teach its players about "unfairness":

> The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate. Magie also hoped that when played by children the game would provoke their natural suspicion of unfairness, and that they might carry this awareness into adulthood.

I've learned something today!

Also, I'm quite a fan of Georgism (tax bad behavior so heavy it disappears). For instance, I think we should georgize pollution and wealth hoarding.

Re:The Landlord's Game by midasuni on Wednesday April 21, 2021 @05:42PM (#26895816)
OP was talking about monopoly, which never had a more egalitarian mode.
Re:The Landlord's Game by gmueckl on Wednesday April 21, 2021 @04:04AM (#26886656)
I don't have a good understanding, but is it actually socialist when it is about increasing personal wealth at the core? It does rather sound like a constrained version of capitalism to me.
Re:The Landlord's Game by DaedPsyker on Wednesday April 21, 2021 @06:59AM (#26887866)
Well to be honest there is different versions of socialism with different meanings. Some do put personal wealth as more important, or at least indirectly. If it is part of the market socialism side then wealth is used the same way to promote self-interest.

In market socialism the the difference from capitalism is stricter controls on business ownership (i.e. businesses must be coops or something along those lines).

Re:The Landlord's Game by cies on Wednesday April 21, 2021 @04:35AM (#26886844)
Socialism tries in increase wealth of individuals, just like capitalism does. The difference is that different flavours of socialism want to increase it across the board, where capitalism wants an individuals wealth to be very well protected, especially when the numbers get high, so that wealth may accumulate in few.

I find it fascinating that the original Monopoly game was desgined to teach us the difference and how Georgism (taxing bad behavior) may be used by "the people/democracy" to ensure capitalism is not the outcome.

Also very telling that the game was thn ripped off, and got popular as Monopoly, where the only set of rules are the capitalistic ones.

Re:The Landlord's Game by ethanbond on Wednesday April 21, 2021 @06:31AM (#26887644)
Georgism is extremely capitalist, and it is not “tax bad behavior.”

Georgism can be summarized as such: A person is entitled to exactly what he or she produces.

That’s the purest capitalism I’ve ever heard of. The scent of socialism you get is due to the examination that George provides of “exactly what he or she produces.”

Laborers are therefore entitled to all of their wages. Capitalists, who earn money by deploying capital (which is actually stored up labor) are entitled to all of their returns. Landlords, however, earn money by charging for access to something they did not produce - either to the “productive powers of nature” such as rivers, mines, farmable land, or to value created by the community surrounding a plot of land (such as education, cultural amenities, public transit, or private employment opportunities).

It’s really not socialist at all. It’s idealized capitalism.

Re:The Landlord's Game by perilunar on Wednesday April 21, 2021 @06:55AM (#26887838)
> Landlords, however, earn money by charging for access to something they did not produce

Not only did they not produce it, in many places they (or the ancestors they inherited it from) actively stole it from the original inhabitants. e.g. The Inclosure Acts, Colonialism, etc.

Re:The Landlord's Game by ethanbond on Wednesday April 21, 2021 @07:14AM (#26888010)
Indeed. At bottom all land ownership originated at someone brutalizing or threatening to brutalize another person. This is mentioned in the moral/ethical argument by Henry George, but there are separately robust utilitarian arguments for all the same positions.

If the moral position resonates, take it. If the economic position resonates, take it. If the political one resonates, take it. Each is very convincing by its own merits!

Re:The Landlord's Game by epistasis on Wednesday April 21, 2021 @10:49AM (#26890371)
"Capitalism" is a fraught word because it is used both with very specific definitions, many conflicting to a degree, and it's also in very general terms. So in general conversation with people of different backgrounds, it's important to connect its usage to specific schools of thought or to more precisely define what is meant

I'll think you'll find that Marx is pretty upset about labor not being entitled to what labor produces, as well. And while Marx is not all of socialism, I don't know anybody who says that Marxian thought is outside of socialism, and I've sought out lots of socialist thought that critiques Marx.

Most critiques of capitalism are that workers are not entitled to the fruits of their labor, that capital steals from them. So if saying that somebody is entitled to work and to keep their labor is capitalist, I'm having trouble understanding where you come from, and would like to hear more. In particular, I don't think George declares that capital is entitled to the fruits of others' labor, which is what you seem to be saying.

Georgism is about socializing land, about preventing people from hoarding it and the wealth it produces. Land is the one input to production that we can't make more of, so therefore hoarding it is by far the most harmful. It's about restoring commons, after the commons had been taken away and privatized. It's about restoring all land to some form of social control, no matter who owns it and how much that person owns. And it's about redistributing that wealth that people are unfairly taking from society when they pocket unearned land rents.

My problem with Georgism is that it tends to be politically unstable and lead to tax revolts. And my problem with the typical Marxist visions (Marx himself was not super prescriptive, but in that void, Marxist thought must expand upon Marx) is the tendency to dictators and totalitarianism, something which George also predicted.

I think George is extremely compatible with, and perhaps required for, the type of socialism that was sought in the Spanish revolution of 1936.

Re:The Landlord's Game by ethanbond on Wednesday April 21, 2021 @02:46PM (#26893841)
The Georgist position is that capital is entitled to the returns on capital, labor is entitled to the returns on labor. Both of these are "legitimate" because labor would not give any gains to capital if they could produce more without it. Labor employs capital (or chooses to be employed by capitalists) because it increases the productivity of labor - it grows the pie even if they don't get the entirety of it while employing capital. Labor's legitimate claim to its own fruit is self-evident to most people.

The fruits of labor that are not accounted for in a quid pro quo transaction with capital are those that go to land, for which there can be no quid pro quo transaction because you must occupy (and labor upon) land. If there were infinite land available, labor could simply move to that land and produce what they themselves can produce from nature with no gains going to capital because they need not employ capital to survive. If there were infinite land available, the only people who would choose to employ capital (or be employed by a capitalist, same thing) are those who believe the bigger pie is worth the smaller slice.

However we do not live in a world of infinite land, and so that calculus happens^ but it is coerced by the necessity to live and work on land owned by neither labor nor capital. Given that capitalists don't work directly on land and are generally "more efficient" (this is why capital is valuable, aka this efficiency is what capital is), the world becomes separated into those above the "rent line" and those below the "rent line," and there are far more capitalists above than below and far more laborers below than above. This creates tension between labor and capital, but neither of them are getting what they produce, but that's not because capital is stealing from labor - rather land is stealing from both, just capital has greater capacity to be stolen from before descending into poverty.

In any case:

* Not every point of an ideology is mutually exclusive of every point of every competitive ideology.

* Georgism is not about socializing land nor centralizing control. It is explicitly not about that. It is about socializing the gains on land produced by external factors (nearby public and private investment, technological improvements, etc)

* You mention Georgism tends to be politically unstable. Could you point to some historical examples you have in mind?

Re:The Landlord's Game by epistasis on Monday April 26, 2021 @02:12PM (#26945912)
I thought I had responded to this, but clearly I missed the reply button... I came across this classic from George Bernard Shaw and just revisited this thread. If you do see this, I'd like to thank you for engaging with me on the topic!

> When I was thus swept into the Great Socialist revival of 1883, I found that five-sixths of those who were swept in with me had been converted by Henry George. This fact would have been more widely acknowledged had it not been that it was not possible for us to stop where Henry George had stopped. America, in spite of all its horrors of rampant Capitalism and industrial oppression, was, nevertheless, still a place for the individualist and the hustler. Every American who came over to London was amazed at the apathy, the cynical acceptance of poverty and servitude as inevitable, the cunning shuffling along with as little work as possible, that seemed to the visitor to explain our poverty, and moved him to say, "Serve us right!" If he had no money, he joyfully started hustling himself, and was only slowly starved and skinned into realizing that the net had been drawn close in England, the opportunities so exhaustively monopolized, the crowd so dense, that his hustling was only a means of sweating himself for the benefit of the owners of England, and that the English workman, with his wonderfully cultivated art of sparing "himself and extracting a bit of ransom here and a bit of charity there, had the true science of the situation. Henry George had no idea of this. He saw only the monstrous absurdity of the private appropriation of rent; and he believed that if you took that burden off the poor man's back, he could help himself out as easily as a pioneer on a pre-empted clearing. But the moment he took an Englishman to that point, the Englishman saw at once that the remedy was not so simple as that, and that the argument carried us much further, even to the point of total industrial reconstruction. Thus, George actually felt bound to attack the Socialism he himself had created; and the moment the antagonism was declared, and to be a Henry Georgite meant to be an anti-Socialist, some of the Socialists whom he had converted became ashamed of their origin, and concealed it; while others, including myself, had to fight hard against the Single Tax propaganda.

https://progressingamerica.blogspot.com/2017/03/george-berna...

My view of Georgism is not about a "single tax," but rather that land rents must be socialized, and in doing so, this will end up socializing land itself. Modern day Georgists (there are dozens!) are active in creating things like community land trusts. The idea really is to socialize land, the tax movement was just the policy instrument of the time. It's still a good policy instrument, I believe, towards ending private land ownership, and may do all of it.

It's politically unstable, because once you make landlords of all your people, unless they have the insight and the shared politics of needing to socialize land, you get tax revolts. Seeing massive tax increases, without seeing your imputed rent, turns the proletariat into the bourgeois. It's how California ended up with Prop 13. And landlord brain sets in quickly even for homeowners without properties they rent. Which is not to say that it couldn't potentially be politically stable, it's just that if the socialist movement of the 1800s didn't do it, it's going to probably be far harder now, when people are far more ignorant of the economic forces, and more focused on short term material gains (which absolutely must be made too).

Re:The Landlord's Game by baq on Wednesday April 21, 2021 @05:23AM (#26887175)
maybe start from the names: socialism tries to put society first, capitalism tries to put capital first. western europe democracies try to be 'social capitalism', with mixed results, but maybe not as disastrous and scary as some folks here would like them to be.
Re:The Landlord's Game by cies on Wednesday April 21, 2021 @05:31AM (#26887235)
Capitalism puts capital first, sure, but it is necessary to say it specifically puts person-owned capital first.

Economically the USSR had capital too, but it was mostly owned collectively (by the state).

Hence I define the two in terms of the people that actually own stuff.

Re:The Landlord's Game by baq on Wednesday April 21, 2021 @06:29AM (#26887639)
fair points, but one could argue that USSR wasn't necessarily a socialist state. it was totalitarian, which somehow gets more confused with socialist the further west you go and ask.
Re:The Landlord's Game by cies on Thursday April 22, 2021 @02:56AM (#26899623)
> USSR wasn't necessarily a socialist state

it wasn't communist (defined as: no money, no classes, no state). it was commi thoug

Re:The Landlord's Game by elzbardico on Wednesday April 21, 2021 @05:19AM (#26887149)
Lol, the Soviet Kid’s encyclopedia definition of capitalism and socialism. You Americans are so deliciously naive.
Re:The Landlord's Game by cies on Wednesday April 21, 2021 @05:32AM (#26887245)
Please explain. I dont get the joke. I'm not a USer btw.
Re:The Landlord's Game by Cthulhu_ on Wednesday April 21, 2021 @03:47AM (#26886526)
I wonder if they've reinvented the game yet to have similar themes (and that glorious fake money) but to improve on the shortcomings of it, mostly the mid - endgame when it's just a lot of going around the board and waiting for rent to come in / other player's money to drain.
Re:The Landlord's Game by mjevans on Wednesday April 21, 2021 @12:46AM (#26885513)
Short version: You're _supposed_ to strictly follow the rules AND the lack of pieces. Depleting the bank of houses to upgrade property with as a market cornering tactic. IRL similar to urban growth boundaries and no programs for upgrading the housing within them.
Re:The Landlord's Game by flower-giraffe on Wednesday April 21, 2021 @01:05AM (#26885613)
A very interesting twist is to play with real money.

Set a sensible exchange rate to real money and treat the Monopoly money as “chips”.

The tactics and strategy significantly change because there is real external value to the assets and currency - but only for the duration of the game.

Apart from anything else it means the game ends much faster.

Re:The Landlord's Game by fouronnes3 on Wednesday April 21, 2021 @01:53AM (#26885870)
That's an interesting idea. I've had fun playing with another twist. Follow the rules strictly but start with 1/3 the usual starting money.
Re:The Landlord's Game by mod on Wednesday April 21, 2021 @09:55AM (#26889727)
Sounds like this would just extend the period where people have to get lucky to gain an advantage. So it would appear more even for a longer time.

(I do agree that would be more fun)

Re:The Landlord's Game by WorldMaker on Wednesday April 21, 2021 @02:19PM (#26893472)
Not necessarily if you follow the "all land must sell on first landing" rule that is often forgotten. (After landing on an unowned square, if you refuse to buy at list price, it must go to auction by the bank [with the bank still collecting the funds].) A smaller starting money supply potentially forces fewer "at list price" purchases and shrewder auction house strategies potentially advantaging auction house strategy over luck of landing on a square and getting that first refusal.
Re:The Landlord's Game by yreg on Wednesday April 21, 2021 @04:59AM (#26887006)
Does everyone have to put the same amount of money into it beforehand? How is the bank funded at the start and dissolved at the end?
Re:The Landlord's Game by dragonwriter on Wednesday April 21, 2021 @02:24PM (#26893529)
> Set a sensible exchange rate to real money and treat the Monopoly money as “chips”.

Monopoly being not zero sum among the players makes that...interesting. As well as transfers from losing players to the winner, there is also potential for net transfer to or from the bank. How do you handle that?

Re:The Landlord's Game by Jasper_ on Wednesday April 21, 2021 @01:05AM (#26885614)
That's the whole point, yes. You're supposed to hate the banker who has the easiest ability to cheat and thus control the game. There are parallels and metaphors being laid here...
Re:The Landlord's Game by yreg on Wednesday April 21, 2021 @05:00AM (#26887015)
I'm not so sure that the whole point of monopoly is to be banker and cheat.
Re:The Landlord's Game by nednar on Wednesday April 21, 2021 @06:07AM (#26887492)
I would read his statement slightly different: In that perspective, the actual game is to cheat and not follow the rules. Everybody should do it, but the banker has an advantage. Thus, everybody hates the banker for having an advantage in the actual cheating game.

I have to say, it's slightly funny to assume a multiplayer game that is entered by all the players with the clear and open intent to not follow the rules of the game.

Re:The Landlord's Game by avereveard on Wednesday April 21, 2021 @07:07AM (#26887947)
> the clear and open intent to not follow the rules

it's great to be honest, the only way we played uno was with cheating (if you got caught, you lost the round tho)

it creates a lot of interesting cross round strategies; if you aren't close to victory in one round for example you can hide a good card and save it up for the round, for example. hiding a card or two would get you to uno quicker, but you'd have to play them at some later point or later ruond, and you couldn't win strictly by hiding because once uno is declared your count is fairly visible. but you can strategize and by deciding which card to drop open up more possibilities for matching your last card.

I suggest everyone should try a evening of full on cheating at a luck based game, it's super fun when everyone else is doing it too.

Re:The Landlord's Game by amalcon on Wednesday April 21, 2021 @07:04AM (#26887924)
There are several board games that actually have rules that encourage cheating. I specifically remember one where the rule was basically "If you get caught during the turn on which you cheated, you need to pay a minor penalty. If the turn passes before you get caught, then you got away with it."
Re:The Landlord's Game by bombcar on Wednesday April 21, 2021 @07:23AM (#26888102)
Re:The Landlord's Game by ycombinete on Wednesday April 21, 2021 @06:15AM (#26887528)
There’s a reason that Monopoly is ubiquitously disliked by almost all board gamers. It’s become the game that many people associate with the hobby. This is so far from the truth.